2013-08-08 18:16:47 +00:00
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/// <reference path="../_definitions.ts" />
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2013-08-06 02:14:48 +00:00
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/**
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* Phaser - PluginManager
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*/
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module Phaser {
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export class PluginManager {
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constructor(game:Game, parent) {
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this.game = game;
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this._parent = parent;
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this.plugins = [];
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}
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/**
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* Local reference to Game.
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*/
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2013-08-08 18:16:47 +00:00
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public game: Phaser.Game;
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2013-08-06 02:14:48 +00:00
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/**
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* The object that owns this PluginManager.
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*/
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private _parent;
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/**
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* Plugin loop pointer
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* @type {number}
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*/
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private _p: number;
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/**
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* Plugins array counter
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* @type {number}
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*/
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private _pluginsLength: number;
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/**
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* An Array of Plugins
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* @type {Array}
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*/
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public plugins: Phaser.Plugin[];
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/**
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* Add a new Plugin to the PluginManager.
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* The plugins game and parent reference are set to this game and pluginmanager parent.
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* @type {Phaser.Plugin}
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*/
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public add(plugin):any {
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2013-08-08 10:34:33 +00:00
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var result: boolean = false;
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2013-08-06 02:14:48 +00:00
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// Prototype?
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if (typeof plugin === 'function')
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{
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plugin = new plugin(this.game, this._parent);
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}
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else
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{
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plugin.game = this.game;
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plugin.parent = this._parent;
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}
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// Check for methods now to avoid having to do this every loop
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if (typeof plugin['preUpdate'] === 'function')
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{
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plugin.hasPreUpdate = true;
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result = true;
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}
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if (typeof plugin['update'] === 'function')
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{
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plugin.hasUpdate = true;
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result = true;
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}
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if (typeof plugin['postUpdate'] === 'function')
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{
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plugin.hasPostUpdate = true;
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result = true;
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}
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if (typeof plugin['preRender'] === 'function')
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{
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plugin.hasPreRender = true;
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result = true;
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}
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if (typeof plugin['render'] === 'function')
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{
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plugin.hasRender = true;
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result = true;
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}
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if (typeof plugin['postRender'] === 'function')
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{
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plugin.hasPostRender = true;
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result = true;
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}
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// The plugin must have at least one of the above functions to be added to the PluginManager.
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if (result == true)
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{
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if (plugin.hasPreUpdate || plugin.hasUpdate || plugin.hasPostUpdate)
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{
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plugin.active = true;
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}
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if (plugin.hasPreRender || plugin.hasRender || plugin.hasPostRender)
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{
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plugin.visible = true;
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}
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this._pluginsLength = this.plugins.push(plugin);
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return plugin;
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}
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else
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{
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return null;
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}
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}
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public remove(plugin) {
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// TODO :)
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this._pluginsLength--;
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}
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public preUpdate() {
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for (this._p = 0; this._p < this._pluginsLength; this._p++)
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{
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if (this.plugins[this._p].active && this.plugins[this._p].hasPreUpdate)
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{
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this.plugins[this._p].preUpdate();
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}
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}
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}
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public update() {
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for (this._p = 0; this._p < this._pluginsLength; this._p++)
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{
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if (this.plugins[this._p].active && this.plugins[this._p].hasUpdate)
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{
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this.plugins[this._p].update();
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}
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}
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}
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public postUpdate() {
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for (this._p = 0; this._p < this._pluginsLength; this._p++)
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{
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if (this.plugins[this._p].active && this.plugins[this._p].hasPostUpdate)
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{
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this.plugins[this._p].postUpdate();
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}
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}
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}
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public preRender() {
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for (this._p = 0; this._p < this._pluginsLength; this._p++)
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{
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if (this.plugins[this._p].visible && this.plugins[this._p].hasPreRender)
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{
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this.plugins[this._p].preRender();
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}
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}
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}
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public render() {
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for (this._p = 0; this._p < this._pluginsLength; this._p++)
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{
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if (this.plugins[this._p].visible && this.plugins[this._p].hasRender)
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{
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this.plugins[this._p].render();
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}
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}
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}
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public postRender() {
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for (this._p = 0; this._p < this._pluginsLength; this._p++)
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{
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if (this.plugins[this._p].visible && this.plugins[this._p].hasPostRender)
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{
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this.plugins[this._p].postRender();
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}
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}
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}
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public destroy() {
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this.plugins.length = 0;
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this._pluginsLength = 0;
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this.game = null;
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this._parent = null;
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}
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}
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}
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