phaser/src/gameobjects/image/ImageFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Image = require('./Image');
var GameObjectFactory = require('../GameObjectFactory');
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/**
* Creates a new Image Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Image Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#image
* @since 3.0.0
*
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* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
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* @param {(string|Phaser.Textures.Texture)} texture - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {(string|number)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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*
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* @return {Phaser.GameObjects.Image} The Game Object that was created.
*/
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GameObjectFactory.register('image', function (x, y, texture, frame)
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{
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return this.displayList.add(new Image(this.scene, x, y, texture, frame));
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});
// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
// There are several properties available to use:
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//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns