mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 03:53:28 +00:00
63 lines
2 KiB
JavaScript
63 lines
2 KiB
JavaScript
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var GetOverlapY = require('./GetOverlapY');
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var SeparateY = function (body1, body2, overlapOnly, bias)
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{
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var overlap = GetOverlapY(body1, body2, overlapOnly, bias);
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// Can't separate two immovable bodies, or a body with its own custom separation logic
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if (overlapOnly || overlap === 0 || (body1.immovable && body2.immovable) || body1.customSeparateY || body2.customSeparateY)
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{
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// return true if there was some overlap, otherwise false
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return (overlap !== 0) || (body1.embedded && body2.embedded);
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}
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// Adjust their positions and velocities accordingly (if there was any overlap)
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var v1 = body1.velocity.y;
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var v2 = body2.velocity.y;
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if (!body1.immovable && !body2.immovable)
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{
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overlap *= 0.5;
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body1.y -= overlap;
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body2.y += overlap;
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var nv1 = Math.sqrt((v2 * v2 * body2.mass) / body1.mass) * ((v2 > 0) ? 1 : -1);
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var nv2 = Math.sqrt((v1 * v1 * body1.mass) / body2.mass) * ((v1 > 0) ? 1 : -1);
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var avg = (nv1 + nv2) * 0.5;
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nv1 -= avg;
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nv2 -= avg;
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body1.velocity.y = avg + nv1 * body1.bounce.y;
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body2.velocity.y = avg + nv2 * body2.bounce.y;
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}
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else if (!body1.immovable)
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{
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body1.y -= overlap;
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body1.velocity.y = v2 - v1 * body1.bounce.y;
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// This is special case code that handles things like horizontal moving platforms you can ride
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if (body2.moves)
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{
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body1.x += (body2.x - body2.prev.x) * body2.friction.x;
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}
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}
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else
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{
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body2.y += overlap;
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body2.velocity.y = v1 - v2 * body2.bounce.y;
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// This is special case code that handles things like horizontal moving platforms you can ride
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if (body1.moves)
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{
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body2.x += (body1.x - body1.prev.x) * body1.friction.x;
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}
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}
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// If we got this far then there WAS overlap, and separation is complete, so return true
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return true;
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};
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module.exports = SeparateY;
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