2016-11-04 04:12:18 +00:00
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Phaser.State.Settings = function (state, config)
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{
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if (typeof config === 'string')
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{
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config = { key: config };
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}
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else if (config === undefined)
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{
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// Pass the 'hasOwnProperty' checks
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config = {};
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}
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this.state = state;
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2016-11-06 12:18:08 +00:00
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this.status = Phaser.State.Settings.PENDING;
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// Which part of this State is currently being processed?
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// preload, create, update, shutdown, etc
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this.op = Phaser.State.Settings.BOOT;
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2016-11-04 04:12:18 +00:00
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this.key = (config.hasOwnProperty('key')) ? config.key : '';
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this.active = (config.hasOwnProperty('active')) ? config.active : false;
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this.visible = (config.hasOwnProperty('visible')) ? config.visible : true;
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this.scaleMode = (config.hasOwnProperty('scaleMode')) ? config.scaleMode : Phaser.scaleModes.DEFAULT;
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2016-11-09 12:25:26 +00:00
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this.fps = (config.hasOwnProperty('fps')) ? config.fps : 10;
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2016-11-04 04:12:18 +00:00
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this.x = (config.hasOwnProperty('x')) ? config.x : 0;
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this.y = (config.hasOwnProperty('y')) ? config.y : 0;
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// -1 means the State Manager will set it to be the Game dimensions
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this.width = (config.hasOwnProperty('width')) ? config.width : -1;
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this.height = (config.hasOwnProperty('height')) ? config.height : -1;
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};
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2016-11-06 12:18:08 +00:00
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Phaser.State.Settings.PENDING = 0;
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Phaser.State.Settings.INSTALLED = 1;
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Phaser.State.Settings.BOOT = 0;
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Phaser.State.Settings.INIT = 1;
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Phaser.State.Settings.PRELOAD = 2;
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Phaser.State.Settings.CREATE = 3;
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Phaser.State.Settings.UPDATE = 4;
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Phaser.State.Settings.RENDER = 5;
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Phaser.State.Settings.SHUTDOWN = 6;
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2016-11-04 04:12:18 +00:00
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Phaser.State.Settings.prototype.constructor = Phaser.State.Settings;
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