phaser/src/states/StateSettings.js

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Phaser.State.Settings = function (state, config)
{
if (typeof config === 'string')
{
config = { key: config };
}
else if (config === undefined)
{
// Pass the 'hasOwnProperty' checks
config = {};
}
this.state = state;
this.status = Phaser.State.Settings.PENDING;
// Which part of this State is currently being processed?
// preload, create, update, shutdown, etc
this.op = Phaser.State.Settings.BOOT;
this.key = (config.hasOwnProperty('key')) ? config.key : '';
this.active = (config.hasOwnProperty('active')) ? config.active : false;
this.visible = (config.hasOwnProperty('visible')) ? config.visible : true;
this.scaleMode = (config.hasOwnProperty('scaleMode')) ? config.scaleMode : Phaser.scaleModes.DEFAULT;
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this.fps = (config.hasOwnProperty('fps')) ? config.fps : 10;
this.x = (config.hasOwnProperty('x')) ? config.x : 0;
this.y = (config.hasOwnProperty('y')) ? config.y : 0;
// -1 means the State Manager will set it to be the Game dimensions
this.width = (config.hasOwnProperty('width')) ? config.width : -1;
this.height = (config.hasOwnProperty('height')) ? config.height : -1;
};
Phaser.State.Settings.PENDING = 0;
Phaser.State.Settings.INSTALLED = 1;
Phaser.State.Settings.BOOT = 0;
Phaser.State.Settings.INIT = 1;
Phaser.State.Settings.PRELOAD = 2;
Phaser.State.Settings.CREATE = 3;
Phaser.State.Settings.UPDATE = 4;
Phaser.State.Settings.RENDER = 5;
Phaser.State.Settings.SHUTDOWN = 6;
Phaser.State.Settings.prototype.constructor = Phaser.State.Settings;