phaser/src/gameobjects/blitter/BlitterRender.js

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var renderWebGL = require('../../utils/NOOP');
var renderCanvas = require('../../utils/NOOP');
if (WEBGL_RENDERER)
{
renderWebGL = require('./BlitterWebGLRenderer');
}
if (CANVAS_RENDERER)
{
renderCanvas = require('./BlitterCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
};