phaser/src/gameobjects/Graphics.js

105 lines
2.1 KiB
JavaScript
Raw Normal View History

2013-10-01 12:54:29 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Creates a new `Graphics` object.
2013-10-01 12:54:29 +00:00
*
* @class Phaser.Graphics
* @constructor
*
* @param {Phaser.Game} game Current game instance.
* @param {number} x - X position of the new graphics object.
* @param {number} y - Y position of the new graphics object.
2013-10-01 12:54:29 +00:00
*/
Phaser.Graphics = function (game, x, y) {
this.game = game;
2013-09-22 14:21:51 +00:00
PIXI.Graphics.call(this);
2013-10-01 12:54:29 +00:00
/**
* @property {number} type - The Phaser Object Type.
2013-10-01 12:54:29 +00:00
*/
this.type = Phaser.GRAPHICS;
this.position.x = x;
this.position.y = y;
};
2013-09-22 21:55:34 +00:00
Phaser.Graphics.prototype = Object.create(PIXI.Graphics.prototype);
Phaser.Graphics.prototype.constructor = Phaser.Graphics;
2013-09-22 14:21:51 +00:00
/**
* Destroy this Graphics instance.
*
* @method Phaser.Sprite.prototype.destroy
*/
Phaser.Graphics.prototype.destroy = function() {
this.clear();
if (this.group)
{
this.group.remove(this);
}
this.game = null;
}
2013-11-05 19:25:06 +00:00
/*
* Draws a {Phaser.Polygon} or a {PIXI.Polygon} filled
*/
Phaser.Graphics.prototype.drawPolygon = function (poly) {
this.moveTo(poly.points[0].x, poly.points[0].y);
for (var i = 1; i < poly.points.length; i += 1)
{
this.lineTo(poly.points[i].x, poly.points[i].y);
2013-11-05 19:25:06 +00:00
}
this.lineTo(poly.points[0].x, poly.points[0].y);
2013-11-05 19:25:06 +00:00
}
Object.defineProperty(Phaser.Graphics.prototype, 'angle', {
get: function() {
return Phaser.Math.wrapAngle(Phaser.Math.radToDeg(this.rotation));
},
set: function(value) {
this.rotation = Phaser.Math.degToRad(Phaser.Math.wrapAngle(value));
}
});
Object.defineProperty(Phaser.Graphics.prototype, 'x', {
get: function() {
return this.position.x;
},
set: function(value) {
this.position.x = value;
}
});
Object.defineProperty(Phaser.Graphics.prototype, 'y', {
get: function() {
return this.position.y;
},
set: function(value) {
this.position.y = value;
}
});