phaser/src/gameobjects/blitter/BlitterFactory.js

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var Blitter = require('./Blitter');
var GameObjectFactory = require('../../scene/plugins/GameObjectFactory');
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns
GameObjectFactory.register('blitter', function (x, y, key, frame)
{
return this.displayList.add(new Blitter(this.scene, x, y, key, frame));
});