2017-01-22 22:54:06 +00:00
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var Blitter = require('./Blitter');
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2017-09-14 00:32:10 +00:00
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var GameObjectFactory = require('../../scene/plugins/GameObjectFactory');
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2017-01-22 22:54:06 +00:00
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2017-09-14 00:32:10 +00:00
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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2017-01-22 22:54:06 +00:00
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2017-09-14 00:32:10 +00:00
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GameObjectFactory.register('blitter', function (x, y, key, frame)
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{
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return this.displayList.add(new Blitter(this.scene, x, y, key, frame));
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});
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