phaser/examples/wip/button size.js

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2013-10-24 20:21:00 +00:00
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
game.load.image('background','assets/misc/starfield.jpg');
}
var button;
var background;
function create() {
game.stage.backgroundColor = '#182d3b';
background = game.add.tileSprite(0, 0, 800, 600, 'background');
button = game.add.button(game.world.centerX - 95, 200, 'button', actionOnClick, this, 2, 1, 0);
button.anchor.setTo(0.5, 0.5);
button.scale.setTo(2, 2);
// button.width = 100;
// button.height = 300;
button.angle = 10;
}
function actionOnClick () {
background.visible =! background.visible;
}
function render () {
game.debug.renderSpriteCorners(button);
game.debug.renderPoint(button.input._tempPoint);
}