phaser/v3/src/tween/manager/TweenManager.js

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var Class = require('../../utils/Class');
var TimelineBuilder = require('../builder/TimelineBuilder');
var TweenBuilder = require('../builder/TweenBuilder');
var NumberTweenBuilder = require('../builder/NumberTweenBuilder');
var TWEEN_CONST = require('../tween/const');
var TweenManager = new Class({
initialize:
function TweenManager (scene)
{
// The Scene the Tween Manager belongs to (tweens are Scene specific, not Game global)
this.scene = scene;
this.timeScale = 1;
this._add = [];
this._pending = [];
this._active = [];
this._destroy = [];
this._toProcess = 0;
},
// Scene is starting up
boot: function ()
{
this.timeScale = 1;
},
// Create a Tween Timeline and return it, but do NOT add it to the active or pending Tween lists
createTimeline: function (config)
{
return TimelineBuilder(this, config);
},
// Create a Tween Timeline and add it to the active Tween list
timeline: function (config)
{
var timeline = TimelineBuilder(this, config);
if (!timeline.paused)
{
this._add.push(timeline);
this._toProcess++;
}
return timeline;
},
// Create a Tween and return it, but do NOT add it to the active or pending Tween lists
create: function (config)
{
return TweenBuilder(this, config);
},
// Create a Tween and add it to the active Tween list
add: function (config)
{
var tween = TweenBuilder(this, config);
this._add.push(tween);
this._toProcess++;
return tween;
},
// Add an existing tween into the active Tween list
existing: function (tween)
{
this._add.push(tween);
this._toProcess++;
return this;
},
// Create a Tween and add it to the active Tween list
addCounter: function (config)
{
var tween = NumberTweenBuilder(this, config);
this._add.push(tween);
this._toProcess++;
return tween;
},
begin: function ()
{
if (this._toProcess === 0)
{
// Quick bail
return;
}
var list = this._destroy;
var active = this._active;
var i;
var tween;
// Clear the 'destroy' list
for (i = 0; i < list.length; i++)
{
tween = list[i];
// Remove from the 'active' array
var idx = active.indexOf(tween);
if (idx !== -1)
{
tween.state = TWEEN_CONST.REMOVED;
active.splice(idx, 1);
}
}
list.length = 0;
// Process the addition list
// This stops callbacks and out of sync events from populating the active array mid-way during the update
list = this._add;
for (i = 0; i < list.length; i++)
{
tween = list[i];
// Return true if the Tween should be started right away, otherwise false
if (tween.init())
{
tween.play();
this._active.push(tween);
}
else
{
this._pending.push(tween);
}
}
list.length = 0;
this._toProcess = 0;
},
update: function (timestamp, delta)
{
// Process active tweens
var list = this._active;
var tween;
// Scale the delta
delta *= this.timeScale;
for (var i = 0; i < list.length; i++)
{
tween = list[i];
// If Tween.update returns 'true' then it means it has completed,
// so move it to the destroy list
if (tween.update(timestamp, delta))
{
this._destroy.push(tween);
this._toProcess++;
}
}
},
makeActive: function (tween)
{
if (this._add.indexOf(tween) !== -1 || this._active.indexOf(tween) !== -1)
{
return;
}
var idx = this._pending.indexOf(tween);
if (idx !== -1)
{
this._pending.splice(idx, 1);
}
this._add.push(tween);
tween.state = TWEEN_CONST.PENDING_ADD;
this._toProcess++;
return this;
},
setGlobalTimeScale: require('./inc/SetGlobalTimeScale'),
getGlobalTimeScale: require('./inc/GetGlobalTimeScale'),
getAllTweens: require('./inc/GetAllTweens'),
getTweensOf: require('./inc/GetTweensOf'),
isTweening: require('./inc/IsTweening'),
killAll: require('./inc/KillAll'),
killTweensOf: require('./inc/KillTweensOf'),
pauseAll: require('./inc/PauseAll'),
resumeAll: require('./inc/ResumeAll'),
each: require('./inc/Each'),
shutdown: require('./inc/Shutdown'),
destroy: require('./inc/Destroy')
// TODO: kill: function (vars, target)
});
module.exports = TweenManager;