phaser/examples/wip/bitmaptext2.js

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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('goldFont', 'assets/fonts/gold_font.png');
game.load.image('bluePink', 'assets/fonts/bluepink_font.png');
}
var font1;
var font2;
function create() {
font1 = game.add.bitmapFont(game.world.centerX, 96, 'goldFont', 16, 16, "! :() ,?." + Phaser.BitmapFont.TEXT_SET10, 20, 0, 0);
font1.text = "phaser brings you retro style bitmap fonts";
font1.anchor.set(0.5);
font2 = game.add.bitmapFont(game.world.centerX, 300, 'bluePink', 32, 32, Phaser.BitmapFont.TEXT_SET2, 10);
font2.setText("phaser is\nrocking :)", true, 0, 8, Phaser.BitmapFont.ALIGN_CENTER);
font2.anchor.set(0.5);
game.input.onDown.add(change, this);
}
function change() {
font2.tint = Math.random() * 0xFFFFFF;
}
function update() {
font2.rotation += 0.03;
}