2014-02-21 15:37:26 +00:00
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< a href = "Phaser.Physics.World.html" > World< / a >
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< a href = "Phaser.Polygon.html" > Polygon< / a >
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< a href = "Phaser.World.html" > World< / a >
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< a href = "global.html#canUseNewCanvasBlendModes" > canUseNewCanvasBlendModes< / a >
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< a href = "global.html#getBounds" > getBounds< / a >
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< h1 class = "page-title" > Class: World< / h1 >
< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > < a href = "Phaser.Physics.html" > .Physics< / a > .< / span >
World
< / h2 >
< div class = "class-description" > < p > Physics World Constructor< / p > < / div >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "World" > < span class = "type-signature" > < / span > new World< span class = "signature" > (game, < span class = "optional" > config< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "description last" > < p > Reference to the current game instance.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > config< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > Physics configuration object passed in from the game constructor.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-29" > line 29< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name" id = "applyDamping" > < span class = "type-signature" > < / span > applyDamping< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > applyDamping< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Enable to automatically apply body damping each step.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-951" > line 951< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "applyGravity" > < span class = "type-signature" > < / span > applyGravity< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > applyGravity< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Enable to automatically apply gravity each step.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-971" > line 971< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "applySpringForces" > < span class = "type-signature" > < / span > applySpringForces< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > applySpringForces< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Enable to automatically apply spring forces each step.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-931" > line 931< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "bounds" > < span class = "type-signature" > < / span > bounds< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > bounds< / code > < / td >
< td class = "type" >
< span class = "param-type" > p2.Body< / span >
< / td >
< td class = "description last" > < p > The bounds body contains the 4 walls that border the World. Define or disable with setBounds.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-61" > line 61< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "collisionGroups" > < span class = "type-signature" > < / span > collisionGroups< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > collisionGroups< / code > < / td >
< td class = "type" >
< span class = "param-type" > array< / span >
< / td >
< td class = "description last" > < p > Internal var.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-144" > line 144< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "emitImpactEvent" > < span class = "type-signature" > < / span > emitImpactEvent< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > emitImpactEvent< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Set to true if you want to the world to emit the " impact" event. Turning this off could improve performance.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-1026" > line 1026< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "enableBodySleeping" > < span class = "type-signature" > < / span > enableBodySleeping< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > enableBodySleeping< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Enable / disable automatic body sleeping.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-1046" > line 1046< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "friction" > < span class = "type-signature" > < / span > friction< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > friction< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Friction between colliding bodies. This value is used if no matching ContactMaterial is found for a Material pair.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-891" > line 891< / a >
< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > Local reference to game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-34" > line 34< / a >
< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "gravity" > < span class = "type-signature" > < / span > gravity< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > gravity< / code > < / td >
< td class = "type" >
< span class = "param-type" > Phaser.InversePointProxy< / span >
< / td >
< td class = "description last" > < p > The gravity applied to all bodies each step.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-56" > line 56< / a >
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< dt >
< h4 class = "name" id = "materials" > < span class = "type-signature" > < protected> < / span > materials< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > materials< / code > < / td >
< td class = "type" >
< span class = "param-type" > array.< < a href = "Phaser.Physics.Material.html" > Phaser.Physics.Material< / a > >< / span >
< / td >
< td class = "description last" > < p > A local array of all created Materials.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-51" > line 51< / a >
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< dt >
< h4 class = "name" id = "onBeginContact" > < span class = "type-signature" > < / span > onBeginContact< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onBeginContact< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched when a first contact is created between two bodies. This event is fired before the step has been done.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-127" > line 127< / a >
< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "onBodyAdded" > < span class = "type-signature" > < / span > onBodyAdded< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onBodyAdded< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched when a new Body is added to the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-72" > line 72< / a >
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< dt >
< h4 class = "name" id = "onBodyRemoved" > < span class = "type-signature" > < / span > onBodyRemoved< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onBodyRemoved< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched when a Body is removed from the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-77" > line 77< / a >
< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "onConstraintAdded" > < span class = "type-signature" > < / span > onConstraintAdded< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onConstraintAdded< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched when a new Constraint is added to the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-92" > line 92< / a >
< / li > < / ul > < / dd >
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< / dd >
< dt >
< h4 class = "name" id = "onConstraintRemoved" > < span class = "type-signature" > < / span > onConstraintRemoved< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onConstraintRemoved< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched when a Constraint is removed from the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-97" > line 97< / a >
< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "onContactMaterialAdded" > < span class = "type-signature" > < / span > onContactMaterialAdded< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onContactMaterialAdded< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched when a new ContactMaterial is added to the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-102" > line 102< / a >
< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "onContactMaterialRemoved" > < span class = "type-signature" > < / span > onContactMaterialRemoved< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onContactMaterialRemoved< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched when a ContactMaterial is removed from the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-107" > line 107< / a >
< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "onEndContact" > < span class = "type-signature" > < / span > onEndContact< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onEndContact< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched when final contact occurs between two bodies. This event is fired before the step has been done.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-132" > line 132< / a >
< / li > < / ul > < / dd >
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< / dd >
< dt >
< h4 class = "name" id = "onImpact" > < span class = "type-signature" > < / span > onImpact< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onImpact< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched when a first contact is created between two bodies. This event is fired after the step has been done.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-122" > line 122< / a >
< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "onPostBroadphase" > < span class = "type-signature" > < / span > onPostBroadphase< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onPostBroadphase< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched after the Broadphase has collected collision pairs in the world.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-117" > line 117< / a >
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< / dd >
< dt >
< h4 class = "name" id = "onPostStep" > < span class = "type-signature" > < / span > onPostStep< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onPostStep< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched after the World.step()< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-112" > line 112< / a >
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< dt >
< h4 class = "name" id = "onSpringAdded" > < span class = "type-signature" > < / span > onSpringAdded< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onSpringAdded< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched when a new Spring is added to the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-82" > line 82< / a >
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< dt >
< h4 class = "name" id = "onSpringRemoved" > < span class = "type-signature" > < / span > onSpringRemoved< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > onSpringRemoved< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
< td class = "description last" > < p > Dispatched when a Spring is removed from the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-87" > line 87< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "restituion" > < span class = "type-signature" > < / span > restituion< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > restitution< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Default coefficient of restitution between colliding bodies. This value is used if no matching ContactMaterial is found for a Material pair.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-911" > line 911< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "solveConstraints" > < span class = "type-signature" > < / span > solveConstraints< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > solveConstraints< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Enable/disable constraint solving in each step.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-991" > line 991< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "time" > < span class = "type-signature" > < readonly> < / span > time< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > time< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > The World time.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-1011" > line 1011< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "world" > < span class = "type-signature" > < protected> < / span > world< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > p2.World< / span >
< / td >
< td class = "description last" > < p > The p2 World in which the simulation is run.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-45" > line 45< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name" id = "addBody" > < span class = "type-signature" > < / span > addBody< span class = "signature" > (body)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a body to the world.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > body< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.Body.html" > Phaser.Physics.Body< / a > < / span >
< / td >
< td class = "description last" > < p > The Body to add to the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-468" > line 468< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > True if the Body was added successfully, otherwise false.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addConstraint" > < span class = "type-signature" > < / span > addConstraint< span class = "signature" > (constraint)< / span > < span class = "type-signature" > → {Phaser.Physics.Constraint}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Adds a Constraint to the world.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > constraint< / code > < / td >
< td class = "type" >
< span class = "param-type" > Phaser.Physics.Constraint< / span >
< / td >
< td class = "description last" > < p > The Constraint to add to the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-543" > line 543< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Constraint that was added.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Phaser.Physics.Constraint< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addContactMaterial" > < span class = "type-signature" > < / span > addContactMaterial< span class = "signature" > (material)< / span > < span class = "type-signature" > → {< a href = "Phaser.Physics.ContactMaterial.html" > Phaser.Physics.ContactMaterial< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Adds a Contact Material to the world.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > material< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.ContactMaterial.html" > Phaser.Physics.ContactMaterial< / a > < / span >
< / td >
< td class = "description last" > < p > The Contact Material to be added to the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-577" > line 577< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Contact Material that was added.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Physics.ContactMaterial.html" > Phaser.Physics.ContactMaterial< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "addSpring" > < span class = "type-signature" > < / span > addSpring< span class = "signature" > (spring)< / span > < span class = "type-signature" > → {< a href = "Phaser.Physics.Spring.html" > Phaser.Physics.Spring< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Adds a Spring to the world.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > spring< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.Spring.html" > Phaser.Physics.Spring< / a > < / span >
< / td >
< td class = "description last" > < p > The Spring to add to the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-509" > line 509< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Spring that was added.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Physics.Spring.html" > Phaser.Physics.Spring< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "createBody" > < span class = "type-signature" > < / span > createBody< span class = "signature" > (x, y, mass, < span class = "optional" > addToWorld< / span > , options, points)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The x coordinate of Body.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The y coordinate of Body.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > mass< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The mass of the Body. A mass of 0 means a 'static' Body is created.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > addToWorld< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Automatically add this Body to the world? (usually false as it won't have any shapes on construction).< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > options< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > An object containing the build options:< / p >
< h6 > Properties< / h6 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > optimalDecomp< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Set to true if you need optimal decomposition. Warning: very slow for polygons with more than 10 vertices.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > skipSimpleCheck< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Set to true if you already know that the path is not intersecting itself.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > removeCollinearPoints< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Set to a number (angle threshold value) to remove collinear points, or false to keep all points.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / td >
< / tr >
< tr >
< td class = "name" > < code > points< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Array.html" > Array< / a > .< number>< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > An array of 2d vectors that form the convex or concave polygon.
Either [[0,0], [0,1],...] or a flat array of numbers that will be interpreted as [x,y, x,y, ...],
or the arguments passed can be flat x,y values e.g. < code > setPolygon(options, x,y, x,y, x,y, ...)< / code > where < code > x< / code > and < code > y< / code > are numbers.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-809" > line 809< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "createBody" > < span class = "type-signature" > < / span > createBody< span class = "signature" > (x, y, mass, < span class = "optional" > addToWorld< / span > , options, points)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The x coordinate of Body.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The y coordinate of Body.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > mass< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The mass of the Body. A mass of 0 means a 'static' Body is created.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > addToWorld< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Automatically add this Body to the world? (usually false as it won't have any shapes on construction).< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > options< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > An object containing the build options:< / p >
< h6 > Properties< / h6 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > optimalDecomp< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Set to true if you need optimal decomposition. Warning: very slow for polygons with more than 10 vertices.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > skipSimpleCheck< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Set to true if you already know that the path is not intersecting itself.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > removeCollinearPoints< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Set to a number (angle threshold value) to remove collinear points, or false to keep all points.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / td >
< / tr >
< tr >
< td class = "name" > < code > points< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Array.html" > Array< / a > .< number>< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > An array of 2d vectors that form the convex or concave polygon.
Either [[0,0], [0,1],...] or a flat array of numbers that will be interpreted as [x,y, x,y, ...],
or the arguments passed can be flat x,y values e.g. < code > setPolygon(options, x,y, x,y, x,y, ...)< / code > where < code > x< / code > and < code > y< / code > are numbers.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-848" > line 848< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "createContactMaterial" > < span class = "type-signature" > < / span > createContactMaterial< span class = "signature" > (< span class = "optional" > materialA< / span > , < span class = "optional" > materialB< / span > , < span class = "optional" > options< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Physics.ContactMaterial.html" > Phaser.Physics.ContactMaterial< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a Contact Material from the two given Materials. You can then edit the properties of the Contact Material directly.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > materialA< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.Material.html" > Phaser.Physics.Material< / a > < / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > The first Material to create the ContactMaterial from. If undefined it will create a new Material object first.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > materialB< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.Material.html" > Phaser.Physics.Material< / a > < / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > The second Material to create the ContactMaterial from. If undefined it will create a new Material object first.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > options< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > Material options object.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-670" > line 670< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Contact Material that was created.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Physics.ContactMaterial.html" > Phaser.Physics.ContactMaterial< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "createMaterial" > < span class = "type-signature" > < / span > createMaterial< span class = "signature" > (< span class = "optional" > name< / span > , < span class = "optional" > body< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Physics.Material.html" > Phaser.Physics.Material< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a Material. Materials are applied to Shapes owned by a Body and can be set with Body.setMaterial().
Materials are a way to control what happens when Shapes collide. Combine unique Materials together to create Contact Materials.
Contact Materials have properties such as friction and restitution that allow for fine-grained collision control between different Materials.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > name< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > Optional name of the Material. Each Material has a unique ID but string names are handy for debugging.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > body< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.Body.html" > Phaser.Physics.Body< / a > < / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > Optional Body. If given it will assign the newly created Material to the Body shapes.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-643" > line 643< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Material that was created. This is also stored in Phaser.Physics.World.materials.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Physics.Material.html" > Phaser.Physics.Material< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "destroy" > < span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-457" > line 457< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getBodies" > < span class = "type-signature" > < / span > getBodies< span class = "signature" > ()< / span > < span class = "type-signature" > → {array.< < a href = "Phaser.Physics.Body.html" > Phaser.Physics.Body< / a > >}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Populates and returns an array of all current Bodies in the world.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-690" > line 690< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > An array containing all current Bodies in the world.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > array.< < a href = "Phaser.Physics.Body.html" > Phaser.Physics.Body< / a > >< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getConstraints" > < span class = "type-signature" > < / span > getConstraints< span class = "signature" > ()< / span > < span class = "type-signature" > → {array.< Phaser.Physics.Constraints>}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Populates and returns an array of all current Constraints in the world.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-730" > line 730< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > An array containing all current Constraints in the world.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > array.< Phaser.Physics.Constraints>< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getContactMaterial" > < span class = "type-signature" > < / span > getContactMaterial< span class = "signature" > (materialA, materialB)< / span > < span class = "type-signature" > → {< a href = "Phaser.Physics.ContactMaterial.html" > Phaser.Physics.ContactMaterial< / a > |boolean}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Gets a Contact Material based on the two given Materials.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > materialA< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.Material.html" > Phaser.Physics.Material< / a > < / span >
< / td >
< td class = "description last" > < p > The first Material to search for.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > materialB< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.Material.html" > Phaser.Physics.Material< / a > < / span >
< / td >
< td class = "description last" > < p > The second Material to search for.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-611" > line 611< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Contact Material or false if none was found matching the Materials given.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Physics.ContactMaterial.html" > Phaser.Physics.ContactMaterial< / a > < / span >
|
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getSprings" > < span class = "type-signature" > < / span > getSprings< span class = "signature" > ()< / span > < span class = "type-signature" > → {array.< < a href = "Phaser.Physics.Spring.html" > Phaser.Physics.Spring< / a > >}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Populates and returns an array of all current Springs in the world.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-710" > line 710< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > An array containing all current Springs in the world.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > array.< < a href = "Phaser.Physics.Spring.html" > Phaser.Physics.Spring< / a > >< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "hitTest" > < span class = "type-signature" > < / span > hitTest< span class = "signature" > (worldPoint, bodies, precision)< / span > < span class = "type-signature" > → {< a href = "Array.html" > Array< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Test if a world point overlaps bodies.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > worldPoint< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
< / td >
< td class = "description last" > < p > Point to use for intersection tests.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > bodies< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Array.html" > Array< / a > < / span >
< / td >
< td class = "description last" > < p > A list of objects to check for intersection.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > precision< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Used for matching against particles and lines. Adds some margin to these infinitesimal objects.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-750" > line 750< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > Array of bodies that overlap the point.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Array.html" > Array< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "removeBody" > < span class = "type-signature" > < / span > removeBody< span class = "signature" > (body)< / span > < span class = "type-signature" > → {< a href = "Phaser.Physics.Body.html" > Phaser.Physics.Body< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Removes a body from the world.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > body< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.Body.html" > Phaser.Physics.Body< / a > < / span >
< / td >
< td class = "description last" > < p > The Body to remove from the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-492" > line 492< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Body that was removed.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Physics.Body.html" > Phaser.Physics.Body< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "removeConstraint" > < span class = "type-signature" > < / span > removeConstraint< span class = "signature" > (constraint)< / span > < span class = "type-signature" > → {Phaser.Physics.Constraint}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Removes a Constraint from the world.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > constraint< / code > < / td >
< td class = "type" >
< span class = "param-type" > Phaser.Physics.Constraint< / span >
< / td >
< td class = "description last" > < p > The Constraint to be removed from the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-560" > line 560< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Constraint that was removed.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Phaser.Physics.Constraint< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "removeContactMaterial" > < span class = "type-signature" > < / span > removeContactMaterial< span class = "signature" > (material)< / span > < span class = "type-signature" > → {< a href = "Phaser.Physics.ContactMaterial.html" > Phaser.Physics.ContactMaterial< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Removes a Contact Material from the world.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > material< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.ContactMaterial.html" > Phaser.Physics.ContactMaterial< / a > < / span >
< / td >
< td class = "description last" > < p > The Contact Material to be removed from the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-594" > line 594< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Contact Material that was removed.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Physics.ContactMaterial.html" > Phaser.Physics.ContactMaterial< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "removeSpring" > < span class = "type-signature" > < / span > removeSpring< span class = "signature" > (spring)< / span > < span class = "type-signature" > → {< a href = "Phaser.Physics.Spring.html" > Phaser.Physics.Spring< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Removes a Spring from the world.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > spring< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.Spring.html" > Phaser.Physics.Spring< / a > < / span >
< / td >
< td class = "description last" > < p > The Spring to remove from the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-526" > line 526< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The Spring that was removed.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Physics.Spring.html" > Phaser.Physics.Spring< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setBounds" > < span class = "type-signature" > < / span > setBounds< span class = "signature" > (x, y, width, height, < span class = "optional" > left< / span > , < span class = "optional" > right< / span > , < span class = "optional" > top< / span > , < span class = "optional" > bottom< / span > , < span class = "optional" > setCollisionGroup< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets the bounds of the Physics world to match the given world pixel dimensions.
You can optionally set which 'walls' to create: left, right, top or bottom.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The x coordinate of the top-left corner of the bounds.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The y coordinate of the top-left corner of the bounds.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The width of the bounds.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The height of the bounds.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > left< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will create the left bounds wall.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > right< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will create the right bounds wall.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > top< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will create the top bounds wall.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > bottom< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will create the bottom bounds wall.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > setCollisionGroup< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true the Bounds will be set to use its own Collision Group.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-340" > line 340< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setMaterial" > < span class = "type-signature" > < / span > setMaterial< span class = "signature" > (material, bodies)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets the given Material against all Shapes owned by all the Bodies in the given array.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > material< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Physics.Material.html" > Phaser.Physics.Material< / a > < / span >
< / td >
< td class = "description last" > < p > The Material to be applied to the given Bodies.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > bodies< / code > < / td >
< td class = "type" >
< span class = "param-type" > array.< < a href = "Phaser.Physics.Body.html" > Phaser.Physics.Body< / a > >< / span >
< / td >
< td class = "description last" > < p > An Array of Body objects that the given Material will be set on.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-625" > line 625< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "toJSON" > < span class = "type-signature" > < / span > toJSON< span class = "signature" > ()< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Converts the current world into a JSON object.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-763" > line 763< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > A JSON representation of the world.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > object< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "update" > < span class = "type-signature" > < / span > update< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "World.js.html" > physics/World.js< / a > , < a href = "World.js.html#sunlight-1-line-448" > line 448< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2014 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-02-24 12:14:30 +00:00
on Mon Feb 24 2014 12:11:43 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2014-02-21 15:37:26 +00:00
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