2013-10-25 15:54:40 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
< title > Phaser Class: GameObjectFactory< / title >
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
< div class = "navbar-inner" >
< a class = "brand" href = "index.html" > Phaser< / a >
< ul class = "nav" >
< li class = "dropdown" >
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "Phaser.html" > Phaser< / a >
< / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
< li >
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
< / li >
< li >
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
< / li >
< li >
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
< li >
< a href = "Phaser.Button.html" > Button< / a >
< / li >
< li >
< a href = "Phaser.Cache.html" > Cache< / a >
< / li >
< li >
< a href = "Phaser.Camera.html" > Camera< / a >
< / li >
< li >
< a href = "Phaser.Canvas.html" > Canvas< / a >
< / li >
< li >
< a href = "Phaser.Circle.html" > Circle< / a >
< / li >
< li >
< a href = "Phaser.Color.html" > Color< / a >
< / li >
< li >
< a href = "Phaser.Device.html" > Device< / a >
< / li >
< li >
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
< li >
< a href = "Phaser.Easing.Back.html" > Back< / a >
< / li >
< li >
< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
< / li >
< li >
< a href = "Phaser.Easing.Circular.html" > Circular< / a >
< / li >
< li >
< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
< / li >
< li >
< a href = "Phaser.Easing.Linear.html" > Linear< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
< / li >
< li >
< a href = "Phaser.Events.html" > Events< / a >
< / li >
< li >
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
< li >
< a href = "Phaser.FrameData.html" > FrameData< / a >
< / li >
< li >
< a href = "Phaser.Game.html" > Game< / a >
< / li >
< li >
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
< li >
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
< li >
< a href = "Phaser.Group.html" > Group< / a >
< / li >
< li >
< a href = "Phaser.Input.html" > Input< / a >
< / li >
< li >
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
< li >
< a href = "Phaser.Key.html" > Key< / a >
< / li >
< li >
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
< li >
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
< li >
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
< li >
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
< / li >
< li >
< a href = "Phaser.Math.html" > Math< / a >
< / li >
< li >
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
< li >
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
< / li >
< li >
< a href = "Phaser.Net.html" > Net< / a >
< / li >
< li >
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
< li >
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
< li >
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
< li >
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
2013-10-25 16:30:37 +00:00
< li >
< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
< li >
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
< li >
< a href = "Phaser.Point.html" > Point< / a >
< / li >
< li >
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
2013-11-07 06:10:15 +00:00
< li >
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
< li >
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
< li >
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
< li >
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
< li >
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
< li >
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
< li >
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
< li >
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
< li >
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
< li >
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
< li >
< a href = "Phaser.StageScaleMode.html" > StageScaleMode< / a >
< / li >
< li >
< a href = "Phaser.State.html" > State< / a >
< / li >
< li >
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
< li >
< a href = "Phaser.Text.html" > Text< / a >
< / li >
< li >
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
< li >
< a href = "Phaser.Time.html" > Time< / a >
< / li >
< li >
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
< li >
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
< li >
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
< li >
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
< li >
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
< li >
< a href = "Phaser.World.html" > World< / a >
< / li >
< li >
< a href = "SignalBinding.html" > SignalBinding< / a >
< / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "global.html#bottom" > bottom< / a >
< / li >
< li >
< a href = "global.html#HEXtoRGB" > HEXtoRGB< / a >
< / li >
< li >
< a href = "global.html#right" > right< / a >
< / li >
< / ul >
< / li >
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: GameObjectFactory< / h1 >
< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
GameObjectFactory
< / h2 >
< div class = "class-description" > < p > Phaser.GameObjectFactory< / p > < / div >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "GameObjectFactory" > < span class = "type-signature" > < / span > new GameObjectFactory< span class = "signature" > (game)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
2013-10-25 16:30:37 +00:00
< p > The Game Object Factory is a quick way to create all of the different sorts of core objects that Phaser uses.< / p >
2013-10-25 15:54:40 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-14" > line 14< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running Game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-19" > line 19< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2013-10-25 16:30:37 +00:00
< h4 class = "name" id = "world" > < span class = "type-signature" > < / span > world< span class = "type-signature" > < / span > < / h4 >
2013-10-25 15:54:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2013-10-25 16:30:37 +00:00
< td class = "name" > < code > world< / code > < / td >
2013-10-25 15:54:40 +00:00
< td class = "type" >
2013-10-25 16:30:37 +00:00
< span class = "param-type" > < a href = "Phaser.World.html" > Phaser.World< / a > < / span >
2013-10-25 15:54:40 +00:00
< / td >
2013-10-25 16:30:37 +00:00
< td class = "description last" > < p > A reference to the game world.< / p > < / td >
2013-10-25 15:54:40 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2013-10-25 16:30:37 +00:00
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-24" > line 24< / a >
2013-10-25 15:54:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
2013-10-25 16:30:37 +00:00
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
2013-10-25 15:54:40 +00:00
< dt >
2013-10-25 16:30:37 +00:00
< h4 class = "name" id = "audio" > < span class = "type-signature" > < / span > audio< span class = "signature" > (key, volume, loop)< / span > < span class = "type-signature" > → {< a href = "Phaser.Sound.html" > Phaser.Sound< / a > }< / span > < / h4 >
2013-10-25 15:54:40 +00:00
< / dt >
< dd >
2013-10-25 16:30:37 +00:00
< div class = "description" >
< p > Creates a new instance of the Sound class.< / p >
< / div >
2013-10-25 15:54:40 +00:00
2013-10-25 16:30:37 +00:00
< h5 > Parameters:< / h5 >
2013-10-25 15:54:40 +00:00
2013-10-25 16:30:37 +00:00
< table class = "params table table-striped" >
2013-10-25 15:54:40 +00:00
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2013-10-25 16:30:37 +00:00
< td class = "name" > < code > key< / code > < / td >
2013-10-25 15:54:40 +00:00
< td class = "type" >
2013-10-25 16:30:37 +00:00
< span class = "param-type" > string< / span >
2013-10-25 15:54:40 +00:00
< / td >
2013-10-25 16:30:37 +00:00
< td class = "description last" > < p > The Game.cache key of the sound that this object will use.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > volume< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The volume at which the sound will be played.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > loop< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Whether or not the sound will loop.< / p > < / td >
2013-10-25 15:54:40 +00:00
< / tr >
< / tbody >
< / table >
2013-10-25 16:30:37 +00:00
< dl class = "details" >
2013-10-25 15:54:40 +00:00
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2013-10-25 16:30:37 +00:00
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-102" > line 102< / a >
2013-10-25 15:54:40 +00:00
< / li > < / ul > < / dd >
< / dl >
2013-10-25 16:30:37 +00:00
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created text object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Sound.html" > Phaser.Sound< / a > < / span >
< / dd >
< / dl >
2013-10-25 15:54:40 +00:00
< / dd >
< dt >
2013-10-25 16:30:37 +00:00
< h4 class = "name" id = "bitmapText" > < span class = "type-signature" > < / span > bitmapText< span class = "signature" > (x, y, text, style)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapText.html" > Phaser.BitmapText< / a > }< / span > < / h4 >
2013-10-25 15:54:40 +00:00
< / dt >
< dd >
2013-10-25 16:30:37 +00:00
< div class = "description" >
< ul >
< li > Create a new < code> BitmapText< /code> .< / li >
< / ul >
< / div >
2013-10-25 15:54:40 +00:00
2013-10-25 16:30:37 +00:00
< h5 > Parameters:< / h5 >
2013-10-25 15:54:40 +00:00
2013-10-25 16:30:37 +00:00
< table class = "params table table-striped" >
2013-10-25 15:54:40 +00:00
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2013-10-25 16:30:37 +00:00
< td class = "name" > < code > x< / code > < / td >
2013-10-25 15:54:40 +00:00
< td class = "type" >
2013-10-25 16:30:37 +00:00
< span class = "param-type" > number< / span >
2013-10-25 15:54:40 +00:00
< / td >
2013-10-25 16:30:37 +00:00
< td class = "description last" > < p > X position of the new bitmapText object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Y position of the new bitmapText object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > text< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The actual text that will be written.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > style< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The style object containing style attributes like font, font size , etc.< / p > < / td >
2013-10-25 15:54:40 +00:00
< / tr >
< / tbody >
< / table >
2013-10-25 16:30:37 +00:00
< dl class = "details" >
2013-10-25 15:54:40 +00:00
2013-10-25 16:30:37 +00:00
2013-10-25 15:54:40 +00:00
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2013-10-25 16:30:37 +00:00
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-202" > line 202< / a >
2013-10-25 15:54:40 +00:00
< / li > < / ul > < / dd >
< / dl >
2013-10-25 16:30:37 +00:00
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created bitmapText object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.BitmapText.html" > Phaser.BitmapText< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "button" > < span class = "type-signature" > < / span > button< span class = "signature" > (< span class = "optional" > x< / span > , < span class = "optional" > y< / span > , < span class = "optional" > key< / span > , < span class = "optional" > callback< / span > , < span class = "optional" > callbackContext< / span > , < span class = "optional" > overFrame< / span > , < span class = "optional" > outFrame< / span > , < span class = "optional" > downFrame< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Button.html" > Phaser.Button< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a new < code> Button< /code> object.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > X position of the new button object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > Y position of the new button object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > The image key as defined in the Game.Cache to use as the texture for this button.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > callback< / code > < / td >
< td class = "type" >
< span class = "param-type" > function< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > The function to call when this button is pressed< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > callbackContext< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > The context in which the callback will be called (usually 'this')< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > overFrame< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > This is the frame or frameName that will be set when this button is in an over state. Give either a number to use a frame ID or a string for a frame name.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > outFrame< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > This is the frame or frameName that will be set when this button is in an out state. Give either a number to use a frame ID or a string for a frame name.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > downFrame< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > This is the frame or frameName that will be set when this button is in a down state. Give either a number to use a frame ID or a string for a frame name.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-151" > line 151< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created button object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Button.html" > Phaser.Button< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "child" > < span class = "type-signature" > < / span > child< span class = "signature" > (group, x, y, < span class = "optional" > key< / span > , < span class = "optional" > frame< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Create a new Sprite with specific position and sprite sheet key that will automatically be added as a child of the given parent.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > group< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Group.html" > Phaser.Group< / a > < / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "description last" > < p > The Group to add this child to.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "description last" > < p > X position of the new sprite.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "description last" > < p > Y position of the new sprite.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
|
< span class = "param-type" > RenderTexture< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > The image key as defined in the Game.Cache to use as the texture for this sprite OR a RenderTexture.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > frame< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-58" > line 58< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > the newly created sprite object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "emitter" > < span class = "type-signature" > < / span > emitter< span class = "signature" > (< span class = "optional" > x< / span > , < span class = "optional" > y< / span > , < span class = "optional" > maxParticles< / span > )< / span > < span class = "type-signature" > → {Phaser.Emitter}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Emitter is a lightweight particle emitter. It can be used for one-time explosions or for
continuous effects like rain and fire. All it really does is launch Particle objects out
at set intervals, and fixes their positions and velocities accorindgly.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > The x coordinate within the Emitter that the particles are emitted from.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > The y coordinate within the Emitter that the particles are emitted from.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > maxParticles< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
50
< / td >
< td class = "description last" > < p > The total number of particles in this emitter.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-185" > line 185< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created emitter object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Phaser.Emitter< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "existing" > < span class = "type-signature" > < / span > existing< span class = "signature" > (object)< / span > < span class = "type-signature" > → {*}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Adds an existing object to the game world.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > object< / code > < / td >
< td class = "type" >
< span class = "param-type" > *< / span >
< / td >
< td class = "description last" > < p > An instance of Phaser.Sprite, Phaser.Button or any other display object..< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-30" > line 30< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The child that was added to the Group.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > *< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "graphics" > < span class = "type-signature" > < / span > graphics< span class = "signature" > (x, y)< / span > < span class = "type-signature" > → {< a href = "Phaser.Graphics.html" > Phaser.Graphics< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a new < code> Graphics< /code> object.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > X position of the new graphics object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Y position of the new graphics object.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-171" > line 171< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created graphics object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Graphics.html" > Phaser.Graphics< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "group" > < span class = "type-signature" > < / span > group< span class = "signature" > (parent, < span class = "optional" > name< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Group.html" > Phaser.Group< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > A Group is a container for display objects that allows for fast pooling, recycling and collision checks.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > parent< / code > < / td >
< td class = "type" >
< span class = "param-type" > *< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The parent Group or DisplayObjectContainer that will hold this group, if any.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > name< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
group
< / td >
< td class = "description last" > < p > A name for this Group. Not used internally but useful for debugging.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-88" > line 88< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created group.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Group.html" > Phaser.Group< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "renderTexture" > < span class = "type-signature" > < / span > renderTexture< span class = "signature" > (key, width, height)< / span > < span class = "type-signature" > → {< a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > A dynamic initially blank canvas to which images can be drawn.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for the render texture.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > the width of the render texture.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > the height of the render texture.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-260" > line 260< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created renderTexture object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "sprite" > < span class = "type-signature" > < / span > sprite< span class = "signature" > (x, y, key, < span class = "optional" > frame< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Create a new Sprite with specific position and sprite sheet key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "description last" > < p > X position of the new sprite.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "description last" > < p > Y position of the new sprite.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
|
< span class = "param-type" > < a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > < / span >
|
< span class = "param-type" > PIXI.Texture< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "description last" > < p > This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > frame< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-42" > line 42< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > the newly created sprite object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "text" > < span class = "type-signature" > < / span > text< span class = "signature" > (x, y, text, style)< / span > < span class = "type-signature" > → {< a href = "Phaser.Text.html" > Phaser.Text< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a new < code> Text< /code> .< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > X position of the new text object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Y position of the new text object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > text< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The actual text that will be written.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > style< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The style object containing style attributes like font, font size , etc.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-135" > line 135< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created text object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Text.html" > Phaser.Text< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "tilemap" > < span class = "type-signature" > < / span > tilemap< span class = "signature" > (key)< / span > < span class = "type-signature" > → {Phaser.Tilemap}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a new Tilemap object.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for the JSON file.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-218" > line 218< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created tilemap object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Phaser.Tilemap< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "tilemapLayer" > < span class = "type-signature" > < / span > tilemapLayer< span class = "signature" > (x, y, width, height)< / span > < span class = "type-signature" > → {Phaser.TilemapLayer}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a new Tilemap Layer object.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > X position of the new tilemapLayer.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Y position of the new tilemapLayer.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > the width of the tilemapLayer.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > the height of the tilemapLayer.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-244" > line 244< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created tilemaplayer object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Phaser.TilemapLayer< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "tileset" > < span class = "type-signature" > < / span > tileset< span class = "signature" > (key)< / span > < span class = "type-signature" > → {Phaser.Tileset}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a new Tileset object.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The image key as defined in the Game.Cache to use as the tileset.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-231" > line 231< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created tileset object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Phaser.Tileset< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "tileSprite" > < span class = "type-signature" > < / span > tileSprite< span class = "signature" > (x, y, width, height, key, frame)< / span > < span class = "type-signature" > → {< a href = "Phaser.TileSprite.html" > Phaser.TileSprite< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Creates a new < code> TileSprite< /code> .< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > X position of the new tileSprite.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Y position of the new tileSprite.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > the width of the tilesprite.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > the height of the tilesprite.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
|
< span class = "param-type" > < a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > < / span >
|
< span class = "param-type" > PIXI.Texture< / span >
< / td >
< td class = "description last" > < p > This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > frame< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
|
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-117" > line 117< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The newly created tileSprite object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.TileSprite.html" > Phaser.TileSprite< / a > < / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "tween" > < span class = "type-signature" > < / span > tween< span class = "signature" > (obj)< / span > < span class = "type-signature" > → {< a href = "Phaser.Tween.html" > Phaser.Tween< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > obj< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Object the tween will be run on.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "GameObjectFactory.js.html" > gameobjects/GameObjectFactory.js< / a > , < a href = "GameObjectFactory.js.html#sunlight-1-line-75" > line 75< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > Description.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Tween.html" > Phaser.Tween< / a > < / span >
< / dd >
< / dl >
< / dd >
< / dl >
2013-10-25 15:54:40 +00:00
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2013 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2013-11-07 06:10:15 +00:00
on Thu Nov 07 2013 06:07:36 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-10-25 15:54:40 +00:00
< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >