2018-01-16 22:28:29 +00:00
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var GameObjectFactory = require('../GameObjectFactory');
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2018-02-06 19:22:20 +00:00
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var ParticleEmitterManager = require('./ParticleEmitterManager');
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2017-10-17 03:19:29 +00:00
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2018-02-06 19:22:20 +00:00
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/**
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* Creates a new Particle Emitter Manager Game Object and adds it to the Scene.
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*
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* Note: This method will only be available if the Particles Game Object has been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#particles
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* @since 3.0.0
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*
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* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {string|integer|object} [frame] - [description]
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* @param {object} [emitters] - [description]
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*
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* @return {Phaser.GameObjects.Particles.EmitterManager} The Game Object that was created.
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*/
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2017-10-17 03:19:29 +00:00
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GameObjectFactory.register('particles', function (key, frame, emitters)
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{
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var manager = new ParticleEmitterManager(this.scene, key, frame, emitters);
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this.displayList.add(manager);
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this.updateList.add(manager);
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return manager;
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});
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2018-02-06 19:22:20 +00:00
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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