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<a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints
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<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
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<a href="global.html#scaleModes">scaleModes</a>
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<a href="global.html#SPRITE">SPRITE</a>
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<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
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<a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a>
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<a href="global.html#stopPropagation">stopPropagation</a>
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<a href="global.html#UP">UP</a>
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<a href="global.html#VIDEO">VIDEO</a>
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<a href="global.html#WEBGL">WEBGL</a>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
2014-11-25 00:23:44 +00:00
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<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
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<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
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<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
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<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
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<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
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<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
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<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
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<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
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<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
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<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
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<li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li>
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<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
2016-05-19 11:36:51 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
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<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
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<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: SoundManager</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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SoundManager
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="SoundManager"><span class="type-signature"></span>new SoundManager<span class="signature">(game)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The Sound Manager is responsible for playing back audio via either the Legacy HTML Audio tag or via Web Audio if the browser supports it.<br>Note: On Firefox 25+ on Linux if you have media.gstreamer disabled in about:config then it cannot play back mp3 or m4a files.<br>The audio file type and the encoding of those files are extremely important. Not all browsers can play all audio formats.<br>There is a good guide to what's supported here: http://hpr.dogphilosophy.net/test/</p>
<p>If you are reloading a Phaser Game on a page that never properly refreshes (such as in an AngularJS project) then you will quickly run out<br>of AudioContext nodes. If this is the case create a global var called PhaserGlobal on the window object before creating the game. The active<br>AudioContext will then be saved to window.PhaserGlobal.audioContext when the Phaser game is destroyed, and re-used when it starts again.</p>
<p>Mobile warning: There are some mobile devices (certain iPad 2 and iPad Mini revisions) that cannot play 48000 Hz audio.<br>When they try to play the audio becomes extremely distorted and buzzes, eventually crashing the sound system.<br>The solution is to use a lower encoding rate such as 44100 Hz. Sometimes the audio context will<br>be created with a sampleRate of 48000. If this happens and audio distorts you should re-create the context.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
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<td class="description last"><p>Reference to the current game instance.</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-26">line 26</a>
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</dt>
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</dl>
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</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
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<h4 class="name "
id="channels"><span class="type-signature"></span>channels<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The number of audio channels to use in playback.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>32</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-96">line 96</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="connectToMaster"><span class="type-signature"></span>connectToMaster<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the SoundManager master gain node.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-84">line 84</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="context"><span class="type-signature"></span>context<span class="type-signature"> :AudioContext</span></h4>
</dt>
<dd>
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<div class="description">
<p>The AudioContext being used for playback.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-60">line 60</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Local reference to game.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-31">line 31</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="mute"><span class="type-signature"></span>mute<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
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<div class="description">
<p>Gets or sets the muted state of the SoundManager. This effects all sounds in the game.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-765">line 765</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="muteOnPause"><span class="type-signature"></span>muteOnPause<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
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<p>Set to true to have all sound muted when the Phaser game pauses (such as on loss of focus),<br>or set to false to keep audio playing, regardless of the game pause state. You may need to<br>do this should you wish to control audio muting via external DOM buttons or similar.</p>
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</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-105">line 105</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="noAudio"><span class="type-signature"></span>noAudio<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>True if audio been disabled via the PhaserGlobal (useful if you need to use a 3rd party audio library) or the device doesn't support any audio.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-78">line 78</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onMute"><span class="type-signature"></span>onMute<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the SoundManager is globally muted, either directly via game code or as a result of the game pausing.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-48">line 48</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onSoundDecode"><span class="type-signature"></span>onSoundDecode<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>The event dispatched when a sound decodes (typically only for mp3 files)</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-36">line 36</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onUnMute"><span class="type-signature"></span>onUnMute<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the SoundManager is globally un-muted, either directly via game code or as a result of the game resuming from a pause.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-54">line 54</a>
2015-07-22 14:31:30 +00:00
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onVolumeChange"><span class="type-signature"></span>onVolumeChange<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched whenever the global volume changes. The new volume is passed as the only parameter to your callback.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-42">line 42</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="touchLocked"><span class="type-signature"></span>touchLocked<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
<p>true if the audio system is currently locked awaiting a touch event.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-90">line 90</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="usingAudioTag"><span class="type-signature">&lt;readonly> </span>usingAudioTag<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>True the SoundManager and device are both using the Audio tag instead of Web Audio.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-72">line 72</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="usingWebAudio"><span class="type-signature">&lt;readonly> </span>usingWebAudio<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>True the SoundManager and device are both using Web Audio.</p>
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</div>
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<dl class="details">
2013-10-03 00:21:08 +00:00
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-66">line 66</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="volume"><span class="type-signature"></span>volume<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Gets or sets the global volume of the SoundManager, a value between 0 and 1. The value given is clamped to the range 0 to 1.</p>
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</div>
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<dl class="details">
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2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2016-04-22 14:15:28 +00:00
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-805">line 805</a>
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</dt>
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</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
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<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="signature">(key, <span class="optional">volume</span>, <span class="optional">loop</span>, <span class="optional">connect</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Sound.html">Phaser.Sound</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Adds a new Sound into the SoundManager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
<tr>
<td class="name"><code>volume</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>Default value for the volume.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Whether or not the sound will loop.</p></td>
</tr>
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<tr>
<td class="name"><code>connect</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio.</p></td>
</tr>
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</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new sound instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-540">line 540</a>
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</dt>
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</dl>
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2013-10-03 00:21:08 +00:00
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</dd>
<dt>
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<h4 class="name "
id="addSprite"><span class="type-signature"></span>addSprite<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="Phaser.AudioSprite.html">Phaser.AudioSprite</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Adds a new AudioSprite into the SoundManager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.AudioSprite.html">Phaser.AudioSprite</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new AudioSprite instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-564">line 564</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="boot"><span class="type-signature">&lt;internal> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
2013-10-03 00:21:08 +00:00
</dt>
<dd>
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<div class="description">
<p>Initialises the sound manager.</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2013-10-03 00:21:08 +00:00
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<dt class="tag-source">Source -
2016-04-22 14:15:28 +00:00
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-169">line 169</a>
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</dt>
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</dl>
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2013-10-03 00:21:08 +00:00
</dd>
<dt>
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<h4 class="name "
id="decode"><span class="type-signature"></span>decode<span class="signature">(key, <span class="optional">sound</span>)</span><span class="type-signature"></span></h4>
2013-10-03 00:21:08 +00:00
</dt>
<dd>
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<div class="description">
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<p>Decode a sound by its asset key.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Assets key of the sound to be decoded.</p></td>
</tr>
<tr>
<td class="name"><code>sound</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>Its buffer will be set to decoded data.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-406">line 406</a>
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</dt>
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</dl>
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2013-10-03 00:21:08 +00:00
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</dd>
<dt>
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<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Stops all the sounds in the game, then destroys them and finally clears up any callbacks.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
2016-04-22 14:15:28 +00:00
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-722">line 722</a>
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</dt>
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</dl>
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2014-09-09 14:36:56 +00:00
2013-10-03 00:21:08 +00:00
</dd>
<dt>
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<h4 class="name "
id="pauseAll"><span class="type-signature"></span>pauseAll<span class="signature">()</span><span class="type-signature"></span></h4>
2013-10-03 00:21:08 +00:00
</dt>
<dd>
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2013-10-03 00:21:08 +00:00
<div class="description">
<p>Pauses all the sounds in the game.</p>
</div>
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2013-10-03 00:21:08 +00:00
<dl class="details">
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<dt class="tag-source">Source -
2016-04-22 14:15:28 +00:00
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-362">line 362</a>
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</dt>
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</dl>
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2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
</dd>
<dt>
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<h4 class="name "
id="play"><span class="type-signature"></span>play<span class="signature">(key, <span class="optional">volume</span>, <span class="optional">loop</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Sound.html">Phaser.Sound</a>}</span></h4>
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</dt>
<dd>
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2013-11-28 15:57:09 +00:00
<div class="description">
<p>Adds a new Sound into the SoundManager and starts it playing.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
<tr>
<td class="name"><code>volume</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>Default value for the volume.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Whether or not the sound will loop.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new sound instance.</p>
</div>
</div>
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<dl class="details">
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2016-04-22 14:15:28 +00:00
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-631">line 631</a>
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</dt>
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</dl>
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2013-11-28 15:57:09 +00:00
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</dd>
<dt>
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<h4 class="name "
id="remove"><span class="type-signature"></span>remove<span class="signature">(sound)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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2014-04-10 22:13:43 +00:00
<div class="description">
<p>Removes a Sound from the SoundManager. The removed Sound is destroyed before removal.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sound</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
</td>
<td class="description last"><p>The sound object to remove.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the sound was removed successfully, otherwise false.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
2016-04-22 14:15:28 +00:00
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-579">line 579</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="removeByKey"><span class="type-signature"></span>removeByKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {number}</span></h4>
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</dt>
<dd>
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2014-04-10 22:13:43 +00:00
<div class="description">
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<p>Removes all Sounds from the SoundManager that have an asset key matching the given value.<br>The removed Sounds are destroyed before removal.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key to match when removing sound objects.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of matching sound objects that were removed.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
2016-04-22 14:15:28 +00:00
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-604">line 604</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="resumeAll"><span class="type-signature"></span>resumeAll<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Resumes every sound in the game.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-384">line 384</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setDecodedCallback"><span class="type-signature"></span>setDecodedCallback<span class="signature">(files, callback, callbackContext)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
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<p>This method allows you to give the SoundManager a list of Sound files, or keys, and a callback.<br>Once all of the Sound files have finished decoding the callback will be invoked.<br>The amount of time spent decoding depends on the codec used and file size.<br>If all of the files given have already decoded the callback is triggered immediately.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>files</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">array</span>
</td>
<td class="description last"><p>An array containing either Phaser.Sound objects or their key strings as found in the Phaser.Cache.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>The callback which will be invoked once all files have finished decoding.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>The context in which the callback will run.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-443">line 443</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setTouchLock"><span class="type-signature"></span>setTouchLock<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
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<p>Sets the Input Manager touch callback to be SoundManager.unlock.<br>Required for iOS audio device unlocking. Mostly just used internally.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-270">line 270</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="stopAll"><span class="type-signature"></span>stopAll<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Stops all the sounds in the game.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-340">line 340</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="unlock"><span class="type-signature"></span>unlock<span class="signature">()</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Enables the audio, usually after the first touch.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the callback should be removed, otherwise false.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-296">line 296</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="update"><span class="type-signature">&lt;internal> </span>update<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Updates every sound in the game, checks for audio unlock on mobile and monitors the decoding watch list.</p>
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</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-493">line 493</a>
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</dt>
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</dl>
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</dd>
</dl>
</article>
</section>
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<span class="copyright">
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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</span>
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.0</a>
on Fri Aug 26 2016 01:16:18 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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