phaser/v3/typings/textures/parsers/ImageTextureParser.d.ts

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2017-01-16 21:43:07 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Parse a Sprite Sheet and extracts the frame data from it.
*
* @class Phaser.TextureParser.Image
* @static
* @param {Phaser.Texture} texture - The parent Texture.
* @param {string} key - The key of the Frame within the Texture that the Sprite Sheet is stored in.
* @return {Phaser.FrameData} A FrameData object containing the parsed frames.
*/
export default function (texture: any, sourceIndex: any): any;