phaser/v3/src/gameobjects/effectlayer/EffectLayerCreator.js

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var EffectLayer = require('./EffectLayer');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var BuildGameObject = require('../BuildGameObject');
var EffectLayerCreator = function (state, config)
{
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var width = GetAdvancedValue(config, 'width', 512);
var height = GetAdvancedValue(config, 'height', 512);
var key = GetAdvancedValue(config, 'key', null);
var fragmentShader = GetAdvancedValue(config, 'fragmentShader', '');
var layer = new EffectLayer(state, x, y, width, height, effectName, fragmentShader);
BuildGameObject(state, layer, config);
return layer;
};
module.exports = EffectLayerCreator;