phaser/v3/src/gameobjects/bitmaptext/ParseFromAtlas.js

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var ParseXMLBitmapFont = require('./ParseXMLBitmapFont');
var ParseFromAtlas = function (state, fontName, textureKey, frameKey, xmlKey, xSpacing, ySpacing)
{
var frame = state.sys.textures.getFrame(textureKey, frameKey);
var xml = state.sys.cache.xml.get(xmlKey);
if (frame && xml)
{
var data = ParseXMLBitmapFont(xml, xSpacing, ySpacing, frame);
state.sys.cache.bitmapFont.add(fontName, { data: data, texture: textureKey, frame: frameKey });
return true;
}
else
{
return false;
}
};
module.exports = ParseFromAtlas;