2017-07-13 16:21:37 +00:00
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var Class = require('../utils/Class');
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2017-11-23 01:44:58 +00:00
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var Vector2 = require('../math/Vector2');
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2017-07-13 16:21:37 +00:00
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2018-01-26 12:43:34 +00:00
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// DOM event button value:
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2017-07-27 02:40:58 +00:00
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// A number representing a given button:
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// 0: Main button pressed, usually the left button or the un-initialized state
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// 1: Auxiliary button pressed, usually the wheel button or the middle button (if present)
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// 2: Secondary button pressed, usually the right button
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// 3: Fourth button, typically the Browser Back button
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// 4: Fifth button, typically the Browser Forward button
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// For a mouse configured for left-handed use, the button actions are reversed. In this case, the values are read from right to left.
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2017-07-13 16:21:37 +00:00
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var Pointer = new Class({
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initialize:
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @class Pointer
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* @memberOf Phaser.Input
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Input.InputManager} manager - [description]
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* @param {integer} id - [description]
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*/
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2017-07-21 02:39:55 +00:00
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function Pointer (manager, id)
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2017-07-13 16:21:37 +00:00
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{
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @property {Phaser.Input.InputManager} manager
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* @since 3.0.0
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*/
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2017-07-13 16:21:37 +00:00
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this.manager = manager;
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @property {integer} id
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* @since 3.0.0
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*/
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2017-07-21 02:39:55 +00:00
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this.id = id;
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @property {null} event
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* @since 3.0.0
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*/
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2017-07-18 01:36:45 +00:00
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this.event;
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2018-01-26 12:43:34 +00:00
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/**
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* The camera the Pointer interacted with during its last update.
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* A Pointer can only ever interact with one camera at once, which will be the top-most camera
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* in the list should multiple cameras be positioned on-top of each other.
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*
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* @property {Phaser.Cameras.Scene2D.Camera} camera
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* @default null
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* @since 3.0.0
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*/
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2017-07-29 00:55:17 +00:00
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this.camera = null;
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2018-01-26 12:43:34 +00:00
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/**
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* 0: No button or un-initialized
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* 1: Left button
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* 2: Right button
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* 4: Wheel button or middle button
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* 8: 4th button (typically the "Browser Back" button)
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* 16: 5th button (typically the "Browser Forward" button)
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*
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* @property {number} buttons
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* @default 0
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* @since 3.0.0
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*/
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2017-07-25 11:33:53 +00:00
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this.buttons = 0;
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2017-07-17 22:38:43 +00:00
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @property {Phaser.Math.Vector2} position
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* @since 3.0.0
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*/
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2017-11-23 01:44:58 +00:00
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this.position = new Vector2();
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2017-07-13 16:21:37 +00:00
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2018-01-26 12:43:34 +00:00
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/**
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* X coordinate of the Pointer when Button 1 (left button), or Touch, was pressed, used for dragging objects.
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*
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* @property {number} downX
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.downX = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Y coordinate of the Pointer when Button 1 (left button), or Touch, was pressed, used for dragging objects.
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*
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* @property {number} downY
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.downY = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Time when Button 1 (left button), or Touch, was pressed, used for dragging objects.
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*
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* @property {number} downTime
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.downTime = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* X coordinate of the Pointer when Button 1 (left button), or Touch, was released, used for dragging objects.
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*
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* @property {number} upX
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.upX = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Y coordinate of the Pointer when Button 1 (left button), or Touch, was released, used for dragging objects.
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*
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* @property {number} upY
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.upY = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Time when Button 1 (left button), or Touch, was released, used for dragging objects.
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*
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* @property {number} upTime
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.upTime = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Is the primary button down? (usually button 0, the left mouse button)
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*
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* @property {boolean} primaryDown
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* @default false
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.primaryDown = false;
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2018-01-26 12:43:34 +00:00
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/**
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* The Drag State of the Pointer:
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*
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* 0 = Not dragging anything
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* 1 = Being checked if dragging
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* 2 = Dragging something
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*
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* @property {number} dragState
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.dragState = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Is _any_ button on this pointer considered as being down?
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*
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* @property {boolean} isDown
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* @default false
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* @since 3.0.0
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*/
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2017-07-13 16:21:37 +00:00
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this.isDown = false;
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2017-07-14 00:38:21 +00:00
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @property {boolean} dirty
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* @default false
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* @since 3.0.0
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*/
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2017-07-14 00:38:21 +00:00
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this.dirty = false;
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @property {boolean} justDown
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* @default false
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* @since 3.0.0
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*/
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2017-07-14 00:38:21 +00:00
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this.justDown = false;
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @property {boolean} justUp
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* @default false
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* @since 3.0.0
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*/
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2017-07-14 00:38:21 +00:00
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this.justUp = false;
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @property {boolean} justMoved
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* @default false
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* @since 3.0.0
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*/
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2017-07-14 00:38:21 +00:00
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this.justMoved = false;
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2017-12-08 23:05:05 +00:00
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2018-01-26 12:43:34 +00:00
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/**
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* Did the previous input event come from a Touch input (true) or Mouse? (false)
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*
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* @property {boolean} wasTouch
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* @default false
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* @since 3.0.0
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*/
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2018-01-08 09:58:17 +00:00
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this.wasTouch = false;
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2017-12-08 23:05:05 +00:00
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/**
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2018-01-26 12:43:34 +00:00
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* If the mouse is locked, the horizontal relative movement of the Pointer in pixels since last frame.
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*
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* @property {number} movementX
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* @default 0
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* @since 3.0.0
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2017-12-08 23:05:05 +00:00
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*/
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this.movementX = 0;
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/**
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2018-01-26 12:43:34 +00:00
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* If the mouse is locked, the vertical relative movement of the Pointer in pixels since last frame.
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*
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* @property {number} movementY
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* @default 0
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* @since 3.0.0
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2017-12-08 23:05:05 +00:00
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*/
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this.movementY = 0;
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2017-07-14 00:38:21 +00:00
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},
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @method Phaser.Input.Pointer#positionToCamera
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* @since 3.0.0
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*
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* @param {[type]} camera - [description]
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* @param {[type]} output - [description]
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*
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* @return {[type]} [description]
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*/
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2017-11-28 11:16:35 +00:00
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positionToCamera: function (camera, output)
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{
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2018-01-04 15:21:48 +00:00
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return camera.getWorldPoint(this.x, this.y, output);
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2017-11-28 11:16:35 +00:00
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},
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @name Phaser.Input.Pointer#x
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* @property {number} x
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* @since 3.0.0
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*/
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2017-11-23 01:44:58 +00:00
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x: {
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get: function ()
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{
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return this.position.x;
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},
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set: function (value)
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{
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this.position.x = value;
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}
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},
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @name Phaser.Input.Pointer#y
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* @property {number} y
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* @since 3.0.0
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*/
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2017-11-23 01:44:58 +00:00
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y: {
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get: function ()
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{
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return this.position.y;
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},
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set: function (value)
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{
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this.position.y = value;
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}
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},
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @method Phaser.Input.Pointer#reset
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* @since 3.0.0
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*/
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2017-07-14 00:38:21 +00:00
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reset: function ()
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{
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2018-01-18 00:59:38 +00:00
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// this.buttons = 0;
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2017-07-25 11:33:53 +00:00
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2017-07-14 00:38:21 +00:00
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this.dirty = false;
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2018-01-18 00:59:38 +00:00
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2017-07-14 00:38:21 +00:00
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this.justDown = false;
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this.justUp = false;
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this.justMoved = false;
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2018-01-18 00:59:38 +00:00
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2017-12-08 23:05:05 +00:00
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this.movementX = 0;
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this.movementY = 0;
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2017-07-13 16:21:37 +00:00
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},
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @method Phaser.Input.Pointer#touchmove
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* @since 3.0.0
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*
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* @param {[type]} event - [description]
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* @param {[type]} time - [description]
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*/
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2017-07-28 02:28:10 +00:00
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touchmove: function (event, time)
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{
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this.event = event;
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this.x = this.manager.transformX(event.changedTouches[0].pageX);
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this.y = this.manager.transformY(event.changedTouches[0].pageY);
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this.justMoved = true;
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this.dirty = true;
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2018-01-08 09:58:17 +00:00
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this.wasTouch = true;
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2017-07-28 02:28:10 +00:00
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},
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2018-01-26 12:43:34 +00:00
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/**
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* [description]
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*
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* @method Phaser.Input.Pointer#move
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* @since 3.0.0
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*
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* @param {[type]} event - [description]
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* @param {[type]} time - [description]
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*/
|
2017-07-27 02:40:58 +00:00
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move: function (event, time)
|
2017-07-13 16:21:37 +00:00
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{
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2017-07-25 11:33:53 +00:00
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if (event.buttons)
|
2017-07-17 22:38:43 +00:00
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{
|
2017-07-25 11:33:53 +00:00
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this.buttons = event.buttons;
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2017-07-17 22:38:43 +00:00
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}
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2017-07-14 00:38:21 +00:00
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2017-07-18 01:36:45 +00:00
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this.event = event;
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2017-07-14 00:38:21 +00:00
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2017-07-17 22:38:43 +00:00
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this.x = this.manager.transformX(event.pageX);
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|
|
this.y = this.manager.transformY(event.pageY);
|
|
|
|
|
2017-12-08 23:05:05 +00:00
|
|
|
if (this.manager.mouse.locked)
|
|
|
|
{
|
2017-12-08 23:08:04 +00:00
|
|
|
// Multiple DOM events may occur within one frame, but only one Phaser event will fire
|
2017-12-08 23:05:05 +00:00
|
|
|
this.movementX += event.movementX || event.mozMovementX || event.webkitMovementX || 0;
|
|
|
|
this.movementY += event.movementY || event.mozMovementY || event.webkitMovementY || 0;
|
|
|
|
}
|
|
|
|
|
2017-07-14 00:38:21 +00:00
|
|
|
this.justMoved = true;
|
2017-07-18 16:22:14 +00:00
|
|
|
|
|
|
|
this.dirty = true;
|
2018-01-08 09:58:17 +00:00
|
|
|
|
|
|
|
this.wasTouch = false;
|
2017-07-14 00:38:21 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#down
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {[type]} event - [description]
|
|
|
|
* @param {[type]} time - [description]
|
|
|
|
*/
|
2017-07-27 02:40:58 +00:00
|
|
|
down: function (event, time)
|
2017-07-14 00:38:21 +00:00
|
|
|
{
|
2017-07-25 11:33:53 +00:00
|
|
|
if (event.buttons)
|
2017-07-18 01:36:45 +00:00
|
|
|
{
|
2017-07-25 11:33:53 +00:00
|
|
|
this.buttons = event.buttons;
|
2017-07-18 01:36:45 +00:00
|
|
|
}
|
2017-07-14 00:38:21 +00:00
|
|
|
|
2017-07-18 01:36:45 +00:00
|
|
|
this.event = event;
|
|
|
|
|
|
|
|
this.x = this.manager.transformX(event.pageX);
|
|
|
|
this.y = this.manager.transformY(event.pageY);
|
|
|
|
|
2017-07-27 02:40:58 +00:00
|
|
|
// 0: Main button pressed, usually the left button or the un-initialized state
|
|
|
|
if (event.button === 0)
|
|
|
|
{
|
|
|
|
this.primaryDown = true;
|
|
|
|
this.downX = this.x;
|
|
|
|
this.downY = this.y;
|
|
|
|
this.downTime = time;
|
|
|
|
}
|
|
|
|
|
2017-07-14 00:38:21 +00:00
|
|
|
this.justDown = true;
|
2017-07-18 16:22:14 +00:00
|
|
|
this.isDown = true;
|
|
|
|
|
|
|
|
this.dirty = true;
|
2018-01-08 09:58:17 +00:00
|
|
|
|
|
|
|
this.wasTouch = false;
|
2017-07-14 00:38:21 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#touchstart
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {[type]} event - [description]
|
|
|
|
* @param {[type]} time - [description]
|
|
|
|
*/
|
2017-07-28 02:28:10 +00:00
|
|
|
touchstart: function (event, time)
|
|
|
|
{
|
|
|
|
this.buttons = 1;
|
|
|
|
|
|
|
|
this.event = event;
|
|
|
|
|
|
|
|
this.x = this.manager.transformX(event.changedTouches[0].pageX);
|
|
|
|
this.y = this.manager.transformY(event.changedTouches[0].pageY);
|
|
|
|
|
|
|
|
this.primaryDown = true;
|
|
|
|
this.downX = this.x;
|
|
|
|
this.downY = this.y;
|
|
|
|
this.downTime = time;
|
|
|
|
|
|
|
|
this.justDown = true;
|
|
|
|
this.isDown = true;
|
|
|
|
|
|
|
|
this.dirty = true;
|
2018-01-08 09:58:17 +00:00
|
|
|
|
|
|
|
this.wasTouch = true;
|
2017-07-28 02:28:10 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#up
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {[type]} event - [description]
|
|
|
|
* @param {[type]} time - [description]
|
|
|
|
*/
|
2017-07-27 02:40:58 +00:00
|
|
|
up: function (event, time)
|
2017-07-14 00:38:21 +00:00
|
|
|
{
|
2017-07-25 11:33:53 +00:00
|
|
|
if (event.buttons)
|
2017-07-18 01:36:45 +00:00
|
|
|
{
|
2017-07-25 11:33:53 +00:00
|
|
|
this.buttons = event.buttons;
|
2017-07-18 01:36:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
this.event = event;
|
|
|
|
|
|
|
|
this.x = this.manager.transformX(event.pageX);
|
|
|
|
this.y = this.manager.transformY(event.pageY);
|
2017-07-14 00:38:21 +00:00
|
|
|
|
2017-07-27 02:40:58 +00:00
|
|
|
// 0: Main button pressed, usually the left button or the un-initialized state
|
|
|
|
if (event.button === 0)
|
|
|
|
{
|
|
|
|
this.primaryDown = false;
|
|
|
|
this.upX = this.x;
|
|
|
|
this.upY = this.y;
|
|
|
|
this.upTime = time;
|
|
|
|
}
|
|
|
|
|
2017-07-14 00:38:21 +00:00
|
|
|
this.justUp = true;
|
2017-07-18 16:22:14 +00:00
|
|
|
this.isDown = false;
|
|
|
|
|
|
|
|
this.dirty = true;
|
2018-01-08 09:58:17 +00:00
|
|
|
|
|
|
|
this.wasTouch = false;
|
2017-07-25 11:33:53 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#touchend
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {[type]} event - [description]
|
|
|
|
* @param {[type]} time - [description]
|
|
|
|
*/
|
2017-07-28 02:28:10 +00:00
|
|
|
touchend: function (event, time)
|
|
|
|
{
|
|
|
|
this.buttons = 0;
|
|
|
|
|
|
|
|
this.event = event;
|
|
|
|
|
|
|
|
this.x = this.manager.transformX(event.changedTouches[0].pageX);
|
|
|
|
this.y = this.manager.transformY(event.changedTouches[0].pageY);
|
|
|
|
|
|
|
|
this.primaryDown = false;
|
|
|
|
this.upX = this.x;
|
|
|
|
this.upY = this.y;
|
|
|
|
this.upTime = time;
|
|
|
|
|
|
|
|
this.justUp = true;
|
|
|
|
this.isDown = false;
|
|
|
|
|
|
|
|
this.dirty = true;
|
2018-01-08 09:58:17 +00:00
|
|
|
|
|
|
|
this.wasTouch = true;
|
2017-07-28 02:28:10 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#noButtonDown
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {boolean} [description]
|
|
|
|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
noButtonDown: function ()
|
|
|
|
{
|
|
|
|
return (this.buttons === 0);
|
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#leftButtonDown
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {boolean} [description]
|
|
|
|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
leftButtonDown: function ()
|
|
|
|
{
|
|
|
|
return (this.buttons & 1);
|
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#rightButtonDown
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {boolean} [description]
|
|
|
|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
rightButtonDown: function ()
|
|
|
|
{
|
|
|
|
return (this.buttons & 2);
|
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#middleButtonDown
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {boolean} [description]
|
|
|
|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
middleButtonDown: function ()
|
|
|
|
{
|
|
|
|
return (this.buttons & 4);
|
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#backButtonDown
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {boolean} [description]
|
|
|
|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
backButtonDown: function ()
|
|
|
|
{
|
|
|
|
return (this.buttons & 8);
|
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#forwardButtonDown
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {boolean} [description]
|
|
|
|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
forwardButtonDown: function ()
|
|
|
|
{
|
|
|
|
return (this.buttons & 16);
|
2018-01-31 03:38:10 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#destroy
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
|
|
|
destroy: function ()
|
|
|
|
{
|
|
|
|
this.camera = null;
|
|
|
|
this.manager = null;
|
|
|
|
this.position = null;
|
2017-07-13 16:21:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
module.exports = Pointer;
|