2017-06-30 14:47:51 +00:00
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var Class = require('../../utils/Class');
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2017-10-29 21:46:23 +00:00
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var Contains = require('./Contains');
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2017-01-07 01:06:57 +00:00
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2017-06-30 14:47:51 +00:00
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var Polygon = new Class({
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initialize:
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2017-01-07 01:06:57 +00:00
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2018-01-26 13:14:41 +00:00
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/**
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* [description]
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*
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* @class Polygon
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* @memberOf Phaser.Input.Touch
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Geom.Point[]} points - [description]
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*/
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2017-06-30 14:47:51 +00:00
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function Polygon (points)
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2017-01-07 01:06:57 +00:00
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{
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2017-08-01 12:10:08 +00:00
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// @property {number} area - The area of this Polygon.
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2018-01-26 13:14:41 +00:00
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/**
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* [description]
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*
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* @property {number} area
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* @default 0
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* @since 3.0.0
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*/
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2017-06-30 14:47:51 +00:00
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this.area = 0;
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2017-01-07 01:06:57 +00:00
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2017-08-01 12:10:08 +00:00
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// @property {array} points - An array of number pair objects that make up this polygon. I.e. [ {x,y}, {x,y}, {x,y} ]
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2018-01-26 13:14:41 +00:00
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/**
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* [description]
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*
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* @property {Phaser.Geom.Point[]} points
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* @default []
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* @since 3.0.0
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*/
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2017-06-30 14:47:51 +00:00
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this.points = [];
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2017-01-07 01:06:57 +00:00
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2017-06-30 14:47:51 +00:00
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if (points)
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{
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this.setTo(points);
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}
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},
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2017-01-07 01:06:57 +00:00
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2018-01-26 13:14:41 +00:00
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/**
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* [description]
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*
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* @method Phaser.Input.Touch.Polygon#contains
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* @since 3.0.0
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*
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* @param {[type]} x - [description]
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* @param {[type]} y - [description]
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*
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* @return {[type]} [description]
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*/
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2017-10-29 21:46:23 +00:00
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contains: function (x, y)
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{
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return Contains(this, x, y);
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},
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2017-01-07 01:06:57 +00:00
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/**
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* Sets this Polygon to the given points.
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*
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* The points can be set from a variety of formats:
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*
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* - An array of Point objects: `[new Phaser.Point(x1, y1), ...]`
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* - An array of objects with public x/y properties: `[obj1, obj2, ...]`
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* - An array of paired numbers that represent point coordinates: `[x1,y1, x2,y2, ...]`
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* - An array of arrays with two elements representing x/y coordinates: `[[x1, y1], [x2, y2], ...]`
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*
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* `setTo` may also be called without any arguments to remove all points.
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*/
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2018-01-26 13:14:41 +00:00
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/**
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* [description]
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*
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* @method Phaser.Input.Touch.Polygon#setTo
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* @since 3.0.0
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*
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* @param {[type]} points - [description]
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*
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* @return {[type]} [description]
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*/
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2017-01-07 01:06:57 +00:00
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setTo: function (points)
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{
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this.area = 0;
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2017-01-07 01:42:09 +00:00
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this.points = [];
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if (!Array.isArray(points))
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{
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return this;
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}
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var entry;
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var y0 = Number.MAX_VALUE;
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var p;
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// The points argument is an array, so iterate through it
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for (var i = 0; i < points.length; i++)
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{
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p = { x: 0, y: 0 };
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if (typeof points[i] === 'number')
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{
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p.x = points[i];
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p.y = points[i + 1];
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i++;
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}
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else if (Array.isArray(entry))
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{
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// An array of arrays?
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p.x = points[i][0];
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p.y = points[i][1];
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}
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else
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{
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p.x = points[i].x;
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p.y = points[i].y;
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}
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2017-01-07 01:42:09 +00:00
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this.points.push(p);
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2017-01-07 01:06:57 +00:00
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// Lowest boundary
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if (p.y < y0)
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{
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y0 = p.y;
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}
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}
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this.calculateArea(y0);
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return this;
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},
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/**
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2017-01-07 01:42:09 +00:00
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* Calculates the area of the Polygon. This is available in the property Polygon.area
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2017-01-07 01:06:57 +00:00
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*/
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2018-01-26 13:14:41 +00:00
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/**
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* [description]
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*
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* @method Phaser.Input.Touch.Polygon#calculateArea
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* @since 3.0.0
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*
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* @param {[type]} y0 - [description]
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*
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* @return {[type]} [description]
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*/
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calculateArea: function (y0)
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{
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if (this.points.length < 3)
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{
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this.area = 0;
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return this.area;
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}
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var sum = 0;
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2017-01-07 01:06:57 +00:00
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var p1;
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var p2;
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2017-01-07 01:42:09 +00:00
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for (var i = 0; i < this.points.length - 1; i++)
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2017-01-07 01:06:57 +00:00
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{
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p1 = this.points[i];
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p2 = this.points[i + 1];
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2017-01-07 01:06:57 +00:00
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sum += (p2.x - p1.x) * (p1.y + p2.y);
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2017-01-07 01:06:57 +00:00
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}
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2017-01-07 01:42:09 +00:00
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p1 = this.points[0];
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p2 = this.points[this.points.length - 1];
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sum += (p1.x - p2.x) * (p2.y + p1.y);
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this.area = -sum * 0.5;
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// var p1;
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// var p2;
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// var avgHeight;
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// var width;
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// for (var i = 0, len = this.points.length; i < len; i++)
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// {
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// p1 = this.points[i];
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// if (i === len - 1)
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// {
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// p2 = this.points[0];
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// }
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// else
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// {
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// p2 = this.points[i + 1];
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// }
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// avgHeight = ((p1.y - y0) + (p2.y - y0)) / 2;
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// width = p1.x - p2.x;
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// this.area += avgHeight * width;
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// }
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2017-01-07 01:06:57 +00:00
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return this.area;
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}
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2017-06-30 14:47:51 +00:00
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});
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2017-01-06 23:59:45 +00:00
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module.exports = Polygon;
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