2017-06-30 14:47:51 +00:00
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var Class = require('../../utils/Class');
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2017-10-29 21:46:23 +00:00
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var Contains = require('./Contains');
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2017-10-25 15:06:52 +00:00
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var GetPoint = require('./GetPoint');
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var GetPoints = require('./GetPoints');
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2017-09-25 17:10:01 +00:00
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var Random = require('./Random');
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2016-12-28 23:40:47 +00:00
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2018-02-01 05:48:56 +00:00
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/**
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* A Circle object.
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*
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* This is a geometry object, containing numerical values and related methods to inspect and modify them.
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* It is not a Game Object, in that you cannot add it to the display list, and it has no texture.
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* To render a Circle you should look at the capabilities of the Graphics class.
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*
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* @class Circle
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* @memberOf Phaser.Geom
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* @constructor
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* @since 3.0.0
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*
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* @param {number} [x=0] - The x position of the center of the circle.
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* @param {number} [y=0] - The y position of the center of the circle.
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* @param {number} [radius=0] - The radius of the circle.
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*/
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2017-06-30 14:47:51 +00:00
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var Circle = new Class({
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2017-06-30 14:47:51 +00:00
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initialize:
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2016-12-28 23:40:47 +00:00
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2017-06-30 14:47:51 +00:00
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function Circle (x, y, radius)
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{
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if (x === undefined) { x = 0; }
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if (y === undefined) { y = 0; }
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if (radius === undefined) { radius = 0; }
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2016-12-28 23:40:47 +00:00
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* The x position of the center of the circle.
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2017-10-04 23:58:42 +00:00
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*
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* @property {number} x
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*/
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this.x = x;
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* The y position of the center of the circle.
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2017-10-04 23:58:42 +00:00
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*
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* @property {number} y
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*/
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2017-06-30 14:47:51 +00:00
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this.y = y;
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* The internal radius of the circle.
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2017-10-04 23:58:42 +00:00
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*
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* @property {number} _radius
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* @private
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* @since 3.0.0
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*/
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this._radius = radius;
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/**
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* The internal diameter of the circle.
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*
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* @property {number} _diameter
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* @private
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* @since 3.0.0
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*/
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this._diameter = radius * 2;
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},
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2018-01-26 04:18:22 +00:00
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/**
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* Check to see if the Circle contains the given x / y coordinates.
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*
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* @method Phaser.Geom.Circle#contains
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* @since 3.0.0
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*
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* @param {number} x - The x coordinate to check within the circle.
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* @param {number} y - The y coordinate to check within the circle.
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*
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* @return {boolean} True if the coordinates are within the circle, otherwise false.
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*/
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2017-10-29 21:46:23 +00:00
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contains: function (x, y)
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{
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return Contains(this, x, y);
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},
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2018-01-26 04:18:22 +00:00
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/**
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* Returns a Point object containing the coordinates of a point on the circumference of the Circle
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* based on the given angle normalized to the range 0 to 1. I.e. a value of 0.5 will give the point
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* at 180 degrees around the circle.
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*
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* @method Phaser.Geom.Circle#getPoint
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* @since 3.0.0
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*
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* @param {float} position - A value between 0 and 1, where 0 equals 0 degrees, 0.5 equals 180 degrees and 1 equals 360 around the circle.
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* @param {Phaser.Geom.Point|object} [out] - An object to store the return values in. If not given a Point object will be created.
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*
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* @return {Phaser.Geom.Point|object} A Point, or point-like object, containing the coordinates of the point around the circle.
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*/
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2017-10-25 15:06:52 +00:00
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getPoint: function (position, point)
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{
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return GetPoint(this, position, point);
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},
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2018-01-26 04:18:22 +00:00
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/**
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* Returns an array of Point objects containing the coordinates of the points around the circumference of the Circle,
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* based on the given quantity or stepRate values.
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*
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* @method Phaser.Geom.Circle#getPoints
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* @since 3.0.0
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*
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* @param {integer} quantity - The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead.
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* @param {number} [stepRate] - Sets the quantity by getting the circumference of the circle and dividing it by the stepRate.
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* @param {array} [output] - An array to insert the points in to. If not provided a new array will be created.
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*
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* @return {Phaser.Geom.Point[]} An array of Point objects pertaining to the points around the circumference of the circle.
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*/
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2017-10-26 15:37:00 +00:00
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getPoints: function (quantity, stepRate, output)
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{
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2017-10-26 15:37:00 +00:00
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return GetPoints(this, quantity, stepRate, output);
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2017-10-25 15:06:52 +00:00
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},
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* Returns a uniformly distributed random point from anywhere within the Circle.
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2017-10-04 23:58:42 +00:00
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*
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* @method Phaser.Geom.Circle#getRandomPoint
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*
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2018-01-26 04:18:22 +00:00
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* @param {Phaser.Geom.Point|object} [point] - A Point or point-like object to set the random `x` and `y` values in.
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*
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* @return {Phaser.Geom.Point|object} A Point object with the random values set in the `x` and `y` properties.
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2017-10-04 23:58:42 +00:00
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*/
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2017-09-25 17:10:01 +00:00
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getRandomPoint: function (point)
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{
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return Random(this, point);
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},
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* Sets the x, y and radius of this circle.
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*
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* @method Phaser.Geom.Circle#setTo
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*
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2018-01-26 04:18:22 +00:00
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* @param {number} [x=0] - The x position of the center of the circle.
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* @param {number} [y=0] - The y position of the center of the circle.
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* @param {number} [radius=0] - The radius of the circle.
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*
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* @return {Phaser.Geom.Circle} This Circle object.
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*/
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2016-12-28 23:40:47 +00:00
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setTo: function (x, y, radius)
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{
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this.x = x;
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this.y = y;
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this._radius = radius;
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this._diameter = radius * 2;
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return this;
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},
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* Sets this Circle to be empty with a radius of zero.
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* Does not change its position.
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2017-10-04 23:58:42 +00:00
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*
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* @method Phaser.Geom.Circle#setEmpty
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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*
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* @return {Phaser.Geom.Circle} This Circle object.
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2017-10-04 23:58:42 +00:00
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*/
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2016-12-28 23:40:47 +00:00
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setEmpty: function ()
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{
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2018-01-26 04:18:22 +00:00
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this._radius = 0;
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this._diameter = 0;
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return this;
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2016-12-28 23:40:47 +00:00
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},
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* Sets the position of this Circle.
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2017-10-04 23:58:42 +00:00
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*
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* @method Phaser.Geom.Circle#setPosition
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*
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2018-01-26 04:18:22 +00:00
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* @param {number} [x=0] - The x position of the center of the circle.
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* @param {number} [y=0] - The y position of the center of the circle.
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*
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* @return {Phaser.Geom.Circle} This Circle object.
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2017-10-04 23:58:42 +00:00
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*/
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2016-12-28 23:40:47 +00:00
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setPosition: function (x, y)
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{
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if (y === undefined) { y = x; }
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this.x = x;
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this.y = y;
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return this;
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2017-01-01 14:33:41 +00:00
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},
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* Checks to see if the Circle is empty: has a radius of zero.
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2017-10-04 23:58:42 +00:00
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*
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* @method Phaser.Geom.Circle#isEmpty
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*
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2018-01-26 04:18:22 +00:00
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* @return {boolean} True if the Circle is empty, otherwise false.
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*/
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2017-01-01 14:33:41 +00:00
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isEmpty: function ()
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{
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return (this._radius <= 0);
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},
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2016-12-28 23:40:47 +00:00
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* The radius of the Circle.
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*
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* @name Phaser.Geom.Circle#radius
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2017-10-04 23:58:42 +00:00
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* @property {number} radius
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*/
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2016-12-28 23:40:47 +00:00
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radius: {
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get: function ()
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{
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return this._radius;
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},
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set: function (value)
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{
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this._radius = value;
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this._diameter = value * 2;
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}
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},
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* The diameter of the Circle.
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*
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* @name Phaser.Geom.Circle#diameter
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* @property {number} diameter
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*/
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2016-12-28 23:40:47 +00:00
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diameter: {
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get: function ()
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{
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return this._diameter;
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},
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set: function (value)
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{
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this._diameter = value;
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this._radius = value * 0.5;
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}
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},
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* The left position of the Circle.
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*
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* @name Phaser.Geom.Circle#left
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2017-10-04 23:58:42 +00:00
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* @property {number} left
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*/
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2016-12-28 23:40:47 +00:00
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left: {
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get: function ()
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{
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return this.x - this._radius;
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},
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set: function (value)
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{
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this.x = value + this._radius;
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}
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},
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* The right position of the Circle.
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*
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* @name Phaser.Geom.Circle#right
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2017-10-04 23:58:42 +00:00
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* @property {number} right
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*/
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2016-12-28 23:40:47 +00:00
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right: {
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get: function ()
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{
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return this.x + this._radius;
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},
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set: function (value)
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{
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this.x = value - this._radius;
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}
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},
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* The top position of the Circle.
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*
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* @name Phaser.Geom.Circle#top
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2017-10-04 23:58:42 +00:00
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* @property {number} top
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*/
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2016-12-28 23:40:47 +00:00
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top: {
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get: function ()
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{
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return this.y - this._radius;
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},
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set: function (value)
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{
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this.y = value + this._radius;
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}
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},
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2017-10-04 23:58:42 +00:00
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/**
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2018-01-26 04:18:22 +00:00
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* The bottom position of the Circle.
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*
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* @name Phaser.Geom.Circle#bottom
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2017-10-04 23:58:42 +00:00
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* @property {number} bottom
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2018-01-26 04:18:22 +00:00
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* @since 3.0.0
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2017-10-04 23:58:42 +00:00
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*/
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2016-12-28 23:40:47 +00:00
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bottom: {
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get: function ()
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{
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return this.y + this._radius;
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},
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set: function (value)
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{
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this.y = value - this._radius;
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}
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}
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});
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module.exports = Circle;
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