2018-02-12 16:01:20 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
|
|
* @copyright 2018 Photon Storm Ltd.
|
|
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
|
|
*/
|
|
|
|
|
2017-09-15 15:31:48 +00:00
|
|
|
// Adapted from [gl-matrix](https://github.com/toji/gl-matrix) by toji
|
|
|
|
// and [vecmath](https://github.com/mattdesl/vecmath) by mattdesl
|
|
|
|
|
|
|
|
var Class = require('../utils/Class');
|
|
|
|
var Vector3 = require('./Vector3');
|
|
|
|
var Matrix3 = require('./Matrix3');
|
|
|
|
|
|
|
|
var EPSILON = 0.000001;
|
|
|
|
|
|
|
|
// Some shared 'private' arrays
|
|
|
|
var siNext = new Int8Array([ 1, 2, 0 ]);
|
|
|
|
var tmp = new Float32Array([ 0, 0, 0 ]);
|
|
|
|
|
|
|
|
var xUnitVec3 = new Vector3(1, 0, 0);
|
|
|
|
var yUnitVec3 = new Vector3(0, 1, 0);
|
|
|
|
|
|
|
|
var tmpvec = new Vector3();
|
|
|
|
var tmpMat3 = new Matrix3();
|
|
|
|
|
2018-02-07 15:27:21 +00:00
|
|
|
/**
|
|
|
|
* @classdesc
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @class Quaternion
|
|
|
|
* @memberOf Phaser.Math
|
|
|
|
* @constructor
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {number} [x] - [description]
|
|
|
|
* @param {number} [y] - [description]
|
|
|
|
* @param {number} [z] - [description]
|
|
|
|
* @param {number} [w] - [description]
|
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
var Quaternion = new Class({
|
|
|
|
|
|
|
|
initialize:
|
|
|
|
|
|
|
|
function Quaternion (x, y, z, w)
|
|
|
|
{
|
2018-02-07 15:27:21 +00:00
|
|
|
/**
|
|
|
|
* The x component of this Quaternion.
|
|
|
|
*
|
|
|
|
* @name Phaser.Math.Quaternion#x
|
|
|
|
* @type {number}
|
|
|
|
* @default 0
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The y component of this Quaternion.
|
|
|
|
*
|
|
|
|
* @name Phaser.Math.Quaternion#y
|
|
|
|
* @type {number}
|
|
|
|
* @default 0
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The z component of this Quaternion.
|
|
|
|
*
|
|
|
|
* @name Phaser.Math.Quaternion#z
|
|
|
|
* @type {number}
|
|
|
|
* @default 0
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The w component of this Quaternion.
|
|
|
|
*
|
|
|
|
* @name Phaser.Math.Quaternion#w
|
|
|
|
* @type {number}
|
|
|
|
* @default 0
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
|
|
|
|
2017-09-15 15:31:48 +00:00
|
|
|
if (typeof x === 'object')
|
|
|
|
{
|
|
|
|
this.x = x.x || 0;
|
|
|
|
this.y = x.y || 0;
|
|
|
|
this.z = x.z || 0;
|
|
|
|
this.w = x.w || 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.x = x || 0;
|
|
|
|
this.y = y || 0;
|
|
|
|
this.z = z || 0;
|
|
|
|
this.w = w || 0;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#copy
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Quaternion|Phaser.Math.Vector4} src - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
copy: function (src)
|
|
|
|
{
|
|
|
|
this.x = src.x;
|
|
|
|
this.y = src.y;
|
|
|
|
this.z = src.z;
|
|
|
|
this.w = src.w;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#set
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {number|object} [x=0] - [description]
|
|
|
|
* @param {number} [y=0] - [description]
|
|
|
|
* @param {number} [z=0] - [description]
|
|
|
|
* @param {number} [w=0] - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
set: function (x, y, z, w)
|
|
|
|
{
|
|
|
|
if (typeof x === 'object')
|
|
|
|
{
|
|
|
|
this.x = x.x || 0;
|
|
|
|
this.y = x.y || 0;
|
|
|
|
this.z = x.z || 0;
|
|
|
|
this.w = x.w || 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.x = x || 0;
|
|
|
|
this.y = y || 0;
|
|
|
|
this.z = z || 0;
|
|
|
|
this.w = w || 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#add
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Quaternion|Phaser.Math.Vector4} v - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
add: function (v)
|
|
|
|
{
|
|
|
|
this.x += v.x;
|
|
|
|
this.y += v.y;
|
|
|
|
this.z += v.z;
|
|
|
|
this.w += v.w;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#subtract
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Quaternion|Phaser.Math.Vector4} v - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
subtract: function (v)
|
|
|
|
{
|
|
|
|
this.x -= v.x;
|
|
|
|
this.y -= v.y;
|
|
|
|
this.z -= v.z;
|
|
|
|
this.w -= v.w;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#scale
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {number} scale - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
scale: function (scale)
|
|
|
|
{
|
|
|
|
this.x *= scale;
|
|
|
|
this.y *= scale;
|
|
|
|
this.z *= scale;
|
|
|
|
this.w *= scale;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#length
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {number} [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
length: function ()
|
|
|
|
{
|
|
|
|
var x = this.x;
|
|
|
|
var y = this.y;
|
|
|
|
var z = this.z;
|
|
|
|
var w = this.w;
|
|
|
|
|
|
|
|
return Math.sqrt(x * x + y * y + z * z + w * w);
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#lengthSq
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {number} [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
lengthSq: function ()
|
|
|
|
{
|
|
|
|
var x = this.x;
|
|
|
|
var y = this.y;
|
|
|
|
var z = this.z;
|
|
|
|
var w = this.w;
|
|
|
|
|
|
|
|
return x * x + y * y + z * z + w * w;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#normalize
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
normalize: function ()
|
|
|
|
{
|
|
|
|
var x = this.x;
|
|
|
|
var y = this.y;
|
|
|
|
var z = this.z;
|
|
|
|
var w = this.w;
|
|
|
|
var len = x * x + y * y + z * z + w * w;
|
|
|
|
|
|
|
|
if (len > 0)
|
|
|
|
{
|
|
|
|
len = 1 / Math.sqrt(len);
|
|
|
|
|
|
|
|
this.x = x * len;
|
|
|
|
this.y = y * len;
|
|
|
|
this.z = z * len;
|
|
|
|
this.w = w * len;
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#dot
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Quaternion|Phaser.Math.Vector4} v - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {number} [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
dot: function (v)
|
|
|
|
{
|
|
|
|
return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#lerp
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Quaternion|Phaser.Math.Vector4} v - [description]
|
|
|
|
* @param {number} [t=0] - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
lerp: function (v, t)
|
|
|
|
{
|
|
|
|
if (t === undefined) { t = 0; }
|
|
|
|
|
|
|
|
var ax = this.x;
|
|
|
|
var ay = this.y;
|
|
|
|
var az = this.z;
|
|
|
|
var aw = this.w;
|
|
|
|
|
|
|
|
this.x = ax + t * (v.x - ax);
|
|
|
|
this.y = ay + t * (v.y - ay);
|
|
|
|
this.z = az + t * (v.z - az);
|
|
|
|
this.w = aw + t * (v.w - aw);
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#rotationTo
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Vector3} a - [description]
|
|
|
|
* @param {Phaser.Math.Vector3} b - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
rotationTo: function (a, b)
|
|
|
|
{
|
|
|
|
var dot = a.x * b.x + a.y * b.y + a.z * b.z;
|
|
|
|
|
|
|
|
if (dot < -0.999999)
|
|
|
|
{
|
2018-01-12 00:18:36 +00:00
|
|
|
if (tmpvec.copy(xUnitVec3).cross(a).length() < EPSILON)
|
2017-09-15 15:31:48 +00:00
|
|
|
{
|
|
|
|
tmpvec.copy(yUnitVec3).cross(a);
|
|
|
|
}
|
|
|
|
|
|
|
|
tmpvec.normalize();
|
|
|
|
|
|
|
|
return this.setAxisAngle(tmpvec, Math.PI);
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (dot > 0.999999)
|
|
|
|
{
|
|
|
|
this.x = 0;
|
|
|
|
this.y = 0;
|
|
|
|
this.z = 0;
|
|
|
|
this.w = 1;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tmpvec.copy(a).cross(b);
|
|
|
|
|
|
|
|
this.x = tmpvec.x;
|
|
|
|
this.y = tmpvec.y;
|
|
|
|
this.z = tmpvec.z;
|
|
|
|
this.w = 1 + dot;
|
|
|
|
|
|
|
|
return this.normalize();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#setAxes
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Vector3} view - [description]
|
|
|
|
* @param {Phaser.Math.Vector3} right - [description]
|
|
|
|
* @param {Phaser.Math.Vector3} up - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
setAxes: function (view, right, up)
|
|
|
|
{
|
|
|
|
var m = tmpMat3.val;
|
|
|
|
|
|
|
|
m[0] = right.x;
|
|
|
|
m[3] = right.y;
|
|
|
|
m[6] = right.z;
|
|
|
|
|
|
|
|
m[1] = up.x;
|
|
|
|
m[4] = up.y;
|
|
|
|
m[7] = up.z;
|
|
|
|
|
|
|
|
m[2] = -view.x;
|
|
|
|
m[5] = -view.y;
|
|
|
|
m[8] = -view.z;
|
|
|
|
|
|
|
|
return this.fromMat3(tmpMat3).normalize();
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#identity
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
identity: function ()
|
|
|
|
{
|
|
|
|
this.x = 0;
|
|
|
|
this.y = 0;
|
|
|
|
this.z = 0;
|
|
|
|
this.w = 1;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#setAxisAngle
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Vector3} axis - [description]
|
|
|
|
* @param {number} rad - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
setAxisAngle: function (axis, rad)
|
|
|
|
{
|
|
|
|
rad = rad * 0.5;
|
|
|
|
|
|
|
|
var s = Math.sin(rad);
|
|
|
|
|
|
|
|
this.x = s * axis.x;
|
|
|
|
this.y = s * axis.y;
|
|
|
|
this.z = s * axis.z;
|
|
|
|
this.w = Math.cos(rad);
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#multiply
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Quaternion|Phaser.Math.Vector4} b - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
multiply: function (b)
|
|
|
|
{
|
|
|
|
var ax = this.x;
|
|
|
|
var ay = this.y;
|
|
|
|
var az = this.z;
|
|
|
|
var aw = this.w;
|
|
|
|
|
|
|
|
var bx = b.x;
|
|
|
|
var by = b.y;
|
|
|
|
var bz = b.z;
|
|
|
|
var bw = b.w;
|
|
|
|
|
|
|
|
this.x = ax * bw + aw * bx + ay * bz - az * by;
|
|
|
|
this.y = ay * bw + aw * by + az * bx - ax * bz;
|
|
|
|
this.z = az * bw + aw * bz + ax * by - ay * bx;
|
|
|
|
this.w = aw * bw - ax * bx - ay * by - az * bz;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#slerp
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Quaternion|Phaser.Math.Vector4} b - [description]
|
|
|
|
* @param {number} t - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
slerp: function (b, t)
|
|
|
|
{
|
|
|
|
// benchmarks: http://jsperf.com/quaternion-slerp-implementations
|
|
|
|
|
|
|
|
var ax = this.x;
|
|
|
|
var ay = this.y;
|
|
|
|
var az = this.z;
|
|
|
|
var aw = this.w;
|
|
|
|
|
|
|
|
var bx = b.x;
|
|
|
|
var by = b.y;
|
|
|
|
var bz = b.z;
|
|
|
|
var bw = b.w;
|
|
|
|
|
|
|
|
// calc cosine
|
|
|
|
var cosom = ax * bx + ay * by + az * bz + aw * bw;
|
|
|
|
|
|
|
|
// adjust signs (if necessary)
|
|
|
|
if (cosom < 0)
|
|
|
|
{
|
|
|
|
cosom = -cosom;
|
|
|
|
bx = - bx;
|
|
|
|
by = - by;
|
|
|
|
bz = - bz;
|
|
|
|
bw = - bw;
|
|
|
|
}
|
|
|
|
|
|
|
|
// "from" and "to" quaternions are very close
|
|
|
|
// ... so we can do a linear interpolation
|
|
|
|
var scale0 = 1 - t;
|
|
|
|
var scale1 = t;
|
|
|
|
|
|
|
|
// calculate coefficients
|
|
|
|
if ((1 - cosom) > EPSILON)
|
|
|
|
{
|
|
|
|
// standard case (slerp)
|
|
|
|
var omega = Math.acos(cosom);
|
|
|
|
var sinom = Math.sin(omega);
|
|
|
|
|
|
|
|
scale0 = Math.sin((1.0 - t) * omega) / sinom;
|
|
|
|
scale1 = Math.sin(t * omega) / sinom;
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate final values
|
|
|
|
this.x = scale0 * ax + scale1 * bx;
|
|
|
|
this.y = scale0 * ay + scale1 * by;
|
|
|
|
this.z = scale0 * az + scale1 * bz;
|
|
|
|
this.w = scale0 * aw + scale1 * bw;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#invert
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
invert: function ()
|
|
|
|
{
|
|
|
|
var a0 = this.x;
|
|
|
|
var a1 = this.y;
|
|
|
|
var a2 = this.z;
|
|
|
|
var a3 = this.w;
|
|
|
|
|
|
|
|
var dot = a0 * a0 + a1 * a1 + a2 * a2 + a3 * a3;
|
|
|
|
var invDot = (dot) ? 1 / dot : 0;
|
|
|
|
|
|
|
|
// TODO: Would be faster to return [0,0,0,0] immediately if dot == 0
|
|
|
|
|
|
|
|
this.x = -a0 * invDot;
|
|
|
|
this.y = -a1 * invDot;
|
|
|
|
this.z = -a2 * invDot;
|
|
|
|
this.w = a3 * invDot;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#conjugate
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
conjugate: function ()
|
|
|
|
{
|
|
|
|
this.x = -this.x;
|
|
|
|
this.y = -this.y;
|
|
|
|
this.z = -this.z;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#rotateX
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {number} rad - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
rotateX: function (rad)
|
|
|
|
{
|
|
|
|
rad *= 0.5;
|
|
|
|
|
|
|
|
var ax = this.x;
|
|
|
|
var ay = this.y;
|
|
|
|
var az = this.z;
|
|
|
|
var aw = this.w;
|
|
|
|
|
|
|
|
var bx = Math.sin(rad);
|
|
|
|
var bw = Math.cos(rad);
|
|
|
|
|
|
|
|
this.x = ax * bw + aw * bx;
|
|
|
|
this.y = ay * bw + az * bx;
|
|
|
|
this.z = az * bw - ay * bx;
|
|
|
|
this.w = aw * bw - ax * bx;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#rotateY
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {number} rad - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
rotateY: function (rad)
|
|
|
|
{
|
|
|
|
rad *= 0.5;
|
|
|
|
|
|
|
|
var ax = this.x;
|
|
|
|
var ay = this.y;
|
|
|
|
var az = this.z;
|
|
|
|
var aw = this.w;
|
|
|
|
|
|
|
|
var by = Math.sin(rad);
|
|
|
|
var bw = Math.cos(rad);
|
|
|
|
|
|
|
|
this.x = ax * bw - az * by;
|
|
|
|
this.y = ay * bw + aw * by;
|
|
|
|
this.z = az * bw + ax * by;
|
|
|
|
this.w = aw * bw - ay * by;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#rotateZ
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {number} rad - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
rotateZ: function (rad)
|
|
|
|
{
|
|
|
|
rad *= 0.5;
|
|
|
|
|
|
|
|
var ax = this.x;
|
|
|
|
var ay = this.y;
|
|
|
|
var az = this.z;
|
|
|
|
var aw = this.w;
|
|
|
|
|
|
|
|
var bz = Math.sin(rad);
|
|
|
|
var bw = Math.cos(rad);
|
|
|
|
|
|
|
|
this.x = ax * bw + ay * bz;
|
|
|
|
this.y = ay * bw - ax * bz;
|
|
|
|
this.z = az * bw + aw * bz;
|
|
|
|
this.w = aw * bw - az * bz;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#calculateW
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
calculateW: function ()
|
|
|
|
{
|
|
|
|
var x = this.x;
|
|
|
|
var y = this.y;
|
|
|
|
var z = this.z;
|
|
|
|
|
|
|
|
this.w = -Math.sqrt(Math.abs(1.0 - x * x - y * y - z * z));
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Quaternion#fromMat3
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Matrix3} mat - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @return {Phaser.Math.Quaternion} This Quaternion object.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 15:31:48 +00:00
|
|
|
fromMat3: function (mat)
|
|
|
|
{
|
|
|
|
// benchmarks:
|
|
|
|
// http://jsperf.com/typed-array-access-speed
|
|
|
|
// http://jsperf.com/conversion-of-3x3-matrix-to-quaternion
|
|
|
|
|
|
|
|
// Algorithm in Ken Shoemake's article in 1987 SIGGRAPH course notes
|
|
|
|
// article "Quaternion Calculus and Fast Animation".
|
|
|
|
var m = mat.val;
|
|
|
|
var fTrace = m[0] + m[4] + m[8];
|
|
|
|
var fRoot;
|
|
|
|
|
|
|
|
if (fTrace > 0)
|
|
|
|
{
|
|
|
|
// |w| > 1/2, may as well choose w > 1/2
|
|
|
|
fRoot = Math.sqrt(fTrace + 1.0); // 2w
|
|
|
|
|
|
|
|
this.w = 0.5 * fRoot;
|
|
|
|
|
|
|
|
fRoot = 0.5 / fRoot; // 1/(4w)
|
|
|
|
|
|
|
|
this.x = (m[7] - m[5]) * fRoot;
|
|
|
|
this.y = (m[2] - m[6]) * fRoot;
|
|
|
|
this.z = (m[3] - m[1]) * fRoot;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// |w| <= 1/2
|
|
|
|
var i = 0;
|
|
|
|
|
|
|
|
if (m[4] > m[0])
|
|
|
|
{
|
|
|
|
i = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m[8] > m[i * 3 + i])
|
|
|
|
{
|
|
|
|
i = 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
var j = siNext[i];
|
|
|
|
var k = siNext[j];
|
|
|
|
|
|
|
|
// This isn't quite as clean without array access
|
|
|
|
fRoot = Math.sqrt(m[i * 3 + i] - m[j * 3 + j] - m[k * 3 + k] + 1);
|
|
|
|
tmp[i] = 0.5 * fRoot;
|
|
|
|
|
|
|
|
fRoot = 0.5 / fRoot;
|
|
|
|
|
|
|
|
tmp[j] = (m[j * 3 + i] + m[i * 3 + j]) * fRoot;
|
|
|
|
tmp[k] = (m[k * 3 + i] + m[i * 3 + k]) * fRoot;
|
|
|
|
|
|
|
|
this.x = tmp[0];
|
|
|
|
this.y = tmp[1];
|
|
|
|
this.z = tmp[2];
|
|
|
|
this.w = (m[k * 3 + j] - m[j * 3 + k]) * fRoot;
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
module.exports = Quaternion;
|