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/ * *
* @ author Richard Davey < rich @ photonstorm . com >
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* @ copyright 2014 Photon Storm Ltd .
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* @ license { @ link https : //github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
* /
/ * *
* Phaser . TilemapParser parses data objects from Phaser . Loader that need more preparation before they can be inserted into a Tilemap .
*
* @ class Phaser . TilemapParser
* /
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Phaser . TilemapParser = {
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/ * *
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* Parse tilemap data from the cache and creates a Tilemap object .
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*
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* @ method Phaser . TilemapParser . parse
* @ param { Phaser . Game } game - Game reference to the currently running game .
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* @ param { string } key - The key of the tilemap in the Cache .
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* @ param { number } [ tileWidth = 32 ] - The pixel width of a single map tile . If using CSV data you must specify this . Not required if using Tiled map data .
* @ param { number } [ tileHeight = 32 ] - The pixel height of a single map tile . If using CSV data you must specify this . Not required if using Tiled map data .
* @ param { number } [ width = 10 ] - The width of the map in tiles . If this map is created from Tiled or CSV data you don ' t need to specify this .
* @ param { number } [ height = 10 ] - The height of the map in tiles . If this map is created from Tiled or CSV data you don ' t need to specify this .
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* @ return { object } The parsed map object .
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* /
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parse : function ( game , key , tileWidth , tileHeight , width , height ) {
if ( typeof tileWidth === 'undefined' ) { tileWidth = 32 ; }
if ( typeof tileHeight === 'undefined' ) { tileHeight = 32 ; }
if ( typeof width === 'undefined' ) { width = 10 ; }
if ( typeof height === 'undefined' ) { height = 10 ; }
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if ( typeof key === 'undefined' )
{
return this . getEmptyData ( ) ;
}
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if ( key === null )
{
return this . getEmptyData ( tileWidth , tileHeight , width , height ) ;
}
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var map = game . cache . getTilemapData ( key ) ;
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if ( map )
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{
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if ( map . format === Phaser . Tilemap . CSV )
{
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return this . parseCSV ( key , map . data , tileWidth , tileHeight ) ;
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}
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else if ( ! map . format || map . format === Phaser . Tilemap . TILED _JSON )
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{
return this . parseTiledJSON ( map . data ) ;
}
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}
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else
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{
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console . warn ( 'Phaser.TilemapParser.parse - No map data found for key ' + key ) ;
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}
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} ,
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/ * *
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* Parses a CSV file into valid map data .
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*
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* @ method Phaser . TilemapParser . parseCSV
* @ param { string } data - The CSV file data .
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* @ param { number } [ tileWidth = 32 ] - The pixel width of a single map tile . If using CSV data you must specify this . Not required if using Tiled map data .
* @ param { number } [ tileHeight = 32 ] - The pixel height of a single map tile . If using CSV data you must specify this . Not required if using Tiled map data .
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* @ return { object } Generated map data .
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* /
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parseCSV : function ( key , data , tileWidth , tileHeight ) {
var map = this . getEmptyData ( ) ;
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// Trim any rogue whitespace from the data
data = data . trim ( ) ;
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var output = [ ] ;
var rows = data . split ( "\n" ) ;
var height = rows . length ;
var width = 0 ;
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for ( var y = 0 ; y < rows . length ; y ++ )
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{
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output [ y ] = [ ] ;
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var column = rows [ y ] . split ( "," ) ;
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for ( var x = 0 ; x < column . length ; x ++ )
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{
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output [ y ] [ x ] = new Phaser . Tile ( map . layers [ 0 ] , parseInt ( column [ x ] , 10 ) , x , y , tileWidth , tileHeight ) ;
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}
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if ( width === 0 )
{
width = column . length ;
}
}
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map . format = Phaser . Tilemap . CSV ;
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map . name = key ;
map . width = width ;
map . height = height ;
map . tileWidth = tileWidth ;
map . tileHeight = tileHeight ;
map . widthInPixels = width * tileWidth ;
map . heightInPixels = height * tileHeight ;
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map . layers [ 0 ] . width = width ;
map . layers [ 0 ] . height = height ;
map . layers [ 0 ] . widthInPixels = map . widthInPixels ;
map . layers [ 0 ] . heightInPixels = map . heightInPixels ;
map . layers [ 0 ] . data = output ;
return map ;
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} ,
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/ * *
* Returns an empty map data object .
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*
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* @ method Phaser . TilemapParser . getEmptyData
* @ return { object } Generated map data .
* /
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getEmptyData : function ( tileWidth , tileHeight , width , height ) {
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var map = { } ;
map . width = 0 ;
map . height = 0 ;
map . tileWidth = 0 ;
map . tileHeight = 0 ;
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if ( typeof tileWidth !== 'undefined' && tileWidth !== null ) { map . tileWidth = tileWidth ; }
if ( typeof tileHeight !== 'undefined' && tileHeight !== null ) { map . tileHeight = tileHeight ; }
if ( typeof width !== 'undefined' && width !== null ) { map . width = width ; }
if ( typeof height !== 'undefined' && height !== null ) { map . height = height ; }
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map . orientation = 'orthogonal' ;
map . version = '1' ;
map . properties = { } ;
map . widthInPixels = 0 ;
map . heightInPixels = 0 ;
var layers = [ ] ;
var layer = {
name : 'layer' ,
x : 0 ,
y : 0 ,
width : 0 ,
height : 0 ,
widthInPixels : 0 ,
heightInPixels : 0 ,
alpha : 1 ,
visible : true ,
properties : { } ,
indexes : [ ] ,
callbacks : [ ] ,
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bodies : [ ] ,
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data : [ ]
} ;
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// fill with nulls?
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layers . push ( layer ) ;
map . layers = layers ;
map . images = [ ] ;
map . objects = { } ;
map . collision = { } ;
map . tilesets = [ ] ;
map . tiles = [ ] ;
return map ;
} ,
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/ * *
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* Parses a Tiled JSON file into valid map data .
* @ method Phaser . TilemapParser . parseJSON
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* @ param { object } json - The JSON map data .
* @ return { object } Generated and parsed map data .
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* /
parseTiledJSON : function ( json ) {
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if ( json . orientation !== 'orthogonal' )
{
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console . warn ( 'TilemapParser.parseTiledJSON - Only orthogonal map types are supported in this version of Phaser' ) ;
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return null ;
}
// Map data will consist of: layers, objects, images, tilesets, sizes
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var map = { } ;
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map . width = json . width ;
map . height = json . height ;
map . tileWidth = json . tilewidth ;
map . tileHeight = json . tileheight ;
map . orientation = json . orientation ;
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map . format = Phaser . Tilemap . TILED _JSON ;
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map . version = json . version ;
map . properties = json . properties ;
map . widthInPixels = map . width * map . tileWidth ;
map . heightInPixels = map . height * map . tileHeight ;
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// Tile Layers
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var layers = [ ] ;
for ( var i = 0 ; i < json . layers . length ; i ++ )
{
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if ( json . layers [ i ] . type !== 'tilelayer' )
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{
continue ;
}
var layer = {
name : json . layers [ i ] . name ,
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x : json . layers [ i ] . x ,
y : json . layers [ i ] . y ,
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width : json . layers [ i ] . width ,
height : json . layers [ i ] . height ,
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widthInPixels : json . layers [ i ] . width * json . tilewidth ,
heightInPixels : json . layers [ i ] . height * json . tileheight ,
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alpha : json . layers [ i ] . opacity ,
visible : json . layers [ i ] . visible ,
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properties : { } ,
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indexes : [ ] ,
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callbacks : [ ] ,
bodies : [ ]
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} ;
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if ( json . layers [ i ] . properties )
{
layer . properties = json . layers [ i ] . properties ;
}
var x = 0 ;
var row = [ ] ;
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var output = [ ] ;
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var rotation , flipped , flippedVal , gid ;
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// Loop through the data field in the JSON.
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// This is an array containing the tile indexes, one after the other. -1 = no tile, everything else = the tile index (starting at 1 for Tiled, 0 for CSV)
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// If the map contains multiple tilesets then the indexes are relative to that which the set starts from.
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// Need to set which tileset in the cache = which tileset in the JSON, if you do this manually it means you can use the same map data but a new tileset.
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for ( var t = 0 , len = json . layers [ i ] . data . length ; t < len ; t ++ )
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{
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rotation = 0 ;
flipped = false ;
gid = json . layers [ i ] . data [ t ] ;
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// If true the current tile is flipped or rotated (Tiled TMX format)
if ( gid > 0x20000000 )
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{
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flippedVal = 0 ;
// FlippedX
if ( gid > 0x80000000 )
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{
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gid -= 0x80000000 ;
flippedVal += 4 ;
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}
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// FlippedY
if ( gid > 0x40000000 )
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{
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gid -= 0x40000000 ;
flippedVal += 2 ;
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}
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// FlippedAD
if ( gid > 0x20000000 )
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{
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gid -= 0x20000000 ;
flippedVal += 1 ;
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}
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switch ( flippedVal )
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{
case 5 :
rotation = Math . PI / 2 ;
break ;
case 6 :
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rotation = Math . PI ;
break ;
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case 3 :
rotation = 3 * Math . PI / 2 ;
break ;
case 4 :
rotation = 0 ;
flipped = true ;
break ;
case 7 :
rotation = Math . PI / 2 ;
flipped = true ;
break ;
case 2 :
rotation = Math . PI ;
flipped = true ;
break ;
case 1 :
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rotation = 3 * Math . PI / 2 ;
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flipped = true ;
break ;
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}
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}
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// index, x, y, width, height
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if ( gid > 0 )
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{
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row . push ( new Phaser . Tile ( layer , gid , x , output . length , json . tilewidth , json . tileheight ) ) ;
row [ row . length - 1 ] . rotation = rotation ;
row [ row . length - 1 ] . flipped = flipped ;
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}
else
{
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row . push ( new Phaser . Tile ( layer , - 1 , x , output . length , json . tilewidth , json . tileheight ) ) ;
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}
x ++ ;
if ( x === json . layers [ i ] . width )
{
output . push ( row ) ;
x = 0 ;
row = [ ] ;
}
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}
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layer . data = output ;
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layers . push ( layer ) ;
}
map . layers = layers ;
// Images
var images = [ ] ;
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for ( var i = 0 ; i < json . layers . length ; i ++ )
{
if ( json . layers [ i ] . type !== 'imagelayer' )
{
continue ;
}
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var image = {
name : json . layers [ i ] . name ,
image : json . layers [ i ] . image ,
x : json . layers [ i ] . x ,
y : json . layers [ i ] . y ,
alpha : json . layers [ i ] . opacity ,
visible : json . layers [ i ] . visible ,
properties : { }
} ;
if ( json . layers [ i ] . properties )
{
image . properties = json . layers [ i ] . properties ;
}
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images . push ( image ) ;
}
map . images = images ;
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// Tilesets
var tilesets = [ ] ;
for ( var i = 0 ; i < json . tilesets . length ; i ++ )
{
// name, firstgid, width, height, margin, spacing, properties
var set = json . tilesets [ i ] ;
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if ( set . image )
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{
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var newSet = new Phaser . Tileset ( set . name , set . firstgid , set . tilewidth , set . tileheight , set . margin , set . spacing , set . properties ) ;
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if ( set . tileproperties )
{
newSet . tileProperties = set . tileproperties ;
}
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// For a normal sliced tileset the row/count/size information is computed when updated.
// This is done (again) after the image is set.
newSet . updateTileData ( set . imagewidth , set . imageheight ) ;
tilesets . push ( newSet ) ;
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}
else
{
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// TODO: Handle Tileset Image Collections (multiple images in a tileset, no slicing into each image)
console . warn ( "Phaser.TilemapParser - Image Collection Tilesets are not support" ) ;
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}
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}
map . tilesets = tilesets ;
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// Objects & Collision Data (polylines, etc)
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var objects = { } ;
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var collision = { } ;
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function slice ( obj , fields ) {
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var sliced = { } ;
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for ( var k in fields )
{
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var key = fields [ k ] ;
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if ( obj [ key ] )
{
sliced [ key ] = obj [ key ] ;
}
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}
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return sliced ;
}
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for ( var i = 0 ; i < json . layers . length ; i ++ )
{
if ( json . layers [ i ] . type !== 'objectgroup' )
{
continue ;
}
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objects [ json . layers [ i ] . name ] = [ ] ;
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collision [ json . layers [ i ] . name ] = [ ] ;
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for ( var v = 0 , len = json . layers [ i ] . objects . length ; v < len ; v ++ )
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{
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// Object Tiles
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if ( json . layers [ i ] . objects [ v ] . gid )
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{
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var object = {
gid : json . layers [ i ] . objects [ v ] . gid ,
name : json . layers [ i ] . objects [ v ] . name ,
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type : json . layers [ i ] . objects [ v ] . type ,
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x : json . layers [ i ] . objects [ v ] . x ,
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y : json . layers [ i ] . objects [ v ] . y ,
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visible : json . layers [ i ] . objects [ v ] . visible ,
properties : json . layers [ i ] . objects [ v ] . properties
} ;
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if ( json . layers [ i ] . objects [ v ] . rotation )
{
object . rotation = json . layers [ i ] . objects [ v ] . rotation ;
}
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objects [ json . layers [ i ] . name ] . push ( object ) ;
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}
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else if ( json . layers [ i ] . objects [ v ] . polyline )
{
var object = {
name : json . layers [ i ] . objects [ v ] . name ,
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type : json . layers [ i ] . objects [ v ] . type ,
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x : json . layers [ i ] . objects [ v ] . x ,
y : json . layers [ i ] . objects [ v ] . y ,
width : json . layers [ i ] . objects [ v ] . width ,
height : json . layers [ i ] . objects [ v ] . height ,
visible : json . layers [ i ] . objects [ v ] . visible ,
properties : json . layers [ i ] . objects [ v ] . properties
} ;
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if ( json . layers [ i ] . objects [ v ] . rotation )
{
object . rotation = json . layers [ i ] . objects [ v ] . rotation ;
}
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object . polyline = [ ] ;
// Parse the polyline into an array
for ( var p = 0 ; p < json . layers [ i ] . objects [ v ] . polyline . length ; p ++ )
{
object . polyline . push ( [ json . layers [ i ] . objects [ v ] . polyline [ p ] . x , json . layers [ i ] . objects [ v ] . polyline [ p ] . y ] ) ;
}
collision [ json . layers [ i ] . name ] . push ( object ) ;
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objects [ json . layers [ i ] . name ] . push ( object ) ;
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}
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// polygon
else if ( json . layers [ i ] . objects [ v ] . polygon )
{
var object = slice ( json . layers [ i ] . objects [ v ] ,
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[ "name" , "type" , "x" , "y" , "visible" , "rotation" , "properties" ] ) ;
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// Parse the polygon into an array
object . polygon = [ ] ;
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for ( var p = 0 ; p < json . layers [ i ] . objects [ v ] . polygon . length ; p ++ )
{
object . polygon . push ( [ json . layers [ i ] . objects [ v ] . polygon [ p ] . x , json . layers [ i ] . objects [ v ] . polygon [ p ] . y ] ) ;
}
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objects [ json . layers [ i ] . name ] . push ( object ) ;
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}
// ellipse
else if ( json . layers [ i ] . objects [ v ] . ellipse )
{
var object = slice ( json . layers [ i ] . objects [ v ] ,
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[ "name" , "type" , "ellipse" , "x" , "y" , "width" , "height" , "visible" , "rotation" , "properties" ] ) ;
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objects [ json . layers [ i ] . name ] . push ( object ) ;
}
// otherwise it's a rectangle
else
{
var object = slice ( json . layers [ i ] . objects [ v ] ,
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[ "name" , "type" , "x" , "y" , "width" , "height" , "visible" , "rotation" , "properties" ] ) ;
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object . rectangle = true ;
objects [ json . layers [ i ] . name ] . push ( object ) ;
}
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}
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}
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map . objects = objects ;
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map . collision = collision ;
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map . tiles = [ ] ;
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// Finally lets build our super tileset index
for ( var i = 0 ; i < map . tilesets . length ; i ++ )
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{
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var set = map . tilesets [ i ] ;
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var x = set . tileMargin ;
var y = set . tileMargin ;
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var count = 0 ;
var countX = 0 ;
var countY = 0 ;
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for ( var t = set . firstgid ; t < set . firstgid + set . total ; t ++ )
{
// Can add extra properties here as needed
map . tiles [ t ] = [ x , y , i ] ;
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x += set . tileWidth + set . tileSpacing ;
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count ++ ;
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if ( count === set . total )
{
break ;
}
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countX ++ ;
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if ( countX === set . columns )
{
x = set . tileMargin ;
y += set . tileHeight + set . tileSpacing ;
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countX = 0 ;
countY ++ ;
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if ( countY === set . rows )
{
break ;
}
}
}
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}
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// assign tile properties
var i , j , k ;
var layer , tile , sid , set ;
// go through each of the map layers
for ( i = 0 ; i < map . layers . length ; i ++ )
{
layer = map . layers [ i ] ;
// rows of tiles
for ( j = 0 ; j < layer . data . length ; j ++ )
{
row = layer . data [ j ] ;
// individual tiles
for ( k = 0 ; k < row . length ; k ++ )
{
tile = row [ k ] ;
if ( tile . index < 0 ) { continue ; }
// find the relevant tileset
sid = map . tiles [ tile . index ] [ 2 ] ;
set = map . tilesets [ sid ] ;
// if that tile type has any properties, add them to the tile object
if ( set . tileProperties && set . tileProperties [ tile . index - set . firstgid ] ) {
tile . properties = set . tileProperties [ tile . index - set . firstgid ] ;
}
}
}
}
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return map ;
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}
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} ;