2017-11-26 13:55:44 +00:00
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var GetTilesWithin = require('./GetTilesWithin');
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var WorldToTileX = require('./WorldToTileX');
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var WorldToTileY = require('./WorldToTileY');
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var TileToWorldX = require('./TileToWorldX');
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var TileToWorldY = require('./TileToWorldY');
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var Geom = require('../../../geom/');
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var Intersects = require('../../../geom/intersects/');
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var NOOP = require('../../../utils/NOOP');
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var TriangleToRectangle = function (triangle, rect)
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{
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return Intersects.RectangleToTriangle(rect, triangle);
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};
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2017-11-26 15:05:19 +00:00
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// Note: Could possibly be optimized by copying the shape and shifting it into tilemapLayer
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// coordinates instead of shifting the tiles.
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2017-11-27 13:33:30 +00:00
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/**
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* Gets the tiles that overlap with the given shape in the given layer. The shape must be a Circle,
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* Line, Rectangle or Triangle. The shape should be in world coordinates.
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*
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* @param {Circle|Line|Rectangle|Triangle} shape - A shape in world (pixel) coordinates
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* @param {object} [filteringOptions] - Optional filters to apply when getting the tiles.
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* @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have
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* -1 for an index.
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* @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide on
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* at least one side.
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* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that
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* have at least one interesting face.
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* @param {Camera} [camera=main camera] - [description]
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* @param {LayerData} layer - [description]
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2017-11-29 21:07:56 +00:00
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* @return {Tile[]} Array of Tile objects.
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2017-11-27 13:33:30 +00:00
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*/
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2017-11-26 13:55:44 +00:00
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var GetTilesWithinShape = function (shape, filteringOptions, camera, layer)
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{
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if (shape === undefined) { return []; }
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// intersectTest is a function with parameters: shape, rect
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var intersectTest = NOOP;
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if (shape instanceof Geom.Circle) { intersectTest = Intersects.CircleToRectangle; }
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else if (shape instanceof Geom.Rectangle) { intersectTest = Intersects.RectangleToRectangle; }
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else if (shape instanceof Geom.Triangle) { intersectTest = TriangleToRectangle; }
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else if (shape instanceof Geom.Line) { intersectTest = Intersects.LineToRectangle; }
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// Top left corner of the shapes's bounding box, rounded down to include partial tiles
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var xStart = WorldToTileX(shape.left, true, camera, layer);
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var yStart = WorldToTileY(shape.top, true, camera, layer);
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// Bottom right corner of the shapes's bounding box, rounded up to include partial tiles
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var xEnd = Math.ceil(WorldToTileX(shape.right, false, camera, layer));
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var yEnd = Math.ceil(WorldToTileY(shape.bottom, false, camera, layer));
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// Tiles within bounding rectangle of shape. Bounds are forced to be at least 1 x 1 tile in size
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// to grab tiles for shapes that don't have a height or width (e.g. a horizontal line).
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var width = Math.max(xEnd - xStart, 1);
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var height = Math.max(yEnd - yStart, 1);
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var tiles = GetTilesWithin(xStart, yStart, width, height, filteringOptions, layer);
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var tileWidth = layer.tileWidth;
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var tileHeight = layer.tileHeight;
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if (layer.tilemapLayer)
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{
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tileWidth *= layer.tilemapLayer.scaleX;
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tileHeight *= layer.tilemapLayer.scaleY;
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}
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var results = [];
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var tileRect = new Geom.Rectangle(0, 0, tileWidth, tileHeight);
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for (var i = 0; i < tiles.length; i++)
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{
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var tile = tiles[i];
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tileRect.x = TileToWorldX(tile.x, camera, layer);
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tileRect.y = TileToWorldY(tile.y, camera, layer);
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if (intersectTest(shape, tileRect))
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{
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results.push(tile);
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}
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}
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return results;
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};
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module.exports = GetTilesWithinShape;
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