mirror of
https://github.com/photonstorm/phaser
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60 lines
1.9 KiB
JavaScript
60 lines
1.9 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Takes an array of Game Objects, or any objects that have a public property as defined in `key`,
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* and then adds the given value to it.
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*
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* The optional `step` property is applied incrementally, multiplied by each item in the array.
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*
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* To use this with a Group: `PropertyValueInc(group.getChildren(), key, value, step)`
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*
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* @function Phaser.Actions.PropertyValueInc
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* @since 3.3.0
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*
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* @param {array|Phaser.GameObjects.GameObject[]} items - The array of items to be updated by this action.
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* @param {string} key - The property to be updated.
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* @param {number} value - The amount to be added to the property.
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* @param {number} [step=0] - This is added to the `value` amount, multiplied by the iteration counter.
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* @param {integer} [index=0] - An optional offset to start searching from within the items array.
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* @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
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*
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* @return {array} The array of objects that were passed to this Action.
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*/
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var PropertyValueInc = function (items, key, value, step, index, direction)
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{
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if (step === undefined) { step = 0; }
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if (index === undefined) { index = 0; }
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if (direction === undefined) { direction = 1; }
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var i;
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var t = 0;
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var end = items.length;
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if (direction === 1)
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{
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// Start to End
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for (i = index; i < end; i++)
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{
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items[i][key] += value + (t * step);
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t++;
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}
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}
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else
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{
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// End to Start
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for (i = index; i >= 0; i--)
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{
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items[i][key] += value + (t * step);
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t++;
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}
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}
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return items;
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};
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module.exports = PropertyValueInc;
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