phaser/src/actions/PlaceOnEllipse.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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/**
* [description]
*
* @function Phaser.Actions.PlaceOnEllipse
* @since 3.0.0
*
* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {Phaser.Geom.Ellipse} ellipse - [description]
* @param {number} [startAngle=0] - [description]
* @param {number} [endAngle=6.28] - [description]
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*
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* @return {array} The array of Game Objects that was passed to this Action.
*/
var PlaceOnEllipse = function (items, ellipse, startAngle, endAngle)
{
if (startAngle === undefined) { startAngle = 0; }
if (endAngle === undefined) { endAngle = 6.28; }
var angle = startAngle;
var angleStep = (endAngle - startAngle) / items.length;
var a = ellipse.width / 2;
var b = ellipse.height / 2;
for (var i = 0; i < items.length; i++)
{
items[i].x = ellipse.x + a * Math.cos(angle);
items[i].y = ellipse.y + b * Math.sin(angle);
angle += angleStep;
}
return items;
};
module.exports = PlaceOnEllipse;