2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2020-01-15 12:07:09 +00:00
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* @copyright 2020 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2018-02-09 01:40:41 +00:00
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/**
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2018-09-28 11:19:21 +00:00
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* The Impact Gravity component.
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* Should be applied as a mixin.
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2018-02-09 01:40:41 +00:00
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*
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2019-02-12 15:01:54 +00:00
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* @namespace Phaser.Physics.Impact.Components.Gravity
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2018-02-09 01:40:41 +00:00
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* @since 3.0.0
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*/
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2017-08-15 23:30:12 +00:00
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var Gravity = {
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2018-02-09 01:40:41 +00:00
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Gravity#setGravity
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* @since 3.0.0
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*
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2018-03-18 23:42:09 +00:00
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* @param {number} value - [description]
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2018-02-09 01:40:41 +00:00
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*
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2018-03-18 23:42:09 +00:00
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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2018-02-09 01:40:41 +00:00
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*/
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2017-08-15 23:30:12 +00:00
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setGravity: function (value)
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{
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this.body.gravityFactor = value;
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return this;
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},
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2018-02-09 01:40:41 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Components.Gravity#gravity
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2018-03-18 23:42:09 +00:00
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* @type {number}
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2018-02-09 01:40:41 +00:00
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* @since 3.0.0
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*/
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2017-08-15 23:30:12 +00:00
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gravity: {
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get: function ()
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{
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return this.body.gravityFactor;
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},
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set: function (value)
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{
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this.body.gravityFactor = value;
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}
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}
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};
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module.exports = Gravity;
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