phaser/examples/wip/misc/body angle.js

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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('arrow', 'assets/sprites/longarrow.png');
}
var sprite;
var cursors;
function create() {
game.stage.backgroundColor = '#124184';
sprite = game.add.sprite(400, 300, 'arrow');
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
sprite.body.velocity.x = 0;
sprite.body.velocity.y = 0;
sprite.body.angularVelocity = 0;
if (cursors.left.isDown)
{
sprite.body.angularVelocity = -100;
}
else if (cursors.right.isDown)
{
sprite.body.angularVelocity = 100;
}
if (cursors.up.isDown)
{
game.physics.velocityFromAngle(sprite.angle, 300, sprite.body.velocity);
}
}
function render() {
game.debug.renderBodyInfo(sprite, 16, 24);
}