2017-01-24 18:08:56 +00:00
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2017-02-23 03:54:54 +00:00
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var Class = require('../../utils/Class');
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2017-01-24 18:08:56 +00:00
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var GameObject = require('../GameObject');
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2017-07-04 00:59:31 +00:00
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var Components = require('../components');
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2017-02-23 03:54:54 +00:00
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var SpriteRender = require('./SpriteRender');
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var Sprite = new Class({
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2017-04-05 01:10:48 +00:00
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Extends: GameObject,
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2017-02-23 03:54:54 +00:00
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Mixins: [
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Components.Alpha,
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Components.BlendMode,
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2017-04-04 22:59:16 +00:00
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Components.Flip,
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2017-03-02 02:06:13 +00:00
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Components.GetBounds,
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Components.Origin,
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2017-04-07 01:49:15 +00:00
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Components.RenderTarget,
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2017-02-23 03:54:54 +00:00
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Components.ScaleMode,
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2017-07-04 11:01:27 +00:00
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Components.ScrollFactor,
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2017-03-02 02:06:13 +00:00
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Components.Size,
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Components.Texture,
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2017-07-04 11:01:27 +00:00
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Components.Tint,
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2017-03-02 02:06:13 +00:00
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Components.Transform,
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2017-02-23 03:54:54 +00:00
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Components.Visible,
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SpriteRender
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],
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initialize:
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2017-07-14 13:30:20 +00:00
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function Sprite (scene, x, y, texture, frame)
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2017-02-23 03:54:54 +00:00
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{
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2017-07-14 13:30:20 +00:00
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GameObject.call(this, scene, 'Sprite');
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2017-02-23 03:54:54 +00:00
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2017-04-04 22:59:16 +00:00
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this.anims = new Components.Animation(this);
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2017-02-23 03:54:54 +00:00
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this.setTexture(texture, frame);
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2017-03-02 02:06:13 +00:00
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this.setPosition(x, y);
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2017-03-02 04:00:39 +00:00
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this.setSizeToFrame();
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2017-03-15 23:44:39 +00:00
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this.setOrigin();
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2017-04-04 22:59:16 +00:00
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},
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2017-07-04 22:43:13 +00:00
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preUpdate: function (time, delta)
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2017-04-04 22:59:16 +00:00
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{
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2017-07-04 22:43:13 +00:00
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this.anims.update(time, delta);
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2017-04-05 03:41:53 +00:00
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},
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2017-09-26 08:45:04 +00:00
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play: function (key, ignoreIfPlaying, startFrame)
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2017-04-05 03:41:53 +00:00
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{
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2017-09-26 08:45:04 +00:00
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this.anims.play(key, ignoreIfPlaying, startFrame);
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2017-08-10 04:17:26 +00:00
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return this;
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2017-04-12 23:35:27 +00:00
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},
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toJSON: function ()
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{
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var data = Components.ToJSON(this);
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// Extra Sprite data is added here
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return data;
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2017-01-24 18:08:56 +00:00
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}
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});
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module.exports = Sprite;
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