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< a href = "Phaser.Tile.html" > Tile< / a >
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< a href = "Phaser.Tilemap.html" > Tilemap< / a >
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< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
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< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
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< a href = "Phaser.Tileset.html" > Tileset< / a >
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< a href = "Phaser.TileSprite.html" > TileSprite< / a >
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< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: TilemapParser< / h1 >
< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
TilemapParser
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "TilemapParser" > < span class = "type-signature" > < / span > new TilemapParser< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Phaser.TilemapParser parses data objects from Phaser.Loader that need more preparation before they can be inserted into a Tilemap.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "TilemapParser.js.html" > tilemap/TilemapParser.js< / a > , < a href = "TilemapParser.js.html#sunlight-1-line-3" > line 3< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
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< dt >
< h4 class = "name" id = "getEmptyData" > < span class = "type-signature" > < static> < / span > getEmptyData< span class = "signature" > ()< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Returns an empty map data object.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "TilemapParser.js.html" > tilemap/TilemapParser.js< / a > , < a href = "TilemapParser.js.html#sunlight-1-line-136" > line 136< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > Generated map data.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > object< / span >
< / dd >
< / dl >
< / dd >
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< dt >
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< h4 class = "name" id = "parse" > < span class = "type-signature" > < static> < / span > parse< span class = "signature" > (game, key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Parse tilemap data from the cache and creates a Tilemap object.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > Game reference to the currently running game.< / p > < / td >
< / tr >
< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > The key of the tilemap in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "TilemapParser.js.html" > tilemap/TilemapParser.js< / a > , < a href = "TilemapParser.js.html#sunlight-1-line-68" > line 68< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The parsed map object.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > object< / span >
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< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "parseCSV" > < span class = "type-signature" > < static> < / span > parseCSV< span class = "signature" > (data)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Parses a CSV file into valid map data.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The CSV file data.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "TilemapParser.js.html" > tilemap/TilemapParser.js< / a > , < a href = "TilemapParser.js.html#sunlight-1-line-97" > line 97< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > Generated map data.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > object< / span >
< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "parseJSON" > < span class = "type-signature" > < static> < / span > parseJSON< span class = "signature" > (json)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Parses a Tiled JSON file into valid map data.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > json< / code > < / td >
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< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "description last" > < p > The JSON map data.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "TilemapParser.js.html" > tilemap/TilemapParser.js< / a > , < a href = "TilemapParser.js.html#sunlight-1-line-188" > line 188< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > Generated and parsed map data.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > object< / span >
< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "tileset" > < span class = "type-signature" > < static> < / span > tileset< span class = "signature" > (game, key, tileWidth, tileHeight, < span class = "optional" > tileMargin< / span > , < span class = "optional" > tileSpacing< / span > , < span class = "optional" > rows< / span > , < span class = "optional" > columns< / span > , < span class = "optional" > total< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.Tileset.html" > Phaser.Tileset< / a > }< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Creates a Tileset object.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > Game reference to the currently running game.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > The Cache key of this tileset.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > tileWidth< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
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< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > Width of each single tile in pixels.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > tileHeight< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
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< / td >
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< td class = "default" >
< / td >
< td class = "description last" > < p > Height of each single tile in pixels.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > tileMargin< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
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< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the tiles have been drawn with a margin, specify the amount here.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > tileSpacing< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
0
< / td >
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< td class = "description last" > < p > If the tiles have been drawn with spacing between them, specify the amount here.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > rows< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
< td class = "default" >
-1
< / td >
< td class = "description last" > < p > How many tiles are placed horizontally in each row? If -1 it will calculate rows by dividing the image width by tileWidth.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > columns< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
-1
< / td >
< td class = "description last" > < p > How many tiles are placed vertically in each column? If -1 it will calculate columns by dividing the image height by tileHeight.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > total< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
-1
< / td >
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< td class = "description last" > < p > The maximum number of tiles to extract from the image. If -1 it will extract < code > rows * columns< / code > worth. You can also set a value lower than the actual number of tiles.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "TilemapParser.js.html" > tilemap/TilemapParser.js< / a > , < a href = "TilemapParser.js.html#sunlight-1-line-14" > line 14< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > Generated Tileset object.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > < a href = "Phaser.Tileset.html" > Phaser.Tileset< / a > < / span >
< / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-02-24 12:14:30 +00:00
on Mon Feb 24 2014 12:11:47 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >