2013-10-02 00:16:40 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
< title > Phaser Source: animation/FrameData.js< / title >
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
< div class = "navbar-inner" >
< a class = "brand" href = "index.html" > Phaser< / a >
< ul class = "nav" >
< li class = "dropdown" >
2013-10-03 01:38:35 +00:00
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
2013-10-02 00:16:40 +00:00
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.html" > Phaser< / a >
2013-10-02 00:16:40 +00:00
< / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
2013-10-02 00:16:40 +00:00
< / li >
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
2013-10-02 00:16:40 +00:00
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
< / li >
2014-02-18 03:01:51 +00:00
< li >
< a href = "Phaser.BitmapFont.html" > BitmapFont< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
< li >
< a href = "Phaser.Button.html" > Button< / a >
< / li >
2013-10-02 00:16:40 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Cache.html" > Cache< / a >
2013-10-02 00:16:40 +00:00
< / li >
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Camera.html" > Camera< / a >
2013-10-02 00:16:40 +00:00
< / li >
2013-10-02 14:05:55 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Canvas.html" > Canvas< / a >
2013-10-02 14:05:55 +00:00
< / li >
2013-10-02 00:16:40 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Circle.html" > Circle< / a >
2013-10-02 00:16:40 +00:00
< / li >
2013-10-03 00:21:08 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Color.html" > Color< / a >
2013-10-03 00:21:08 +00:00
< / li >
2013-10-02 11:11:22 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Device.html" > Device< / a >
2013-10-02 11:11:22 +00:00
< / li >
2013-10-03 00:21:08 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
< li >
< a href = "Phaser.Easing.Back.html" > Back< / a >
< / li >
< li >
< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
< / li >
< li >
< a href = "Phaser.Easing.Circular.html" > Circular< / a >
< / li >
< li >
< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
< / li >
< li >
< a href = "Phaser.Easing.Linear.html" > Linear< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
< / li >
2014-02-18 03:01:51 +00:00
< li >
< a href = "Phaser.Ellipse.html" > Ellipse< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.Events.html" > Events< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
2013-10-03 01:38:35 +00:00
< li >
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
< li >
< a href = "Phaser.FrameData.html" > FrameData< / a >
2013-10-03 00:21:08 +00:00
< / li >
2013-10-02 00:16:40 +00:00
< li >
< a href = "Phaser.Game.html" > Game< / a >
< / li >
2014-02-21 15:37:26 +00:00
< li >
< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.Gamepad.html" > Gamepad< / a >
< / li >
< li >
< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
2013-10-02 00:16:40 +00:00
< li >
< a href = "Phaser.Group.html" > Group< / a >
< / li >
2014-02-08 07:24:22 +00:00
< li >
< a href = "Phaser.Image.html" > Image< / a >
< / li >
2013-10-02 12:18:58 +00:00
< li >
< a href = "Phaser.Input.html" > Input< / a >
< / li >
2013-10-02 14:05:55 +00:00
< li >
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
< li >
< a href = "Phaser.Key.html" > Key< / a >
< / li >
< li >
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.Line.html" > Line< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
< li >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
2013-10-02 14:05:55 +00:00
< / li >
< li >
< a href = "Phaser.Math.html" > Math< / a >
< / li >
< li >
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
< li >
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
2013-10-02 11:11:22 +00:00
< / li >
2013-10-02 19:18:24 +00:00
< li >
< a href = "Phaser.Net.html" > Net< / a >
< / li >
< li >
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
< li >
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
< li >
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
2014-02-21 15:37:26 +00:00
< li >
< a href = "Phaser.Physics.Body.html" > Body< / a >
< / li >
< li >
< a href = "Phaser.Physics.CollisionGroup.html" > CollisionGroup< / a >
< / li >
< li >
< a href = "Phaser.Physics.ContactMaterial.html" > ContactMaterial< / a >
< / li >
< li >
< a href = "Phaser.Physics.InversePointProxy.html" > InversePointProxy< / a >
< / li >
< li >
< a href = "Phaser.Physics.Material.html" > Material< / a >
< / li >
< li >
< a href = "Phaser.Physics.PointProxy.html" > PointProxy< / a >
< / li >
< li >
< a href = "Phaser.Physics.Spring.html" > Spring< / a >
< / li >
< li >
< a href = "Phaser.Physics.World.html" > World< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
2013-10-02 14:05:55 +00:00
< li >
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Point.html" > Point< / a >
< / li >
2013-10-02 14:05:55 +00:00
< li >
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
2013-11-07 06:10:15 +00:00
< li >
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2013-10-02 14:05:55 +00:00
< li >
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
2013-10-03 00:21:08 +00:00
< li >
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
2013-10-03 00:21:08 +00:00
< li >
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
< li >
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
2014-02-18 03:01:51 +00:00
< li >
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
2013-10-03 00:21:08 +00:00
< li >
< a href = "Phaser.StageScaleMode.html" > StageScaleMode< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.State.html" > State< / a >
< / li >
< li >
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.Text.html" > Text< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
< li >
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
< li >
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
< li >
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
< li >
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
2013-10-03 01:38:35 +00:00
< li >
< a href = "Phaser.Time.html" > Time< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2014-02-05 06:29:17 +00:00
< li >
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
2013-10-02 14:05:55 +00:00
< li >
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
2013-10-03 01:38:35 +00:00
< li >
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
< li >
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
< li >
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
< li >
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.World.html" > World< / a >
< / li >
< li >
< a href = "SignalBinding.html" > SignalBinding< / a >
< / li >
2013-10-02 00:16:40 +00:00
< / ul >
< / li >
2014-02-08 07:24:22 +00:00
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "global.html#canUseNewCanvasBlendModes" > canUseNewCanvasBlendModes< / a >
< / li >
2014-02-18 03:01:51 +00:00
< li >
< a href = "global.html#getBounds" > getBounds< / a >
< / li >
2014-02-08 07:24:22 +00:00
< li >
< a href = "global.html#getNextPowerOfTwo" > getNextPowerOfTwo< / a >
< / li >
< li >
< a href = "global.html#hex2rgb" > hex2rgb< / a >
< / li >
< li >
< a href = "global.html#hitTest" > hitTest< / a >
< / li >
< li >
< a href = "global.html#rgb2hex" > rgb2hex< / a >
< / li >
< / ul >
< / li >
2013-10-02 00:16:40 +00:00
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span12" >
< div id = "main" >
< h1 class = "page-title" > Source: animation/FrameData.js< / h1 >
< section >
< article >
< pre class = "sunlight-highlight-javascript linenums" > /**
* @author Richard Davey < rich@photonstorm.com>
2014-02-05 06:29:17 +00:00
* @copyright 2014 Photon Storm Ltd.
2013-10-02 00:16:40 +00:00
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser.
*
2013-10-03 01:38:35 +00:00
* @class Phaser.FrameData
2013-10-02 00:16:40 +00:00
* @constructor
*/
2013-10-03 01:38:35 +00:00
Phaser.FrameData = function () {
2013-10-02 00:16:40 +00:00
2013-11-28 15:57:09 +00:00
/**
* @property {Array} _frames - Local array of frames.
* @private
*/
2013-10-02 00:16:40 +00:00
this._frames = [];
2013-11-28 15:57:09 +00:00
/**
* @property {Array} _frameNames - Local array of frame names for name to index conversions.
* @private
*/
2013-10-02 00:16:40 +00:00
this._frameNames = [];
};
2013-10-03 01:38:35 +00:00
Phaser.FrameData.prototype = {
2013-10-02 00:16:40 +00:00
/**
* Adds a new Frame to this FrameData collection. Typically called by the Animation.Parser and not directly.
*
2013-10-03 01:38:35 +00:00
* @method Phaser.FrameData#addFrame
* @param {Phaser.Frame} frame - The frame to add to this FrameData set.
* @return {Phaser.Frame} The frame that was just added.
2013-10-02 00:16:40 +00:00
*/
addFrame: function (frame) {
frame.index = this._frames.length;
this._frames.push(frame);
if (frame.name !== '')
{
this._frameNames[frame.name] = frame.index;
}
return frame;
},
2013-11-28 15:57:09 +00:00
/**
* Get a Frame by its numerical index.
2013-10-02 00:16:40 +00:00
*
2013-10-03 01:38:35 +00:00
* @method Phaser.FrameData#getFrame
2013-11-28 15:57:09 +00:00
* @param {number} index - The index of the frame you want to get.
* @return {Phaser.Frame} The frame, if found.
*/
2013-10-02 00:16:40 +00:00
getFrame: function (index) {
2014-02-08 07:24:22 +00:00
if (index > this._frames.length)
2013-10-02 00:16:40 +00:00
{
2014-02-08 07:24:22 +00:00
index = 0;
2013-10-02 00:16:40 +00:00
}
2014-02-08 07:24:22 +00:00
return this._frames[index];
2013-10-02 00:16:40 +00:00
},
/**
* Get a Frame by its frame name.
*
2013-10-03 01:38:35 +00:00
* @method Phaser.FrameData#getFrameByName
2013-10-02 00:16:40 +00:00
* @param {string} name - The name of the frame you want to get.
2013-10-03 01:38:35 +00:00
* @return {Phaser.Frame} The frame, if found.
2013-10-02 00:16:40 +00:00
*/
getFrameByName: function (name) {
if (typeof this._frameNames[name] === 'number')
{
return this._frames[this._frameNames[name]];
}
return null;
},
/**
* Check if there is a Frame with the given name.
*
2013-10-03 01:38:35 +00:00
* @method Phaser.FrameData#checkFrameName
2013-10-02 00:16:40 +00:00
* @param {string} name - The name of the frame you want to check.
* @return {boolean} True if the frame is found, otherwise false.
*/
checkFrameName: function (name) {
if (this._frameNames[name] == null)
{
return false;
}
return true;
},
2013-11-28 15:57:09 +00:00
/**
* Returns a range of frames based on the given start and end frame indexes and returns them in an Array.
2013-10-02 00:16:40 +00:00
*
2013-10-03 01:38:35 +00:00
* @method Phaser.FrameData#getFrameRange
2013-10-02 00:16:40 +00:00
* @param {number} start - The starting frame index.
2013-11-28 15:57:09 +00:00
* @param {number} end - The ending frame index.
* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
* @return {Array} An array of Frames between the start and end index values, or an empty array if none were found.
*/
2013-10-02 00:16:40 +00:00
getFrameRange: function (start, end, output) {
if (typeof output === "undefined") { output = []; }
for (var i = start; i < = end; i++)
{
output.push(this._frames[i]);
}
return output;
},
2013-11-28 15:57:09 +00:00
/**
* Returns all of the Frames in this FrameData set where the frame index is found in the input array.
2013-10-02 00:16:40 +00:00
* The frames are returned in the output array, or if none is provided in a new Array object.
*
2013-10-03 01:38:35 +00:00
* @method Phaser.FrameData#getFrames
2013-10-02 00:16:40 +00:00
* @param {Array} frames - An Array containing the indexes of the frames to retrieve. If the array is empty then all frames in the FrameData are returned.
* @param {boolean} [useNumericIndex=true] - Are the given frames using numeric indexes (default) or strings? (false)
* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
* @return {Array} An array of all Frames in this FrameData set matching the given names or IDs.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 00:16:40 +00:00
getFrames: function (frames, useNumericIndex, output) {
if (typeof useNumericIndex === "undefined") { useNumericIndex = true; }
if (typeof output === "undefined") { output = []; }
2013-11-28 15:57:09 +00:00
if (typeof frames === "undefined" || frames.length === 0)
2013-10-02 00:16:40 +00:00
{
// No input array, so we loop through all frames
for (var i = 0; i < this._frames.length; i++)
{
// We only need the indexes
output.push(this._frames[i]);
}
}
else
{
// Input array given, loop through that instead
for (var i = 0, len = frames.length; i < len; i++)
{
// Does the input array contain names or indexes?
if (useNumericIndex)
{
// The actual frame
output.push(this.getFrame(frames[i]));
}
else
{
// The actual frame
output.push(this.getFrameByName(frames[i]));
}
}
}
return output;
},
/**
* Returns all of the Frame indexes in this FrameData set.
* The frames indexes are returned in the output array, or if none is provided in a new Array object.
*
2013-10-03 01:38:35 +00:00
* @method Phaser.FrameData#getFrameIndexes
2013-10-02 00:16:40 +00:00
* @param {Array} frames - An Array containing the indexes of the frames to retrieve. If the array is empty then all frames in the FrameData are returned.
* @param {boolean} [useNumericIndex=true] - Are the given frames using numeric indexes (default) or strings? (false)
* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
* @return {Array} An array of all Frame indexes matching the given names or IDs.
*/
getFrameIndexes: function (frames, useNumericIndex, output) {
if (typeof useNumericIndex === "undefined") { useNumericIndex = true; }
if (typeof output === "undefined") { output = []; }
2013-11-28 15:57:09 +00:00
if (typeof frames === "undefined" || frames.length === 0)
2013-10-02 00:16:40 +00:00
{
// No frames array, so we loop through all frames
for (var i = 0, len = this._frames.length; i < len; i++)
{
output.push(this._frames[i].index);
}
}
else
{
// Input array given, loop through that instead
for (var i = 0, len = frames.length; i < len; i++)
{
// Does the frames array contain names or indexes?
if (useNumericIndex)
{
output.push(frames[i]);
}
else
{
2013-10-23 13:00:28 +00:00
if (this.getFrameByName(frames[i]))
{
output.push(this.getFrameByName(frames[i]).index);
}
2013-10-02 00:16:40 +00:00
}
}
}
return output;
}
};
2014-02-05 06:29:17 +00:00
Phaser.FrameData.prototype.constructor = Phaser.FrameData;
2013-10-02 00:16:40 +00:00
/**
2013-10-03 01:38:35 +00:00
* @name Phaser.FrameData#total
2013-10-02 00:16:40 +00:00
* @property {number} total - The total number of frames in this FrameData set.
2013-10-02 11:11:22 +00:00
* @readonly
2013-10-02 00:16:40 +00:00
*/
2013-10-03 01:38:35 +00:00
Object.defineProperty(Phaser.FrameData.prototype, "total", {
2013-10-02 00:16:40 +00:00
get: function () {
return this._frames.length;
}
});
< / pre >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
2013-10-02 00:16:40 +00:00
< / span >
< br / >
< span class = "jsdoc-message" >
2013-10-25 15:54:40 +00:00
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-02-24 12:14:30 +00:00
on Mon Feb 24 2014 12:11:34 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-10-02 00:16:40 +00:00
< / span >
< / footer >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >