2020-04-10 18:40:52 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var GetTilesWithin = require('./GetTilesWithin');
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/**
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* Gets the tiles in the given rectangular area (in world coordinates) of the layer.
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*
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* @function Phaser.Tilemaps.Components.GetTilesWithinWorldXY
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* @private
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* @since 3.0.0
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*
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* @param {number} worldX - The world x coordinate for the top-left of the area.
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* @param {number} worldY - The world y coordinate for the top-left of the area.
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* @param {number} width - The width of the area.
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* @param {number} height - The height of the area.
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* @param {object} [filteringOptions] - Optional filters to apply when getting the tiles.
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* @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have -1 for an index.
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* @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide on at least one side.
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* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when factoring in which tiles to return.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*
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* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
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*/
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var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer)
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{
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// Top left corner of the rect, rounded down to include partial tiles
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var pointStart = layer.tilemapLayer.worldToTileXY(worldX, worldY, true, undefined, camera);
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var xStart = pointStart.x;
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var yStart = pointStart.y;
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// Bottom right corner of the rect, rounded up to include partial tiles
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var pointEnd = layer.tilemapLayer.worldToTileXY(worldX + width, worldY + height, false, undefined, camera);
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var xEnd = Math.ceil(pointEnd.x);
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var yEnd = Math.ceil(pointEnd.y);
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return GetTilesWithin(xStart, yStart, xEnd - xStart, yEnd - yStart, filteringOptions, layer);
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};
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module.exports = GetTilesWithinWorldXY;
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