2020-04-10 18:40:52 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Impact Debug component.
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* Should be applied as a mixin.
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*
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* @namespace Phaser.Physics.Impact.Components.Debug
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* @since 3.0.0
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*/
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var Debug = {
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Debug#setDebug
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* @since 3.0.0
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*
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* @param {boolean} showBody - [description]
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* @param {boolean} showVelocity - [description]
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* @param {number} bodyColor - [description]
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setDebug: function (showBody, showVelocity, bodyColor)
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{
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this.debugShowBody = showBody;
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this.debugShowVelocity = showVelocity;
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this.debugBodyColor = bodyColor;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Debug#setDebugBodyColor
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* @since 3.0.0
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*
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* @param {number} value - [description]
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setDebugBodyColor: function (value)
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{
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this.body.debugBodyColor = value;
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return this;
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},
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Components.Debug#debugShowBody
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* @type {boolean}
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* @since 3.0.0
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*/
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debugShowBody: {
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get: function ()
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{
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return this.body.debugShowBody;
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},
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set: function (value)
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{
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this.body.debugShowBody = value;
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}
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},
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Components.Debug#debugShowVelocity
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* @type {boolean}
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* @since 3.0.0
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*/
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debugShowVelocity: {
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get: function ()
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{
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return this.body.debugShowVelocity;
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},
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set: function (value)
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{
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this.body.debugShowVelocity = value;
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}
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},
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Components.Debug#debugBodyColor
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* @type {number}
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* @since 3.0.0
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*/
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debugBodyColor: {
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get: function ()
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{
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return this.body.debugBodyColor;
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},
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set: function (value)
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{
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this.body.debugBodyColor = value;
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}
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}
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};
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module.exports = Debug;
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