mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
607 lines
17 KiB
HTML
607 lines
17 KiB
HTML
|
<!DOCTYPE html>
|
||
|
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8">
|
||
|
<title>Phaser Source: geom/Point.js</title>
|
||
|
|
||
|
<!--[if lt IE 9]>
|
||
|
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
|
||
|
<![endif]-->
|
||
|
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
|
||
|
|
||
|
|
||
|
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
|
||
|
|
||
|
</head>
|
||
|
|
||
|
<body>
|
||
|
<div class="container-fluid">
|
||
|
<div class="navbar navbar-fixed-top navbar-inverse">
|
||
|
<div class="navbar-inner">
|
||
|
<a class="brand" href="index.html">Phaser</a>
|
||
|
<ul class="nav">
|
||
|
|
||
|
<li class="dropdown">
|
||
|
<a href="modules.list.html" class="dropdown-toggle" data-toggle="dropdown">Modules<b
|
||
|
class="caret"></b></a>
|
||
|
|
||
|
<ul class="dropdown-menu ">
|
||
|
|
||
|
<li>
|
||
|
<a href="module-Phaser.html">Phaser</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="PluginManager.html">PluginManager</a>
|
||
|
</li>
|
||
|
|
||
|
|
||
|
</ul>
|
||
|
</li>
|
||
|
|
||
|
<li class="dropdown">
|
||
|
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
|
||
|
class="caret"></b></a>
|
||
|
|
||
|
<ul class="dropdown-menu ">
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Animation.html">Animation</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Animation.Frame.html">Frame</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Animation.FrameData.html">FrameData</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Animation.Parser.html">Parser</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.AnimationManager.html">AnimationManager</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Camera.html">Camera</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Circle.html">Circle</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Game.html">Game</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Group.html">Group</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="PluginManager-Phaser.PluginManager.html">PluginManager</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Plugin.html">Plugin</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Point.html">Point</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Rectangle.html">Rectangle</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Signal.html">Signal</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.Stage.html">Stage</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.State.html">State</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.StateManager.html">StateManager</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="Phaser.World.html">World</a>
|
||
|
</li>
|
||
|
|
||
|
<li>
|
||
|
<a href="SignalBinding.html">SignalBinding</a>
|
||
|
</li>
|
||
|
|
||
|
|
||
|
</ul>
|
||
|
</li>
|
||
|
|
||
|
</ul>
|
||
|
</div>
|
||
|
</div>
|
||
|
|
||
|
<div class="row-fluid">
|
||
|
|
||
|
|
||
|
<div class="span12">
|
||
|
|
||
|
<div id="main">
|
||
|
|
||
|
|
||
|
|
||
|
<h1 class="page-title">Source: geom/Point.js</h1>
|
||
|
|
||
|
<section>
|
||
|
<article>
|
||
|
<pre class="sunlight-highlight-javascript linenums">/**
|
||
|
* @author Richard Davey <rich@photonstorm.com>
|
||
|
* @copyright 2013 Photon Storm Ltd.
|
||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Creates a new Point. If you pass no parameters a Point is created set to (0,0).
|
||
|
* @class Phaser.Point
|
||
|
* @classdesc The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.
|
||
|
* @constructor
|
||
|
* @param {number} x The horizontal position of this Point (default 0)
|
||
|
* @param {number} y The vertical position of this Point (default 0)
|
||
|
**/
|
||
|
Phaser.Point = function (x, y) {
|
||
|
|
||
|
x = x || 0;
|
||
|
y = y || 0;
|
||
|
|
||
|
/**
|
||
|
* @property {number} x - The x coordinate of the point.
|
||
|
**/
|
||
|
this.x = x;
|
||
|
|
||
|
/**
|
||
|
* @property {number} y - The y coordinate of the point.
|
||
|
**/
|
||
|
this.y = y;
|
||
|
|
||
|
};
|
||
|
|
||
|
Phaser.Point.prototype = {
|
||
|
|
||
|
/**
|
||
|
* Copies the x and y properties from any given object to this Point.
|
||
|
* @method Phaser.Point#copyFrom
|
||
|
* @param {any} source - The object to copy from.
|
||
|
* @return {Point} This Point object.
|
||
|
**/
|
||
|
copyFrom: function (source) {
|
||
|
return this.setTo(source.x, source.y);
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Inverts the x and y values of this Point
|
||
|
* @method Phaser.Point#invert
|
||
|
* @return {Point} This Point object.
|
||
|
**/
|
||
|
invert: function () {
|
||
|
return this.setTo(this.y, this.x);
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Sets the x and y values of this Point object to the given coordinates.
|
||
|
* @method Phaser.Point#setTo
|
||
|
* @param {number} x - The horizontal position of this point.
|
||
|
* @param {number} y - The vertical position of this point.
|
||
|
* @return {Point} This Point object. Useful for chaining method calls.
|
||
|
**/
|
||
|
setTo: function (x, y) {
|
||
|
this.x = x;
|
||
|
this.y = y;
|
||
|
return this;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Adds the given x and y values to this Point.
|
||
|
* @method Phaser.Point#add
|
||
|
* @param {number} x - The value to add to Point.x.
|
||
|
* @param {number} y - The value to add to Point.y.
|
||
|
* @return {Phaser.Point} This Point object. Useful for chaining method calls.
|
||
|
**/
|
||
|
add: function (x, y) {
|
||
|
|
||
|
this.x += x;
|
||
|
this.y += y;
|
||
|
return this;
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Subtracts the given x and y values from this Point.
|
||
|
* @method Phaser.Point#subtract
|
||
|
* @param {number} x - The value to subtract from Point.x.
|
||
|
* @param {number} y - The value to subtract from Point.y.
|
||
|
* @return {Phaser.Point} This Point object. Useful for chaining method calls.
|
||
|
**/
|
||
|
subtract: function (x, y) {
|
||
|
|
||
|
this.x -= x;
|
||
|
this.y -= y;
|
||
|
return this;
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Multiplies Point.x and Point.y by the given x and y values.
|
||
|
* @method Phaser.Point#multiply
|
||
|
* @param {number} x - The value to multiply Point.x by.
|
||
|
* @param {number} y - The value to multiply Point.x by.
|
||
|
* @return {Phaser.Point} This Point object. Useful for chaining method calls.
|
||
|
**/
|
||
|
multiply: function (x, y) {
|
||
|
|
||
|
this.x *= x;
|
||
|
this.y *= y;
|
||
|
return this;
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Divides Point.x and Point.y by the given x and y values.
|
||
|
* @method Phaser.Point#divide
|
||
|
* @param {number} x - The value to divide Point.x by.
|
||
|
* @param {number} y - The value to divide Point.x by.
|
||
|
* @return {Phaser.Point} This Point object. Useful for chaining method calls.
|
||
|
**/
|
||
|
divide: function (x, y) {
|
||
|
|
||
|
this.x /= x;
|
||
|
this.y /= y;
|
||
|
return this;
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Clamps the x value of this Point to be between the given min and max.
|
||
|
* @method Phaser.Point#clampX
|
||
|
* @param {number} min - The minimum value to clamp this Point to.
|
||
|
* @param {number} max - The maximum value to clamp this Point to.
|
||
|
* @return {Phaser.Point} This Point object.
|
||
|
*/
|
||
|
clampX: function (min, max) {
|
||
|
|
||
|
this.x = Phaser.Math.clamp(this.x, min, max);
|
||
|
return this;
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Clamps the y value of this Point to be between the given min and max
|
||
|
* @method Phaser.Point#clampY
|
||
|
* @param {number} min - The minimum value to clamp this Point to.
|
||
|
* @param {number} max - The maximum value to clamp this Point to.
|
||
|
* @return {Phaser.Point} This Point object.
|
||
|
*/
|
||
|
clampY: function (min, max) {
|
||
|
|
||
|
this.y = Phaser.Math.clamp(this.y, min, max);
|
||
|
return this;
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Clamps this Point object values to be between the given min and max.
|
||
|
* @method Phaser.Point#clamp
|
||
|
* @param {number} min - The minimum value to clamp this Point to.
|
||
|
* @param {number} max - The maximum value to clamp this Point to.
|
||
|
* @return {Phaser.Point} This Point object.
|
||
|
*/
|
||
|
clamp: function (min, max) {
|
||
|
|
||
|
this.x = Phaser.Math.clamp(this.x, min, max);
|
||
|
this.y = Phaser.Math.clamp(this.y, min, max);
|
||
|
return this;
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Creates a copy of the given Point.
|
||
|
* @method Phaser.Point#clone
|
||
|
* @param {Phaser.Point} [output] Optional Point object. If given the values will be set into this object, otherwise a brand new Point object will be created and returned.
|
||
|
* @return {Phaser.Point} The new Point object.
|
||
|
*/
|
||
|
clone: function (output) {
|
||
|
|
||
|
if (typeof output === "undefined") { output = new Phaser.Point; }
|
||
|
|
||
|
return output.setTo(this.x, this.y);
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Copies the x and y properties from any given object to this Point.
|
||
|
* @method Phaser.Point#copyFrom
|
||
|
* @param {any} source - The object to copy from.
|
||
|
* @return {Point} This Point object.
|
||
|
**/
|
||
|
copyFrom: function (source) {
|
||
|
return this.setTo(source.x, source.y);
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Copies the x and y properties from this Point to any given object.
|
||
|
* @method Phaser.Point#copyTo
|
||
|
* @param {any} dest - The object to copy to.
|
||
|
* @return {Object} The dest object.
|
||
|
**/
|
||
|
copyTo: function(dest) {
|
||
|
|
||
|
dest[x] = this.x;
|
||
|
dest[y] = this.y;
|
||
|
|
||
|
return dest;
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Returns the distance of this Point object to the given object (can be a Circle, Point or anything with x/y properties)
|
||
|
* @method Phaser.Point#distance
|
||
|
* @param {object} dest - The target object. Must have visible x and y properties that represent the center of the object.
|
||
|
* @param {boolean} [round] - Round the distance to the nearest integer (default false).
|
||
|
* @return {number} The distance between this Point object and the destination Point object.
|
||
|
*/
|
||
|
distance: function (dest, round) {
|
||
|
|
||
|
return Phaser.Point.distance(this, dest, round);
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Determines whether the given objects x/y values are equal to this Point object.
|
||
|
* @method Phaser.Point#equals
|
||
|
* @param {Phaser.Point} a - The first object to compare.
|
||
|
* @return {boolean} A value of true if the Points are equal, otherwise false.
|
||
|
*/
|
||
|
equals: function (a) {
|
||
|
return (a.x == this.x && a.y == this.y);
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Rotates this Point around the x/y coordinates given to the desired angle.
|
||
|
* @method Phaser.Point#rotate
|
||
|
* @param {number} x - The x coordinate of the anchor point
|
||
|
* @param {number} y - The y coordinate of the anchor point
|
||
|
* @param {number} angle - The angle in radians (unless asDegrees is true) to rotate the Point to.
|
||
|
* @param {boolean} asDegrees - Is the given rotation in radians (false) or degrees (true)?
|
||
|
* @param {number} [distance] - An optional distance constraint between the Point and the anchor.
|
||
|
* @return {Phaser.Point} The modified point object.
|
||
|
*/
|
||
|
rotate: function (x, y, angle, asDegrees, distance) {
|
||
|
return Phaser.Point.rotate(this, x, y, angle, asDegrees, distance);
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Returns a string representation of this object.
|
||
|
* @method Phaser.Point#toString
|
||
|
* @return {string} A string representation of the instance.
|
||
|
**/
|
||
|
toString: function () {
|
||
|
return '[{Point (x=' + this.x + ' y=' + this.y + ')}]';
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Adds the coordinates of two points together to create a new point.
|
||
|
* @method Phaser.Point.add
|
||
|
* @param {Phaser.Point} a - The first Point object.
|
||
|
* @param {Phaser.Point} b - The second Point object.
|
||
|
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
|
||
|
* @return {Phaser.Point} The new Point object.
|
||
|
*/
|
||
|
Phaser.Point.add = function (a, b, out) {
|
||
|
|
||
|
if (typeof out === "undefined") { out = new Phaser.Point(); }
|
||
|
|
||
|
out.x = a.x + b.x;
|
||
|
out.y = a.y + b.y;
|
||
|
|
||
|
return out;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Subtracts the coordinates of two points to create a new point.
|
||
|
* @method Phaser.Point.subtract
|
||
|
* @param {Phaser.Point} a - The first Point object.
|
||
|
* @param {Phaser.Point} b - The second Point object.
|
||
|
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
|
||
|
* @return {Phaser.Point} The new Point object.
|
||
|
*/
|
||
|
Phaser.Point.subtract = function (a, b, out) {
|
||
|
|
||
|
if (typeof out === "undefined") { out = new Phaser.Point(); }
|
||
|
|
||
|
out.x = a.x - b.x;
|
||
|
out.y = a.y - b.y;
|
||
|
|
||
|
return out;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Multiplies the coordinates of two points to create a new point.
|
||
|
* @method Phaser.Point.multiply
|
||
|
* @param {Phaser.Point} a - The first Point object.
|
||
|
* @param {Phaser.Point} b - The second Point object.
|
||
|
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
|
||
|
* @return {Phaser.Point} The new Point object.
|
||
|
*/
|
||
|
Phaser.Point.multiply = function (a, b, out) {
|
||
|
|
||
|
if (typeof out === "undefined") { out = new Phaser.Point(); }
|
||
|
|
||
|
out.x = a.x * b.x;
|
||
|
out.y = a.y * b.y;
|
||
|
|
||
|
return out;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Divides the coordinates of two points to create a new point.
|
||
|
* @method Phaser.Point.divide
|
||
|
* @param {Phaser.Point} a - The first Point object.
|
||
|
* @param {Phaser.Point} b - The second Point object.
|
||
|
* @param {Phaser.Point} [out] - Optional Point to store the value in, if not supplied a new Point object will be created.
|
||
|
* @return {Phaser.Point} The new Point object.
|
||
|
*/
|
||
|
Phaser.Point.divide = function (a, b, out) {
|
||
|
|
||
|
if (typeof out === "undefined") { out = new Phaser.Point(); }
|
||
|
|
||
|
out.x = a.x / b.x;
|
||
|
out.y = a.y / b.y;
|
||
|
|
||
|
return out;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Determines whether the two given Point objects are equal. They are considered equal if they have the same x and y values.
|
||
|
* @method Phaser.Point.equals
|
||
|
* @param {Phaser.Point} a - The first Point object.
|
||
|
* @param {Phaser.Point} b - The second Point object.
|
||
|
* @return {boolean} A value of true if the Points are equal, otherwise false.
|
||
|
*/
|
||
|
Phaser.Point.equals = function (a, b) {
|
||
|
return (a.x == b.x && a.y == b.y);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns the distance of this Point object to the given object (can be a Circle, Point or anything with x/y properties).
|
||
|
* @method Phaser.Point.distance
|
||
|
* @param {object} a - The target object. Must have visible x and y properties that represent the center of the object.
|
||
|
* @param {object} b - The target object. Must have visible x and y properties that represent the center of the object.
|
||
|
* @param {boolean} [round] - Round the distance to the nearest integer (default false).
|
||
|
* @return {number} The distance between this Point object and the destination Point object.
|
||
|
*/
|
||
|
Phaser.Point.distance = function (a, b, round) {
|
||
|
|
||
|
if (typeof round === "undefined") { round = false }
|
||
|
|
||
|
if (round)
|
||
|
{
|
||
|
return Phaser.Math.distanceRound(a.x, a.y, b.x, b.y);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return Phaser.Math.distance(a.x, a.y, b.x, b.y);
|
||
|
}
|
||
|
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Rotates a Point around the x/y coordinates given to the desired angle.
|
||
|
* @method Phaser.Point.rotate
|
||
|
* @param {Phaser.Point} a - The Point object to rotate.
|
||
|
* @param {number} x - The x coordinate of the anchor point
|
||
|
* @param {number} y - The y coordinate of the anchor point
|
||
|
* @param {number} angle - The angle in radians (unless asDegrees is true) to rotate the Point to.
|
||
|
* @param {boolean} asDegrees - Is the given rotation in radians (false) or degrees (true)?
|
||
|
* @param {number} distance - An optional distance constraint between the Point and the anchor.
|
||
|
* @return {Phaser.Point} The modified point object.
|
||
|
*/
|
||
|
Phaser.Point.rotate = function (a, x, y, angle, asDegrees, distance) {
|
||
|
|
||
|
asDegrees = asDegrees || false;
|
||
|
distance = distance || null;
|
||
|
|
||
|
if (asDegrees)
|
||
|
{
|
||
|
angle = Phaser.Math.radToDeg(angle);
|
||
|
}
|
||
|
|
||
|
// Get distance from origin (cx/cy) to this point
|
||
|
if (distance === null)
|
||
|
{
|
||
|
distance = Math.sqrt(((x - a.x) * (x - a.x)) + ((y - a.y) * (y - a.y)));
|
||
|
}
|
||
|
|
||
|
return a.setTo(x + distance * Math.cos(angle), y + distance * Math.sin(angle));
|
||
|
|
||
|
};
|
||
|
</pre>
|
||
|
</article>
|
||
|
</section>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</div>
|
||
|
|
||
|
<div class="clearfix"></div>
|
||
|
<footer>
|
||
|
|
||
|
|
||
|
<span class="copyright">
|
||
|
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||
|
</span>
|
||
|
<br />
|
||
|
|
||
|
<span class="jsdoc-message">
|
||
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
|
||
|
on Wed Oct 02 2013 12:09:54 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||
|
</span>
|
||
|
</footer>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<br clear="both">
|
||
|
</div>
|
||
|
|
||
|
</div>
|
||
|
<script src="scripts/sunlight.js"></script>
|
||
|
<script src="scripts/sunlight.javascript.js"></script>
|
||
|
<script src="scripts/sunlight-plugin.doclinks.js"></script>
|
||
|
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
|
||
|
<script src="scripts/sunlight-plugin.menu.js"></script>
|
||
|
<script src="scripts/jquery.min.js"></script>
|
||
|
<script src="scripts/jquery.scrollTo.js"></script>
|
||
|
<script src="scripts/jquery.localScroll.js"></script>
|
||
|
<script src="scripts/bootstrap-dropdown.js"></script>
|
||
|
<script src="scripts/toc.js"></script>
|
||
|
|
||
|
|
||
|
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
|
||
|
|
||
|
<script>
|
||
|
$( function () {
|
||
|
$( "#toc" ).toc( {
|
||
|
selectors : "h1,h2,h3,h4",
|
||
|
showAndHide : false,
|
||
|
scrollTo : 60
|
||
|
} );
|
||
|
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
|
||
|
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
|
||
|
|
||
|
} );
|
||
|
</script>
|
||
|
|
||
|
|
||
|
|
||
|
</body>
|
||
|
</html>
|