phaser/examples/tilemaps/mapcollide.js

77 lines
1.5 KiB
JavaScript
Raw Normal View History

2013-10-22 02:58:20 +00:00
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('mario', 'assets/maps/mario1.png', 'assets/maps/mario1.json', null, Phaser.Tilemap.JSON);
game.load.image('player', 'assets/sprites/phaser-dude.png');
}
var map;
var p;
var cursors;
function create() {
game.stage.backgroundColor = '#787878';
map = game.add.tilemap(0, 0, 'mario');
// floor
map.setCollisionRange(80, 97, true, true, true, true);
// one-ways
map.setCollisionRange(15, 17, true, true, false, true);
p = game.add.sprite(32, 32, 'player');
p.body.gravity.y = 10;
p.body.bounce.y = 0.4;
p.body.collideWorldBounds = true;
game.world.setBounds(0, 0, map.width, 600);
game.camera.follow(p);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
map.collide(p);
p.body.velocity.x = 0;
if (cursors.up.isDown)
{
if (p.body.touching.down)
{
p.body.velocity.y = -400;
}
}
else if (cursors.down.isDown)
{
// game.camera.y += 4;
}
if (cursors.left.isDown)
{
p.body.velocity.x = -150;
}
else if (cursors.right.isDown)
{
p.body.velocity.x = 150;
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
// game.debug.renderSpriteCorners(p);
game.debug.renderSpriteCollision(p, 32, 320);
}