2017-11-09 04:00:56 +00:00
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// Phaser.Physics.Arcade.PhysicsGroup
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var ArcadeSprite = require('./ArcadeSprite');
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var Class = require('../../utils/Class');
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var CONST = require('./const');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var Group = require('../../gameobjects/group/Group');
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var PhysicsGroup = new Class({
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Extends: Group,
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initialize:
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function PhysicsGroup (world, scene, children, config)
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{
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if (config === undefined && !Array.isArray(children) && typeof children === 'object')
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{
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config = children;
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children = null;
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}
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else if (config === undefined)
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{
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config = {};
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}
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this.world = world;
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config.createCallback = this.createCallback;
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config.removeCallback = this.removeCallback;
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config.classType = ArcadeSprite;
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2017-11-09 16:31:57 +00:00
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this.physicsType = CONST.DYNAMIC_BODY;
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2017-11-09 04:00:56 +00:00
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this.defaults = {
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setCollideWorldBounds: GetFastValue(config, 'collideWorldBounds', false),
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setAccelerationX: GetFastValue(config, 'accelerationX', 0),
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setAccelerationY: GetFastValue(config, 'accelerationY', 0),
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setBounceX: GetFastValue(config, 'bounceX', 0),
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setBounceY: GetFastValue(config, 'bounceY', 0),
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setDragX: GetFastValue(config, 'dragX', 0),
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setDragY: GetFastValue(config, 'dragY', 0),
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setGravityX: GetFastValue(config, 'gravityX', 0),
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setGravityY: GetFastValue(config, 'gravityY', 0),
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setFrictionX: GetFastValue(config, 'frictionX', 0),
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setFrictionY: GetFastValue(config, 'frictionY', 0),
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setVelocityX: GetFastValue(config, 'velocityX', 0),
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setVelocityY: GetFastValue(config, 'velocityY', 0),
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setAngularVelocity: GetFastValue(config, 'angularVelocity', 0),
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setAngularAcceleration: GetFastValue(config, 'angularAcceleration', 0),
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setAngularDrag: GetFastValue(config, 'angularDrag', 0),
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setMass: GetFastValue(config, 'mass', 1),
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2017-11-09 16:31:57 +00:00
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setImmovable: GetFastValue(config, 'immovable', false)
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2017-11-09 04:00:56 +00:00
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};
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Group.call(this, scene, children, config);
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},
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createCallback: function (child)
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{
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if (!child.body)
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{
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2017-11-09 16:31:57 +00:00
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this.world.enableBody(child, CONST.DYNAMIC_BODY);
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2017-11-09 04:00:56 +00:00
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}
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var body = child.body;
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for (var key in this.defaults)
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{
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body[key](this.defaults[key]);
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}
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},
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removeCallback: function (child)
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{
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if (child.body)
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{
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this.world.disableBody(child);
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}
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},
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setVelocity: function (x, y, step)
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{
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if (step === undefined) { step = 0; }
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var items = this.getChildren();
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for (var i = 0; i < items.length; i++)
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{
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items[i].body.velocity.set(x + (i * step), y + (i * step));
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}
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return this;
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},
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setVelocityX: function (value, step)
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{
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if (step === undefined) { step = 0; }
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var items = this.getChildren();
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for (var i = 0; i < items.length; i++)
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{
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items[i].body.velocity.x = value + (i * step);
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}
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return this;
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},
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setVelocityY: function (value, step)
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{
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if (step === undefined) { step = 0; }
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var items = this.getChildren();
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for (var i = 0; i < items.length; i++)
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{
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items[i].body.velocity.y = value + (i * step);
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}
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return this;
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}
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});
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module.exports = PhysicsGroup;
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