2013-10-02 00:16:40 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
< title > Phaser Class: Game< / title >
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
2014-11-15 20:01:46 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/default.css" >
2013-10-02 00:16:40 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
2014-11-25 00:23:44 +00:00
2013-10-02 00:16:40 +00:00
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
2014-11-25 00:23:44 +00:00
< div style = "position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050" > < a href = "http://phaser.io" > < img src = "img/phaser.png" border = "0" / > < / a > < / div >
2013-10-02 00:16:40 +00:00
< div class = "navbar-inner" >
2014-11-25 00:23:44 +00:00
< a class = "brand" href = "index.html" > Phaser API< / a >
2013-10-02 00:16:40 +00:00
< ul class = "nav" >
2014-11-25 00:23:44 +00:00
2013-10-02 00:16:40 +00:00
< li class = "dropdown" >
2013-10-03 01:38:35 +00:00
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
2013-10-02 00:16:40 +00:00
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-0" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.html" > Phaser< / a >
2013-10-02 00:16:40 +00:00
< / li >
2015-10-15 11:06:38 +00:00
< li class = "class-depth-0" >
< a href = "Phaser.KeyCode.html" > KeyCode< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-0" >
< a href = "PIXI.html" > PIXI< / a >
< / li >
2013-10-02 00:16:40 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 00:16:40 +00:00
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
2013-10-02 00:16:40 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
2013-10-02 00:16:40 +00:00
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArraySet.html" > ArraySet< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArrayUtils.html" > ArrayUtils< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.AudioSprite.html" > AudioSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Button.html" > Button< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Cache.html" > Cache< / a >
2013-10-02 00:16:40 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Camera.html" > Camera< / a >
2013-10-02 00:16:40 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Canvas.html" > Canvas< / a >
2013-10-02 14:05:55 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Circle.html" > Circle< / a >
2013-10-02 00:16:40 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Color.html" > Color< / a >
2013-10-03 00:21:08 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Component.Angle.html" > Angle< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Animation.html" > Animation< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.AutoCull.html" > AutoCull< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Bounds.html" > Bounds< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.BringToTop.html" > BringToTop< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Core.html" > Core< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Crop.html" > Crop< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Delta.html" > Delta< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Destroy.html" > Destroy< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.FixedToCamera.html" > FixedToCamera< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Health.html" > Health< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InCamera.html" > InCamera< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InputEnabled.html" > InputEnabled< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InWorld.html" > InWorld< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.LifeSpan.html" > LifeSpan< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.LoadTexture.html" > LoadTexture< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Overlap.html" > Overlap< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.PhysicsBody.html" > PhysicsBody< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Reset.html" > Reset< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.ScaleMinMax.html" > ScaleMinMax< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Smoothed.html" > Smoothed< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Create.html" > Create< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Creature.html" > Creature< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Device.html" > Device< / a >
2013-10-02 11:11:22 +00:00
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.DeviceButton.html" > DeviceButton< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.DOM.html" > DOM< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Back.html" > Back< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Circular.html" > Circular< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Linear.html" > Linear< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Ellipse.html" > Ellipse< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Events.html" > Events< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.FlexGrid.html" > FlexGrid< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.FlexLayer.html" > FlexLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.FrameData.html" > FrameData< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 00:16:40 +00:00
< a href = "Phaser.Game.html" > Game< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.Gamepad.html" > Gamepad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 00:16:40 +00:00
< a href = "Phaser.Group.html" > Group< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-08 07:24:22 +00:00
< a href = "Phaser.Image.html" > Image< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ImageCollection.html" > ImageCollection< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 12:18:58 +00:00
< a href = "Phaser.Input.html" > Input< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Key.html" > Key< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.Line.html" > Line< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 11:11:22 +00:00
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
2013-10-02 14:05:55 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Math.html" > Math< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Matrix.html" > Matrix< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
2013-10-02 11:11:22 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 19:18:24 +00:00
< a href = "Phaser.Net.html" > Net< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Particle.html" > Particle< / a >
< / li >
< li class = "class-depth-1" >
2013-10-02 19:18:24 +00:00
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Particles.Arcade.html" > Arcade< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2013-10-02 19:18:24 +00:00
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-3" >
2015-08-24 14:43:45 +00:00
< a href = "Phaser.Physics.Arcade.TilemapCollision.html" > TilemapCollision< / a >
2015-03-23 23:46:30 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.AABB.html" > AABB< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Body.html" > Body< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Circle.html" > Circle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.html" > P2< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Body.html" > Body< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.BodyDebug.html" > BodyDebug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.DistanceConstraint.html" > DistanceConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.FixtureList.html" > FixtureList< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.GearConstraint.html" > GearConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.InversePointProxy.html" > InversePointProxy< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.LockConstraint.html" > LockConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Material.html" > Material< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PointProxy.html" > PointProxy< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.RotationalSpring.html" > RotationalSpring< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 11:11:22 +00:00
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 11:11:22 +00:00
< a href = "Phaser.Point.html" > Point< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
2015-10-15 11:06:38 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.PointerMode.html" > PointerMode< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-07 06:10:15 +00:00
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 11:11:22 +00:00
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.RetroFont.html" > RetroFont< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Rope.html" > Rope< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 11:11:22 +00:00
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 11:11:22 +00:00
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 11:11:22 +00:00
< a href = "Phaser.State.html" > State< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 11:11:22 +00:00
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Text.html" > Text< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Time.html" > Time< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.Video.html" > Video< / a >
2013-10-02 11:11:22 +00:00
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.World.html" > World< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
2015-08-24 14:43:45 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.CanvasPool.html" > CanvasPool< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PolyK.html" > PolyK< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Rope.html" > Rope< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Sprite.html" > Sprite< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Strip.html" > Strip< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.StripShader.html" > StripShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Texture.html" > Texture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
2014-11-15 20:01:46 +00:00
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
2014-11-25 00:23:44 +00:00
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#AUTO" > AUTO< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPDATA" > BITMAPDATA< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPTEXT" > BITMAPTEXT< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#blendModes" > blendModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BUTTON" > BUTTON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS" > CANVAS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS_FILTER" > CANVAS_FILTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CIRCLE" > CIRCLE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#CREATURE" > CREATURE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#DOWN" > DOWN< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#ELLIPSE" > ELLIPSE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#EMITTER" > EMITTER< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#GAMES" > GAMES< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GRAPHICS" > GRAPHICS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GROUP" > GROUP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#HEADLESS" > HEADLESS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#IMAGE" > IMAGE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT" > LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LINE" > LINE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#MATRIX" > MATRIX< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#NONE" > NONE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POLYGON" > POLYGON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RETROFONT" > RETROFONT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT" > RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROPE" > ROPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#SPRITE" > SPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TEXT" > TEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAP" > TILEMAP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#UP" > UP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VERSION" > VERSION< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#VIDEO" > VIDEO< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
2014-11-15 20:01:46 +00:00
< / li >
2013-10-02 00:16:40 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
< li class = "dropdown" >
2014-11-25 00:23:44 +00:00
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
2014-11-15 20:01:46 +00:00
< ul class = "dropdown-menu " >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Video.html" > Video< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Matrix.html" > Matrix< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io" > Phaser Web Site< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/examples" > Phaser Examples< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/learn" > Tutorials< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://confirmsubscription.com/h/r/369DE48E3E86AF1E" > Newsletter< / a > < / li >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/twitter" > Twitter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/irc" > IRC< / a > < / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-1" > < a href = "https://www.codeandweb.com/texturepacker/phaser" > Texture Packer< / a > < / li >
2014-11-25 00:23:44 +00:00
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
2013-10-02 00:16:40 +00:00
< div class = "span8" >
< div id = "main" >
2014-11-25 00:23:44 +00:00
<!-- <h1 class="page - title">Class: Game</h1> -->
2013-10-02 00:16:40 +00:00
< section >
< header >
< h2 >
2013-10-03 01:38:35 +00:00
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
2013-10-02 00:16:40 +00:00
Game
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="Game">< span class = "type-signature" > < / span > new Game< span class = "signature" > (< span class = "optional" > width< / span > , < span class = "optional" > height< / span > , < span class = "optional" > renderer< / span > , < span class = "optional" > parent< / span > , < span class = "optional" > state< / span > , < span class = "optional" > transparent< / span > , < span class = "optional" > antialias< / span > , < span class = "optional" > physicsConfig< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< div class = "description" >
2014-10-09 15:12:53 +00:00
< p > This is where the magic happens. The Game object is the heart of your game,
2014-11-25 00:23:44 +00:00
providing quick access to common functions and handling the boot process.< / p >
< p > " Hell, there are no rules here - we're trying to accomplish something."
2014-10-09 15:12:53 +00:00
Thomas A. Edison< / p >
2013-10-02 00:16:40 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
2013-11-01 18:16:52 +00:00
< th > Argument< / th >
2013-10-02 00:16:40 +00:00
2013-11-01 18:16:52 +00:00
< th > Default< / th >
2013-10-02 00:16:40 +00:00
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
2014-09-09 14:36:56 +00:00
|
< span class = "param-type" > string< / span >
2013-10-02 00:16:40 +00:00
< / td >
2013-11-01 18:16:52 +00:00
< td class = "attributes" >
< optional>< br >
< / td >
2013-10-02 00:16:40 +00:00
2013-11-01 18:16:52 +00:00
< td class = "default" >
800
< / td >
2013-10-02 00:16:40 +00:00
2014-09-09 14:36:56 +00:00
< td class = "description last" > < p > The width of your game in game pixels. If given as a string the value must be between 0 and 100 and will be used as the percentage width of the parent container, or the browser window if no parent is given.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
2014-09-09 14:36:56 +00:00
|
< span class = "param-type" > string< / span >
2013-10-02 00:16:40 +00:00
< / td >
2013-11-01 18:16:52 +00:00
< td class = "attributes" >
< optional>< br >
< / td >
2013-10-02 00:16:40 +00:00
2013-11-01 18:16:52 +00:00
< td class = "default" >
600
< / td >
2013-10-02 00:16:40 +00:00
2014-09-09 14:36:56 +00:00
< td class = "description last" > < p > The height of your game in game pixels. If given as a string the value must be between 0 and 100 and will be used as the percentage height of the parent container, or the browser window if no parent is given.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< tr >
< td class = "name" > < code > renderer< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2013-11-01 18:16:52 +00:00
< td class = "attributes" >
< optional>< br >
< / td >
2013-10-02 00:16:40 +00:00
2013-11-01 18:16:52 +00:00
< td class = "default" >
Phaser.AUTO
< / td >
2013-10-02 00:16:40 +00:00
2013-11-28 15:57:09 +00:00
< td class = "description last" > < p > Which renderer to use: Phaser.AUTO will auto-detect, Phaser.WEBGL, Phaser.CANVAS or Phaser.HEADLESS (no rendering at all).< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< tr >
< td class = "name" > < code > parent< / code > < / td >
< td class = "type" >
2014-02-05 06:29:17 +00:00
< span class = "param-type" > string< / span >
|
2013-10-02 00:16:40 +00:00
< span class = "param-type" > HTMLElement< / span >
< / td >
2013-11-01 18:16:52 +00:00
< td class = "attributes" >
< optional>< br >
< / td >
2013-10-02 00:16:40 +00:00
2013-11-01 18:16:52 +00:00
< td class = "default" >
''
< / td >
2013-10-02 00:16:40 +00:00
2014-02-05 06:29:17 +00:00
< td class = "description last" > < p > The DOM element into which this games canvas will be injected. Either a DOM ID (string) or the element itself.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< tr >
< td class = "name" > < code > state< / code > < / td >
< td class = "type" >
2014-02-05 06:29:17 +00:00
< span class = "param-type" > object< / span >
2013-10-02 00:16:40 +00:00
< / td >
2013-11-01 18:16:52 +00:00
< td class = "attributes" >
< optional>< br >
2013-10-02 00:16:40 +00:00
2013-11-01 18:16:52 +00:00
< / td >
< td class = "default" >
null
< / td >
2013-10-02 00:16:40 +00:00
2014-02-05 06:29:17 +00:00
< td class = "description last" > < p > The default state object. A object consisting of Phaser.State functions (preload, create, update, render) or null.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< tr >
< td class = "name" > < code > transparent< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
2013-11-01 18:16:52 +00:00
< td class = "attributes" >
< optional>< br >
2013-10-02 00:16:40 +00:00
2013-11-01 18:16:52 +00:00
< / td >
< td class = "default" >
false
< / td >
2013-10-02 00:16:40 +00:00
< td class = "description last" > < p > Use a transparent canvas background or not.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > antialias< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
2013-11-01 18:16:52 +00:00
< td class = "attributes" >
< optional>< br >
2013-10-02 00:16:40 +00:00
2013-11-01 18:16:52 +00:00
< / td >
< td class = "default" >
true
< / td >
2013-10-02 00:16:40 +00:00
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > Draw all image textures anti-aliased or not. The default is for smooth textures, but disable if your game features pixel art.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
2014-02-19 05:28:19 +00:00
< tr >
< td class = "name" > < code > physicsConfig< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
null
< / td >
< td class = "description last" > < p > A physics configuration object to pass to the Physics world on creation.< / p > < / td >
< / tr >
2013-10-02 00:16:40 +00:00
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-25" > line 25< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="add">< span class = "type-signature" > < / span > add< span class = "type-signature" > :< a href = "Phaser.GameObjectFactory.html" > Phaser.GameObjectFactory< / a > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Reference to the Phaser.GameObjectFactory.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-156" > line 156< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="antialias">< span class = "type-signature" > < / span > antialias< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to disable this globally.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-102" > line 102< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="cache">< span class = "type-signature" > < / span > cache< span class = "type-signature" > :< a href = "Phaser.Cache.html" > Phaser.Cache< / a > < / span > < / h4 >
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Reference to the assets cache.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-166" > line 166< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="camera">< span class = "type-signature" > < / span > camera< span class = "type-signature" > :< a href = "Phaser.Camera.html" > Phaser.Camera< / a > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > A handy reference to world.camera.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-241" > line 241< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="canvas">< span class = "type-signature" > < / span > canvas< span class = "type-signature" > :HTMLCanvasElement< / span > < / h4 >
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > A handy reference to renderer.view, the canvas that the game is being rendered in to.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-246" > line 246< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="clearBeforeRender">< span class = "type-signature" > < / span > clearBeforeRender< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Clear the Canvas each frame before rendering the display list.
You can set this to < code > false< / code > to gain some performance if your game always contains a background that completely fills the display.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
< dt class = "tag-source" > Source -
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-116" > line 116< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="config">< span class = "type-signature" > < / span > config< span class = "type-signature" > :object< / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The Phaser.Game configuration object.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-36" > line 36< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="context">< span class = "type-signature" > < / span > context< span class = "type-signature" > :CanvasRenderingContext2D< / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > A handy reference to renderer.context (only set for CANVAS games, not WebGL)< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-251" > line 251< / a >
2014-12-03 10:39:11 +00:00
< / dt >
2015-07-22 14:31:30 +00:00
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="create">< span class = "type-signature" > < / span > create< span class = "type-signature" > :< a href = "Phaser.Create.html" > Phaser.Create< / a > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The Asset Generator.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-266" > line 266< / a >
2015-07-22 14:31:30 +00:00
< / dt >
2014-12-03 10:39:11 +00:00
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="currentUpdateID">< span class = "type-signature" > < internal> < / span > currentUpdateID< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The ID of the current/last logic update applied this render frame, starting from 0.
The first update is < code > currentUpdateID === 0< / code > and the last update is < code > currentUpdateID === updatesThisFrame.< / code > < / p >
2014-12-03 10:39:11 +00:00
< / div >
< dl class = "details" >
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-336" > line 336< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="debug">< span class = "type-signature" > < / span > debug< span class = "type-signature" > :< a href = "Phaser.Utils.Debug.html" > Phaser.Utils.Debug< / a > < / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-07-22 14:31:30 +00:00
< p > A set of useful debug utilities.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-05 06:29:17 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-256" > line 256< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="device">< span class = "type-signature" > < / span > device< span class = "type-signature" > :< a href = "Phaser.Device.html" > Phaser.Device< / a > < / span > < / h4 >
< / dt >
< dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Contains device information and capabilities.< / p >
< / div >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-236" > line 236< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="forceSingleUpdate">< span class = "type-signature" > < / span > forceSingleUpdate< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you need this. You can toggle it on the fly.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-380" > line 380< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="fpsProblemNotifier">< span class = "type-signature" > < / span > fpsProblemNotifier< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2014-12-03 10:39:11 +00:00
< p > If the game is struggling to maintain the desired FPS, this signal will be dispatched.
The desired/chosen FPS should probably be closer to the < a href = "Phaser.Time.html#suggestedFps" > Phaser.Time#suggestedFps< / a > value.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-375" > line 375< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="height">< span class = "type-signature" > < readonly> < / span > height< span class = "type-signature" > :integer< / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The current Game Height in pixels.< / p >
< p > < em > Do not modify this property directly:< / em > use < a href = "Phaser.ScaleManager.html#setGameSize" > Phaser.ScaleManager#setGameSize< / a > - eg. < code > game.scale.setGameSize(width, height)< / code > - instead.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 600< / li > < / ul > < / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-69" > line 69< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
2014-12-03 10:39:11 +00:00
id="id">< span class = "type-signature" > < readonly> < / span > id< span class = "type-signature" > :number< / span > < / h4 >
2014-11-15 20:01:46 +00:00
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Phaser Game ID (for when Pixi supports multiple instances).< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-31" > line 31< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="input">< span class = "type-signature" > < / span > input< span class = "type-signature" > :< a href = "Phaser.Input.html" > Phaser.Input< / a > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Reference to the input manager< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-171" > line 171< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2014-12-03 10:39:11 +00:00
id="isBooted">< span class = "type-signature" > < readonly> < / span > isBooted< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Whether the game engine is booted, aka available.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-139" > line 139< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2014-12-03 10:39:11 +00:00
id="isRunning">< span class = "type-signature" > < readonly> < / span > isRunning< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-12-03 10:39:11 +00:00
< div class = "description" >
< p > Is game running or paused?< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-12-03 10:39:11 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-145" > line 145< / a >
2014-12-03 10:39:11 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
< dt >
< h4 class = "name "
id="load">< span class = "type-signature" > < / span > load< span class = "type-signature" > :< a href = "Phaser.Loader.html" > Phaser.Loader< / a > < / span > < / h4 >
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
< div class = "description" >
< p > Reference to the assets loader.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-176" > line 176< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2014-12-03 10:39:11 +00:00
id="lockRender">< span class = "type-signature" > < / span > lockRender< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
2014-12-03 10:39:11 +00:00
< p > If < code > false< / code > Phaser will automatically render the display list every update. If < code > true< / code > the render loop will be skipped.
You can toggle this value at run-time to gain exact control over when Phaser renders. This can be useful in certain types of game or application.
Please note that if you don't render the display list then none of the game object transforms will be updated, so use this value carefully.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-275" > line 275< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="make">< span class = "type-signature" > < / span > make< span class = "type-signature" > :< a href = "Phaser.GameObjectCreator.html" > Phaser.GameObjectCreator< / a > < / span > < / h4 >
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Reference to the GameObject Creator.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-161" > line 161< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="math">< span class = "type-signature" > < / span > math< span class = "type-signature" > :< a href = "Phaser.Math.html" > Phaser.Math< / a > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Reference to the math helper.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-181" > line 181< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="net">< span class = "type-signature" > < / span > net< span class = "type-signature" > :< a href = "Phaser.Net.html" > Phaser.Net< / a > < / span > < / h4 >
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Reference to the network class.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-186" > line 186< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="onBlur">< span class = "type-signature" > < / span > onBlur< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > This event is fired when the game no longer has focus (typically on page hide).< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-311" > line 311< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="onFocus">< span class = "type-signature" > < / span > onFocus< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > This event is fired when the game has focus (typically on page show).< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-316" > line 316< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="onPause">< span class = "type-signature" > < / span > onPause< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > This event is fired when the game pauses.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-301" > line 301< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="onResume">< span class = "type-signature" > < / span > onResume< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > This event is fired when the game resumes from a paused state.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-306" > line 306< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="parent">< span class = "type-signature" > < / span > parent< span class = "type-signature" > :string|HTMLElement< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The Games DOM parent.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< h5 > Type:< / h5 >
< ul >
< li >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< span class = "param-type" > string< / span >
|
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< span class = "param-type" > HTMLElement< / span >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / li >
< / ul >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-47" > line 47< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="particles">< span class = "type-signature" > < / span > particles< span class = "type-signature" > :< a href = "Phaser.Particles.html" > Phaser.Particles< / a > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The Particle Manager.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-261" > line 261< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="paused">< span class = "type-signature" > < / span > paused< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The paused state of the Game. A paused game doesn't update any of its subsystems.
When a game is paused the onPause event is dispatched. When it is resumed the onResume event is dispatched. Gets and sets the paused state of the Game.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-1122" > line 1122< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="pendingStep">< span class = "type-signature" > < readonly> < / span > pendingStep< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > An internal property used by enableStep, but also useful to query from your own game objects.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-289" > line 289< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="physics">< span class = "type-signature" > < / span > physics< span class = "type-signature" > :< a href = "Phaser.Physics.html" > Phaser.Physics< / a > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Reference to the physics manager.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-221" > line 221< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="physicsConfig">< span class = "type-signature" > < / span > physicsConfig< span class = "type-signature" > :object< / span > < / h4 >
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The Phaser.Physics.World configuration object.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-41" > line 41< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="plugins">< span class = "type-signature" > < / span > plugins< span class = "type-signature" > :< a href = "Phaser.PluginManager.html" > Phaser.PluginManager< / a > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Reference to the plugin manager.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-226" > line 226< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="preserveDrawingBuffer">< span class = "type-signature" > < / span > preserveDrawingBuffer< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-108" > line 108< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2014-12-03 10:39:11 +00:00
id="raf">< span class = "type-signature" > < internal> < / span > raf< span class = "type-signature" > :< a href = "Phaser.RequestAnimationFrame.html" > Phaser.RequestAnimationFrame< / a > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Automatically handles the core game loop via requestAnimationFrame or setTimeout< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-151" > line 151< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2014-12-03 10:39:11 +00:00
id="renderer">< span class = "type-signature" > < internal> < / span > renderer< span class = "type-signature" > :< a href = "PIXI.CanvasRenderer.html" > PIXI.CanvasRenderer< / a > |< a href = "PIXI.WebGLRenderer.html" > PIXI.WebGLRenderer< / a > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The Pixi Renderer.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< h5 > Type:< / h5 >
< ul >
< li >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< span class = "param-type" > < a href = "PIXI.CanvasRenderer.html" > PIXI.CanvasRenderer< / a > < / span >
|
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< span class = "param-type" > < a href = "PIXI.WebGLRenderer.html" > PIXI.WebGLRenderer< / a > < / span >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / li >
< / ul >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-12-03 10:39:11 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-122" > line 122< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2014-12-03 10:39:11 +00:00
id="renderType">< span class = "type-signature" > < readonly> < / span > renderType< span class = "type-signature" > :number< / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS or Phaser.WEBGL.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-128" > line 128< / a >
2015-03-23 23:46:30 +00:00
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="resolution">< span class = "type-signature" > < readonly> < / span > resolution< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The resolution of your game. This value is read only, but can be changed at start time it via a game configuration object.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 1< / li > < / ul > < / dd >
< dt class = "tag-source" > Source -
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-78" > line 78< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-04-10 22:13:43 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="rnd">< span class = "type-signature" > < / span > rnd< span class = "type-signature" > :< a href = "Phaser.RandomDataGenerator.html" > Phaser.RandomDataGenerator< / a > < / span > < / h4 >
< / dt >
< dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Instance of repeatable random data generator helper.< / p >
< / div >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-231" > line 231< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-19 05:28:19 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="scale">< span class = "type-signature" > < / span > scale< span class = "type-signature" > :< a href = "Phaser.ScaleManager.html" > Phaser.ScaleManager< / a > < / span > < / h4 >
2014-02-19 05:28:19 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The game scale manager.< / p >
< / div >
2014-02-19 05:28:19 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-191" > line 191< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="sound">< span class = "type-signature" > < / span > sound< span class = "type-signature" > :< a href = "Phaser.SoundManager.html" > Phaser.SoundManager< / a > < / span > < / h4 >
< / dt >
< dd >
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Reference to the sound manager.< / p >
< / div >
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-19 05:28:19 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-196" > line 196< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="stage">< span class = "type-signature" > < / span > stage< span class = "type-signature" > :< a href = "Phaser.Stage.html" > Phaser.Stage< / a > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > Reference to the stage.< / p >
2014-03-14 06:36:05 +00:00
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-201" > line 201< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="state">< span class = "type-signature" > < / span > state< span class = "type-signature" > :< a href = "Phaser.StateManager.html" > Phaser.StateManager< / a > < / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The StateManager.< / p >
< / div >
2014-02-05 06:29:17 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-133" > line 133< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="stepCount">< span class = "type-signature" > < readonly> < / span > stepCount< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > When stepping is enabled this contains the current step cycle.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-296" > line 296< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="stepping">< span class = "type-signature" > < readonly> < / span > stepping< span class = "type-signature" > :boolean< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Enable core loop stepping with Game.enableStep().< / p >
< / div >
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-282" > line 282< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="time">< span class = "type-signature" > < / span > time< span class = "type-signature" > :< a href = "Phaser.Time.html" > Phaser.Time< / a > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Reference to the core game clock.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-206" > line 206< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="transparent">< span class = "type-signature" > < / span > transparent< span class = "type-signature" > :boolean< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Use a transparent canvas background or not.< / p >
< / div >
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-96" > line 96< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="tweens">< span class = "type-signature" > < / span > tweens< span class = "type-signature" > :< a href = "Phaser.TweenManager.html" > Phaser.TweenManager< / a > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Reference to the tween manager.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-211" > line 211< / a >
2014-12-03 10:39:11 +00:00
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="updatesThisFrame">< span class = "type-signature" > < internal> < / span > updatesThisFrame< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > Number of logic updates expected to occur this render frame; will be 1 unless there are catch-ups required (and allowed).< / p >
2014-12-03 10:39:11 +00:00
< / div >
< dl class = "details" >
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-343" > line 343< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="width">< span class = "type-signature" > < readonly> < / span > width< span class = "type-signature" > :integer< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The current Game Width in pixels.< / p >
< p > < em > Do not modify this property directly:< / em > use < a href = "Phaser.ScaleManager.html#setGameSize" > Phaser.ScaleManager#setGameSize< / a > - eg. < code > game.scale.setGameSize(width, height)< / code > - instead.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-05 06:29:17 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 800< / li > < / ul > < / dd >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-58" > line 58< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="world">< span class = "type-signature" > < / span > world< span class = "type-signature" > :< a href = "Phaser.World.html" > Phaser.World< / a > < / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Reference to the world.< / p >
< / div >
2014-02-05 06:29:17 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-216" > line 216< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dl >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="boot">< span class = "type-signature" > < internal> < / span > boot< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Initialize engine sub modules and start the game.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-520" > line 520< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
< / dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="destroy">< span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > Nukes the entire game from orbit.< / p >
2014-03-14 06:36:05 +00:00
< / div >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-995" > line 995< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
2014-02-05 06:29:17 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< / dd >
2014-02-05 06:29:17 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="disableStep">< span class = "type-signature" > < / span > disableStep< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > Disables core game loop stepping.< / p >
2014-03-14 06:36:05 +00:00
< / div >
2014-02-05 06:29:17 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-970" > line 970< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< / dd >
2014-02-05 06:29:17 +00:00
2014-03-14 06:36:05 +00:00
2014-02-05 06:29:17 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="enableStep">< span class = "type-signature" > < / span > enableStep< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)
Calling step will advance the game loop by one frame. This is extremely useful for hard to track down errors!< / p >
2014-02-05 06:29:17 +00:00
< / div >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-956" > line 956< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="focusGain">< span class = "type-signature" > < internal> < / span > focusGain< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > Called by the Stage visibility handler.< / p >
2014-02-05 06:29:17 +00:00
< / div >
2014-11-15 20:01:46 +00:00
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-02-05 06:29:17 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-1100" > line 1100< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< / dd >
2013-10-02 00:16:40 +00:00
2014-02-05 06:29:17 +00:00
2013-10-02 00:16:40 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="focusLoss">< span class = "type-signature" > < internal> < / span > focusLoss< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< div class = "description" >
2014-03-14 06:36:05 +00:00
< p > Called by the Stage visibility handler.< / p >
2013-10-02 00:16:40 +00:00
< / div >
2014-03-14 06:36:05 +00:00
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-1082" > line 1082< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="gamePaused">< span class = "type-signature" > < internal> < / span > gamePaused< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< div class = "description" >
2014-03-14 06:36:05 +00:00
< p > Called by the Stage visibility handler.< / p >
2013-10-02 00:16:40 +00:00
< / div >
2014-03-14 06:36:05 +00:00
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-1029" > line 1029< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="gameResumed">< span class = "type-signature" > < internal> < / span > gameResumed< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< div class = "description" >
2014-03-14 06:36:05 +00:00
< p > Called by the Stage visibility handler.< / p >
2013-10-02 00:16:40 +00:00
< / div >
2014-03-14 06:36:05 +00:00
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-1055" > line 1055< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="parseConfig">< span class = "type-signature" > < internal> < / span > parseConfig< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > Parses a Game configuration object.< / p >
2014-02-05 06:29:17 +00:00
< / div >
2014-11-15 20:01:46 +00:00
< dl class = "details" >
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< / ul > < / dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-440" > line 440< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="setUpRenderer">< span class = "type-signature" > < internal> < / span > setUpRenderer< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Checks if the device is capable of using the requested renderer and sets it up or an alternative if not.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-02-05 06:29:17 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-676" > line 676< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="showDebugHeader">< span class = "type-signature" > < internal> < / span > showDebugHeader< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > Displays a Phaser version debug header in the console.< / p >
2014-02-05 06:29:17 +00:00
< / div >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-609" > line 609< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="step">< span class = "type-signature" > < / span > step< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame.
This is extremely useful to hard to track down errors! Use the internal stepCount property to monitor progress.< / p >
2013-10-02 00:16:40 +00:00
< / div >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-982" > line 982< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-11-01 18:16:52 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-11-01 18:16:52 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="update">< span class = "type-signature" > < internal> < / span > update< span class = "signature" > (time)< / span > < span class = "type-signature" > < / span > < / h4 >
2013-11-01 18:16:52 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-11-01 18:16:52 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > The core game loop.< / p >
2013-11-01 18:16:52 +00:00
< / div >
2014-11-15 20:01:46 +00:00
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > time< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The current time as provided by RequestAnimationFrame.< / p > < / td >
< / tr >
< / tbody >
< / table >
2013-11-01 18:16:52 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2013-11-01 18:16:52 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-770" > line 770< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="updateLogic">< span class = "type-signature" > < internal> < / span > updateLogic< span class = "signature" > (timeStep)< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > Updates all logic subsystems in Phaser. Called automatically by Game.update.< / p >
2014-02-05 06:29:17 +00:00
< / div >
2014-11-15 20:01:46 +00:00
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > timeStep< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The current timeStep value as determined by Game.update.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-02-05 06:29:17 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-876" > line 876< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="updateRender">< span class = "type-signature" > < internal> < / span > updateRender< span class = "signature" > (elapsedTime)< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< div class = "description" >
2014-12-03 10:39:11 +00:00
< p > Runs the Render cycle.
It starts by calling State.preRender. In here you can do any last minute adjustments of display objects as required.
It then calls the renderer, which renders the entire display list, starting from the Stage object and working down.
It then calls plugin.render on any loaded plugins, in the order in which they were enabled.
After this State.render is called. Any rendering that happens here will take place on-top of the display list.
Finally plugin.postRender is called on any loaded plugins, in the order in which they were enabled.
This method is called automatically by Game.update, you don't need to call it directly.
Should you wish to have fine-grained control over when Phaser renders then use the < code > Game.lockRender< / code > boolean.
Phaser will only render when this boolean is < code > false< / code > .< / p >
2013-10-02 00:16:40 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-11-15 20:01:46 +00:00
< td class = "name" > < code > elapsedTime< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2014-11-15 20:01:46 +00:00
< td class = "description last" > < p > The time elapsed since the last update.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2013-10-02 00:16:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-10-15 11:06:38 +00:00
< a href = "src_core_Game.js.html" > core/Game.js< / a > , < a href = "src_core_Game.js.html#sunlight-1-line-922" > line 922< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-02 00:16:40 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-02 00:16:40 +00:00
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
2015-03-23 23:46:30 +00:00
Phaser Copyright © 2012-2015 Photon Storm Ltd.
2013-10-02 00:16:40 +00:00
< / span >
< br / >
< span class = "jsdoc-message" >
2015-08-24 14:43:45 +00:00
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.2< / a >
2015-10-15 11:06:38 +00:00
on Thu Oct 15 2015 12:05:00 GMT+0100 (GMT Daylight Time) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-10-02 00:16:40 +00:00
< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
2014-04-10 22:13:43 +00:00
anchorName : function(i, heading, prefix) {
2014-03-14 06:36:05 +00:00
return $(heading).attr("id") || ( prefix + i );
},
2013-10-02 00:16:40 +00:00
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
2013-10-01 15:39:39 +00:00
< / html >