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<title>Phaser Namespace: Phaser</title>
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<a href="Phaser.Animation.html">Animation</a>
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<a href="Phaser.AnimationManager.html">AnimationManager</a>
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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<a href="Phaser.Circle.html">Circle</a>
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<a href="Phaser.Easing.Back.html">Back</a>
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<a href="Phaser.Easing.Circular.html">Circular</a>
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<a href="Phaser.Easing.Cubic.html">Cubic</a>
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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<a href="Phaser.Easing.Linear.html">Linear</a>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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<a href="Phaser.Filter.html">Filter</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<li>
<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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<li>
<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<li>
<a href="Phaser.Key.html">Key</a>
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<li>
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
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<li>
<a href="Phaser.Line.html">Line</a>
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<li>
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
<li>
<a href="Phaser.Loader.html">Loader</a>
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<li>
<a href="Phaser.LoaderParser.html">LoaderParser</a>
</li>
<li>
<a href="Phaser.Math.html">Math</a>
</li>
<li>
<a href="Phaser.Mouse.html">Mouse</a>
</li>
<li>
<a href="Phaser.MSPointer.html">MSPointer</a>
</li>
<li>
<a href="Phaser.Net.html">Net</a>
</li>
<li>
<a href="Phaser.Particles.html">Particles</a>
</li>
<li>
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
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<li>
<a href="Phaser.Physics.html">Physics</a>
</li>
<li>
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.Ninja.html">Ninja</a>
</li>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
</li>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Physics.P2.html">P2</a>
</li>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
<li>
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
</li>
<li>
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
</li>
<li>
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
<li>
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
<li>
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
<li>
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
</li>
<li>
<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
<li>
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
<li>
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
</li>
<li>
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
</li>
<li>
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
<li>
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
<li>
<a href="Phaser.Point.html">Point</a>
</li>
<li>
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li>
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li>
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li>
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
<li>
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
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<li>
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
<li>
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
<li>
<a href="Phaser.RetroFont.html">RetroFont</a>
</li>
<li>
<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
<li>
<a href="Phaser.Signal.html">Signal</a>
</li>
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<li>
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
<li>
<a href="Phaser.Sound.html">Sound</a>
</li>
<li>
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
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<li>
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li>
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
<li>
<a href="Phaser.Stage.html">Stage</a>
</li>
<li>
<a href="Phaser.State.html">State</a>
</li>
<li>
<a href="Phaser.StateManager.html">StateManager</a>
</li>
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<li>
<a href="Phaser.Text.html">Text</a>
</li>
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<li>
<a href="Phaser.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li>
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li>
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li>
<a href="Phaser.Tileset.html">Tileset</a>
</li>
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<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li>
<a href="Phaser.Time.html">Time</a>
</li>
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<li>
<a href="Phaser.Timer.html">Timer</a>
</li>
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<li>
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
<li>
<a href="Phaser.Tween.html">Tween</a>
</li>
<li>
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
<li>
<a href="Phaser.Utils.html">Utils</a>
</li>
<li>
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
<li>
<a href="Phaser.World.html">World</a>
</li>
<li>
<a href="SignalBinding.html">SignalBinding</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Namespace: Phaser</h1>
<section>
<header>
<h2>
Phaser
</h2>
</header>
<article>
<div class="container-overview">
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Phaser.js.html">D:/wamp/www/phaser/src/Phaser.js</a>, <a href="Phaser.js.html#sunlight-1-line-4">line 4</a>
</li></ul></dd>
</dl>
</div>
<h3 class="subsection-title">Classes</h3>
<dl>
<dt><a href="Phaser.Animation.html">Animation</a></dt>
<dd></dd>
<dt><a href="Phaser.AnimationManager.html">AnimationManager</a></dt>
<dd></dd>
<dt><a href="Phaser.AnimationParser.html">AnimationParser</a></dt>
<dd></dd>
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<dt><a href="Phaser.BitmapData.html">BitmapData</a></dt>
<dd></dd>
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<dt><a href="Phaser.BitmapText.html">BitmapText</a></dt>
<dd></dd>
<dt><a href="Phaser.Button.html">Button</a></dt>
<dd></dd>
<dt><a href="Phaser.Cache.html">Cache</a></dt>
<dd></dd>
<dt><a href="Phaser.Camera.html">Camera</a></dt>
<dd></dd>
<dt><a href="Phaser.Canvas.html">Canvas</a></dt>
<dd></dd>
<dt><a href="Phaser.Circle.html">Circle</a></dt>
<dd></dd>
<dt><a href="Phaser.Color.html">Color</a></dt>
<dd></dd>
<dt><a href="Phaser.Device.html">Device</a></dt>
<dd></dd>
<dt><a href="Phaser.Easing.html">Easing</a></dt>
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<dd></dd>
<dt><a href="Phaser.Ellipse.html">Ellipse</a></dt>
<dd></dd>
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<dt><a href="Phaser.Events.html">Events</a></dt>
<dd></dd>
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<dt><a href="Phaser.Filter.html">Filter</a></dt>
<dd></dd>
<dt><a href="Phaser.Frame.html">Frame</a></dt>
<dd></dd>
<dt><a href="Phaser.FrameData.html">FrameData</a></dt>
<dd></dd>
<dt><a href="Phaser.Game.html">Game</a></dt>
<dd></dd>
<dt><a href="Phaser.GameObjectCreator.html">GameObjectCreator</a></dt>
<dd></dd>
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<dt><a href="Phaser.GameObjectFactory.html">GameObjectFactory</a></dt>
<dd></dd>
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<dt><a href="Phaser.Gamepad.html">Gamepad</a></dt>
<dd></dd>
<dt><a href="Phaser.GamepadButton.html">GamepadButton</a></dt>
<dd></dd>
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<dt><a href="Phaser.Graphics.html">Graphics</a></dt>
<dd></dd>
<dt><a href="Phaser.Group.html">Group</a></dt>
<dd></dd>
<dt><a href="Phaser.Image.html">Image</a></dt>
<dd></dd>
<dt><a href="Phaser.Input.html">Input</a></dt>
<dd></dd>
<dt><a href="Phaser.InputHandler.html">InputHandler</a></dt>
<dd></dd>
<dt><a href="Phaser.Key.html">Key</a></dt>
<dd></dd>
<dt><a href="Phaser.Keyboard.html">Keyboard</a></dt>
<dd></dd>
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<dt><a href="Phaser.Line.html">Line</a></dt>
<dd></dd>
<dt><a href="Phaser.LinkedList.html">LinkedList</a></dt>
<dd></dd>
<dt><a href="Phaser.Loader.html">Loader</a></dt>
<dd></dd>
<dt><a href="Phaser.LoaderParser.html">LoaderParser</a></dt>
<dd></dd>
<dt><a href="Phaser.Math.html">Math</a></dt>
<dd></dd>
<dt><a href="Phaser.Mouse.html">Mouse</a></dt>
<dd></dd>
<dt><a href="Phaser.MSPointer.html">MSPointer</a></dt>
<dd></dd>
<dt><a href="Phaser.Net.html">Net</a></dt>
<dd></dd>
<dt><a href="Phaser.Particles.html">Particles</a></dt>
<dd></dd>
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<dt><a href="Phaser.Physics.html">Physics</a></dt>
<dd></dd>
<dt><a href="Phaser.Plugin.html">Plugin</a></dt>
<dd></dd>
<dt><a href="Phaser.PluginManager.html">PluginManager</a></dt>
<dd></dd>
<dt><a href="Phaser.Point.html">Point</a></dt>
<dd></dd>
<dt><a href="Phaser.Pointer.html">Pointer</a></dt>
<dd></dd>
<dt><a href="Phaser.Polygon.html">Polygon</a></dt>
<dd></dd>
<dt><a href="Phaser.QuadTree.html">QuadTree</a></dt>
<dd></dd>
<dt><a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a></dt>
<dd></dd>
<dt><a href="Phaser.Rectangle.html">Rectangle</a></dt>
<dd></dd>
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<dt><a href="Phaser.RenderTexture.html">RenderTexture</a></dt>
<dd></dd>
<dt><a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a></dt>
<dd></dd>
<dt><a href="Phaser.RetroFont.html">RetroFont</a></dt>
<dd></dd>
<dt><a href="Phaser.ScaleManager.html">ScaleManager</a></dt>
<dd></dd>
<dt><a href="Phaser.Signal.html">Signal</a></dt>
<dd></dd>
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<dt><a href="Phaser.SinglePad.html">SinglePad</a></dt>
<dd></dd>
<dt><a href="Phaser.Sound.html">Sound</a></dt>
<dd></dd>
<dt><a href="Phaser.SoundManager.html">SoundManager</a></dt>
<dd></dd>
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<dt><a href="Phaser.Sprite.html">Sprite</a></dt>
<dd></dd>
<dt><a href="Phaser.SpriteBatch.html">SpriteBatch</a></dt>
<dd></dd>
<dt><a href="Phaser.Stage.html">Stage</a></dt>
<dd></dd>
<dt><a href="Phaser.State.html">State</a></dt>
<dd></dd>
<dt><a href="Phaser.StateManager.html">StateManager</a></dt>
<dd></dd>
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<dt><a href="Phaser.Text.html">Text</a></dt>
<dd></dd>
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<dt><a href="Phaser.Tile.html">Tile</a></dt>
<dd></dd>
<dt><a href="Phaser.Tilemap.html">Tilemap</a></dt>
<dd></dd>
<dt><a href="Phaser.TilemapLayer.html">TilemapLayer</a></dt>
<dd></dd>
<dt><a href="Phaser.TilemapParser.html">TilemapParser</a></dt>
<dd></dd>
<dt><a href="Phaser.Tileset.html">Tileset</a></dt>
<dd></dd>
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<dt><a href="Phaser.TileSprite.html">TileSprite</a></dt>
<dd></dd>
<dt><a href="Phaser.Time.html">Time</a></dt>
<dd></dd>
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<dt><a href="Phaser.Timer.html">Timer</a></dt>
<dd></dd>
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<dt><a href="Phaser.TimerEvent.html">TimerEvent</a></dt>
<dd></dd>
<dt><a href="Phaser.Touch.html">Touch</a></dt>
<dd></dd>
<dt><a href="Phaser.Tween.html">Tween</a></dt>
<dd></dd>
<dt><a href="Phaser.TweenManager.html">TweenManager</a></dt>
<dd></dd>
<dt><a href="Phaser.Utils.html">Utils</a></dt>
<dd></dd>
<dt><a href="Phaser.World.html">World</a></dt>
<dd></dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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