mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 12:33:38 +00:00
40 lines
2 KiB
JavaScript
40 lines
2 KiB
JavaScript
|
/**
|
||
|
* @author Richard Davey <rich@photonstorm.com>
|
||
|
* @copyright 2022 Photon Storm Ltd.
|
||
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||
|
*/
|
||
|
|
||
|
var NineSlice = require('./NineSlice');
|
||
|
var GameObjectFactory = require('../GameObjectFactory');
|
||
|
|
||
|
/**
|
||
|
* Creates a new Mesh Game Object and adds it to the Scene.
|
||
|
*
|
||
|
* Note: This method will only be available if the Mesh Game Object and WebGL support have been built into Phaser.
|
||
|
*
|
||
|
* @method Phaser.GameObjects.GameObjectFactory#nineslice
|
||
|
* @webglOnly
|
||
|
* @since 3.60.0
|
||
|
*
|
||
|
* @param {number} [x] - The horizontal position of this Game Object in the world.
|
||
|
* @param {number} [y] - The vertical position of this Game Object in the world.
|
||
|
* @param {string|Phaser.Textures.Texture} [texture] - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
|
||
|
* @param {string|number} [frame] - An optional frame from the Texture this Game Object is rendering with.
|
||
|
* @param {number[]} [vertices] - The vertices array. Either `xy` pairs, or `xyz` if the `containsZ` parameter is `true`.
|
||
|
* @param {number[]} [uvs] - The UVs pairs array.
|
||
|
* @param {number[]} [indicies] - Optional vertex indicies array. If you don't have one, pass `null` or an empty array.
|
||
|
* @param {boolean} [containsZ=false] - Does the vertices data include a `z` component?
|
||
|
* @param {number[]} [normals] - Optional vertex normals array. If you don't have one, pass `null` or an empty array.
|
||
|
* @param {number|number[]} [colors=0xffffff] - An array of colors, one per vertex, or a single color value applied to all vertices.
|
||
|
* @param {number|number[]} [alphas=1] - An array of alpha values, one per vertex, or a single alpha value applied to all vertices.
|
||
|
*
|
||
|
* @return {Phaser.GameObjects.NineSlice} The Game Object that was created.
|
||
|
*/
|
||
|
if (typeof WEBGL_RENDERER)
|
||
|
{
|
||
|
GameObjectFactory.register('nineslice', function (x, y, texture, frame)
|
||
|
{
|
||
|
return this.displayList.add(new NineSlice(this.scene, x, y, texture, frame));
|
||
|
});
|
||
|
}
|