mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 22:03:09 +00:00
30 lines
829 B
JavaScript
30 lines
829 B
JavaScript
|
|
||
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
|
||
|
|
||
|
function preload() {
|
||
|
|
||
|
game.load.image('sky', 'assets/skies/sky4.png');
|
||
|
game.load.spritesheet('phaser', 'assets/tests/tween/phaser.png', 70, 90);
|
||
|
|
||
|
}
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
game.add.sprite(0, 0, 'sky');
|
||
|
|
||
|
var item;
|
||
|
|
||
|
for (var i = 0; i < 6; i++)
|
||
|
{
|
||
|
item = game.add.sprite(190 + 69 * i, -100, 'phaser', i);
|
||
|
item.anchor.setTo(0.5,0.5);
|
||
|
|
||
|
// Add a simple bounce tween to each character's position.
|
||
|
game.add.tween(item).to({y: 240}, 2400, Phaser.Easing.Bounce.Out, true, 1000 + 400 * i, false);
|
||
|
|
||
|
// Add another rotation tween to the same character.
|
||
|
game.add.tween(item).to({angle: 360}, 2400, Phaser.Easing.Cubic.In, true, 1000 + 400 * i, false);
|
||
|
}
|
||
|
|
||
|
}
|