mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
36 lines
1.2 KiB
JavaScript
36 lines
1.2 KiB
JavaScript
|
|
||
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
|
||
|
|
||
|
function preload() {
|
||
|
|
||
|
game.load.image('atari1', 'assets/sprites/atari130xe.png');
|
||
|
game.load.image('atari2', 'assets/sprites/atari800xl.png');
|
||
|
game.load.image('atari4', 'assets/sprites/atari800.png');
|
||
|
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
|
||
|
game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
|
||
|
game.load.image('firstaid', 'assets/sprites/firstaid.png');
|
||
|
game.load.image('diamond', 'assets/sprites/diamond.png');
|
||
|
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
|
||
|
|
||
|
}
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
// This returns an array of all the image keys in the cache
|
||
|
var images = game.cache.getImageKeys();
|
||
|
|
||
|
// Now let's create some random sprites and enable them all for drag and 'bring to top'
|
||
|
for (var i = 0; i < 20; i++)
|
||
|
{
|
||
|
var img = game.rnd.pick(images);
|
||
|
var tempSprite = game.add.sprite(game.world.randomX, game.world.randomY, img);
|
||
|
tempSprite.inputEnabled = true;
|
||
|
tempSprite.input.enableDrag(false, true);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
game.debug.renderInputInfo(32, 32);
|
||
|
}
|