mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 22:03:09 +00:00
38 lines
1 KiB
JavaScript
38 lines
1 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
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function preload() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.load.image('sprite', 'assets/sprites/parsec.png');
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}
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var sprite;
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function create() {
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game.stage.backgroundColor = 'rgb(85,85,85)';
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sprite = game.add.sprite(200, 400, 'sprite');
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// Enable Input detection. Sprites have this disabled by default,
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// so you have to start it if you want to interact with them.
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sprite.input.start(0,true);
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// This allows you to drag the sprite. The parameter controls if you drag from the position you touched it (false)
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// or if it will snap to the center (true)
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sprite.input.enableDrag();
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// This will lock the sprite so it can only be dragged horizontally, not vertically
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sprite.input.allowVerticalDrag = false;
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}
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function render() {
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game.debug.renderInputInfo(32, 32);
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game.debug.renderSpriteInputInfo(sprite, 300, 32);
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}
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