2017-10-04 16:05:26 +00:00
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var Vector2 = require('../math/Vector2');
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2017-06-16 18:26:26 +00:00
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// Iterate through items changing the position of each element to
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// be that of the element that came before it in the array (or after it if direction = 1)
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// The first items position is set to x/y.
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2017-06-19 15:02:52 +00:00
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// The final x/y coords are returned
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2017-06-16 18:26:26 +00:00
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2017-10-04 16:05:26 +00:00
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/**
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* [description]
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*
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* @function Phaser.Actions.ShiftPosition
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* @since 3.0.0
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*
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* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {integer} [direction=0] - [description]
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* @param {Phaser.Math.Vector2|object} [output] - [description]
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* @return {array} The array of Game Objects that was passed to this Action.
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*/
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2017-06-19 15:02:52 +00:00
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var ShiftPosition = function (items, x, y, direction, output)
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2017-06-16 18:26:26 +00:00
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{
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if (direction === undefined) { direction = 0; }
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2017-10-04 16:05:26 +00:00
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if (output === undefined) { output = new Vector2(); }
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2017-06-19 15:02:52 +00:00
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var px;
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var py;
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2017-06-16 18:26:26 +00:00
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if (items.length > 1)
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{
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var i;
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var cx;
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var cy;
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var cur;
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if (direction === 0)
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{
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// Bottom to Top
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var len = items.length - 1;
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px = items[len].x;
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py = items[len].y;
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for (i = len - 1; i >= 0; i--)
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{
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// Current item
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cur = items[i];
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// Get current item x/y, to be passed to the next item in the list
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cx = cur.x;
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cy = cur.y;
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// Set current item to the previous items x/y
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cur.x = px;
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cur.y = py;
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// Set current as previous
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px = cx;
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py = cy;
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}
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// Update the head item to the new x/y coordinates
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items[len].x = x;
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items[len].y = y;
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}
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else
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{
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// Top to Bottom
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px = items[0].x;
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py = items[0].y;
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for (i = 1; i < items.length; i++)
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{
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// Current item
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cur = items[i];
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// Get current item x/y, to be passed to the next item in the list
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cx = cur.x;
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cy = cur.y;
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// Set current item to the previous items x/y
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cur.x = px;
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cur.y = py;
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// Set current as previous
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px = cx;
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py = cy;
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}
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// Update the head item to the new x/y coordinates
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items[0].x = x;
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items[0].y = y;
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}
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}
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else
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{
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2017-06-19 15:02:52 +00:00
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px = items[0].x;
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py = items[0].y;
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2017-06-16 18:26:26 +00:00
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items[0].x = x;
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items[0].y = y;
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}
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2017-06-19 15:02:52 +00:00
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// Return the final set of coordinates as they're effectively lost from the shift and may be needed
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output.x = px;
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output.y = py;
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return output;
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2017-06-16 18:26:26 +00:00
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};
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module.exports = ShiftPosition;
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