2013-08-31 12:54:59 +00:00
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/**
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2013-10-01 12:54:29 +00:00
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* @author Richard Davey <rich@photonstorm.com>
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2015-02-25 03:36:23 +00:00
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* @copyright 2015 Photon Storm Ltd.
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2013-10-01 12:54:29 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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2014-10-27 00:25:03 +00:00
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* The MSPointer class handles Microsoft touch interactions with the game and the resulting Pointer objects.
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*
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2013-08-31 12:54:59 +00:00
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* It will work only in Internet Explorer 10 and Windows Store or Windows Phone 8 apps using JavaScript.
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* http://msdn.microsoft.com/en-us/library/ie/hh673557(v=vs.85).aspx
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2014-09-16 16:35:08 +00:00
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*
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2015-07-12 10:56:25 +00:00
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* You should not normally access this class directly, but instead use a Phaser.Pointer object which
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* normalises all game input for you including accurate button handling.
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2015-07-07 15:58:41 +00:00
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*
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2014-09-16 16:35:08 +00:00
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* @class Phaser.MSPointer
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2013-10-01 12:54:29 +00:00
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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2013-08-31 12:54:59 +00:00
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*/
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2013-08-31 20:50:34 +00:00
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Phaser.MSPointer = function (game) {
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2013-08-31 12:54:59 +00:00
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2013-11-25 03:13:04 +00:00
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/**
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* @property {Phaser.Game} game - A reference to the currently running game.
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*/
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this.game = game;
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2014-03-23 07:59:28 +00:00
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2013-11-25 03:13:04 +00:00
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/**
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2014-11-30 11:10:52 +00:00
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* @property {object} callbackContext - The context under which callbacks are called (defaults to game).
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2013-11-25 03:13:04 +00:00
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*/
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this.callbackContext = this.game;
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2013-08-31 12:54:59 +00:00
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2015-02-05 05:12:00 +00:00
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/**
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* @property {function} pointerDownCallback - A callback that can be fired on a MSPointerDown event.
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*/
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this.pointerDownCallback = null;
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/**
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* @property {function} pointerMoveCallback - A callback that can be fired on a MSPointerMove event.
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*/
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this.pointerMoveCallback = null;
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/**
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* @property {function} pointerUpCallback - A callback that can be fired on a MSPointerUp event.
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*/
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this.pointerUpCallback = null;
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/**
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* @property {boolean} capture - If true the Pointer events will have event.preventDefault applied to them, if false they will propagate fully.
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*/
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2015-02-08 21:56:43 +00:00
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this.capture = true;
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2015-02-05 05:12:00 +00:00
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2015-02-05 06:12:20 +00:00
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/**
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2015-07-12 10:47:20 +00:00
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* This property was removed in Phaser 2.4 and should no longer be used.
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* Instead please see the Pointer button properties such as `Pointer.leftButton`, `Pointer.rightButton` and so on.
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2015-07-17 16:50:53 +00:00
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* Or Pointer.button holds the DOM event button value if you require that.
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2015-07-12 10:47:20 +00:00
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* @property {number} button
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2015-02-05 06:12:20 +00:00
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*/
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this.button = -1;
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2015-02-05 05:12:00 +00:00
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/**
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* The browser MSPointer DOM event. Will be null if no event has ever been received.
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* Access this property only inside a Pointer event handler and do not keep references to it.
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* @property {MSPointerEvent|null} event
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* @default
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*/
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this.event = null;
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2013-08-31 12:54:59 +00:00
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/**
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2014-10-27 00:25:03 +00:00
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* MSPointer input will only be processed if enabled.
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2014-10-29 04:46:33 +00:00
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* @property {boolean} enabled
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2014-10-27 00:25:03 +00:00
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* @default
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2013-08-31 12:54:59 +00:00
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*/
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2014-10-27 00:25:03 +00:00
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this.enabled = true;
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2013-08-31 12:54:59 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} _onMSPointerDown - Internal function to handle MSPointer events.
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2013-10-02 14:05:55 +00:00
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* @private
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*/
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this._onMSPointerDown = null;
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2014-03-23 07:59:28 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} _onMSPointerMove - Internal function to handle MSPointer events.
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2013-10-02 14:05:55 +00:00
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* @private
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*/
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this._onMSPointerMove = null;
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2014-03-23 07:59:28 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} _onMSPointerUp - Internal function to handle MSPointer events.
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2013-10-02 14:05:55 +00:00
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* @private
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*/
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this._onMSPointerUp = null;
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};
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Phaser.MSPointer.prototype = {
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2013-08-31 12:54:59 +00:00
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2013-11-25 03:13:04 +00:00
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/**
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2013-10-01 12:54:29 +00:00
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* Starts the event listeners running.
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2013-10-02 14:05:55 +00:00
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* @method Phaser.MSPointer#start
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2013-08-31 12:54:59 +00:00
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*/
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start: function () {
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2014-03-19 13:22:04 +00:00
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if (this._onMSPointerDown !== null)
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{
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// Avoid setting multiple listeners
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return;
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}
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2013-08-31 12:54:59 +00:00
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var _this = this;
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2014-08-28 02:31:47 +00:00
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if (this.game.device.mspointer)
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2013-08-31 12:54:59 +00:00
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{
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this._onMSPointerDown = function (event) {
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return _this.onPointerDown(event);
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};
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this._onMSPointerMove = function (event) {
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return _this.onPointerMove(event);
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};
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this._onMSPointerUp = function (event) {
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return _this.onPointerUp(event);
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};
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2014-08-28 02:31:47 +00:00
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this.game.canvas.addEventListener('MSPointerDown', this._onMSPointerDown, false);
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this.game.canvas.addEventListener('MSPointerMove', this._onMSPointerMove, false);
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this.game.canvas.addEventListener('MSPointerUp', this._onMSPointerUp, false);
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2013-08-31 20:50:34 +00:00
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2013-11-25 03:13:04 +00:00
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// IE11+ uses non-prefix events
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2014-08-28 02:31:47 +00:00
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this.game.canvas.addEventListener('pointerDown', this._onMSPointerDown, false);
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this.game.canvas.addEventListener('pointerMove', this._onMSPointerMove, false);
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this.game.canvas.addEventListener('pointerUp', this._onMSPointerUp, false);
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2013-08-31 20:50:34 +00:00
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2014-08-28 02:31:47 +00:00
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this.game.canvas.style['-ms-content-zooming'] = 'none';
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this.game.canvas.style['-ms-touch-action'] = 'none';
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2013-08-31 12:54:59 +00:00
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}
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},
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/**
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2013-11-25 03:13:04 +00:00
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* The function that handles the PointerDown event.
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2014-09-18 15:58:25 +00:00
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*
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2013-10-02 14:05:55 +00:00
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* @method Phaser.MSPointer#onPointerDown
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2014-09-18 15:58:25 +00:00
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* @param {PointerEvent} event - The native DOM event.
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2013-11-25 03:13:04 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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onPointerDown: function (event) {
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2015-02-05 05:12:00 +00:00
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this.event = event;
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if (this.capture)
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{
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event.preventDefault();
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}
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if (this.pointerDownCallback)
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{
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this.pointerDownCallback.call(this.callbackContext, event);
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}
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2014-10-27 00:25:03 +00:00
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if (!this.game.input.enabled || !this.enabled)
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2013-08-31 12:54:59 +00:00
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{
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return;
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}
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event.identifier = event.pointerId;
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this.game.input.startPointer(event);
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},
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/**
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2013-11-25 03:13:04 +00:00
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* The function that handles the PointerMove event.
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2013-10-02 14:05:55 +00:00
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* @method Phaser.MSPointer#onPointerMove
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2014-09-18 15:58:25 +00:00
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* @param {PointerEvent} event - The native DOM event.
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2013-11-25 03:13:04 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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onPointerMove: function (event) {
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2015-02-05 05:12:00 +00:00
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this.event = event;
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if (this.capture)
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{
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event.preventDefault();
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}
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if (this.pointerMoveCallback)
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{
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this.pointerMoveCallback.call(this.callbackContext, event);
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}
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2014-10-27 00:25:03 +00:00
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if (!this.game.input.enabled || !this.enabled)
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2013-08-31 12:54:59 +00:00
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{
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return;
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}
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event.identifier = event.pointerId;
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this.game.input.updatePointer(event);
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},
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/**
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2013-11-25 03:13:04 +00:00
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* The function that handles the PointerUp event.
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2013-10-02 14:05:55 +00:00
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* @method Phaser.MSPointer#onPointerUp
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2014-09-18 15:58:25 +00:00
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* @param {PointerEvent} event - The native DOM event.
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2013-11-25 03:13:04 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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onPointerUp: function (event) {
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2015-02-05 05:12:00 +00:00
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this.event = event;
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if (this.capture)
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{
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event.preventDefault();
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}
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if (this.pointerUpCallback)
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{
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this.pointerUpCallback.call(this.callbackContext, event);
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}
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2014-10-27 00:25:03 +00:00
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if (!this.game.input.enabled || !this.enabled)
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2013-08-31 12:54:59 +00:00
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{
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return;
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}
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event.identifier = event.pointerId;
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this.game.input.stopPointer(event);
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},
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2013-11-25 03:13:04 +00:00
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/**
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2013-10-01 12:54:29 +00:00
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* Stop the event listeners.
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2013-10-02 14:05:55 +00:00
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* @method Phaser.MSPointer#stop
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2013-08-31 12:54:59 +00:00
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*/
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stop: function () {
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2014-02-13 12:55:58 +00:00
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this.game.canvas.removeEventListener('MSPointerDown', this._onMSPointerDown);
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this.game.canvas.removeEventListener('MSPointerMove', this._onMSPointerMove);
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this.game.canvas.removeEventListener('MSPointerUp', this._onMSPointerUp);
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2013-08-31 12:54:59 +00:00
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2014-02-13 12:55:58 +00:00
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this.game.canvas.removeEventListener('pointerDown', this._onMSPointerDown);
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this.game.canvas.removeEventListener('pointerMove', this._onMSPointerMove);
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this.game.canvas.removeEventListener('pointerUp', this._onMSPointerUp);
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2013-11-25 03:13:04 +00:00
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2013-08-31 12:54:59 +00:00
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}
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2013-12-30 16:54:00 +00:00
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};
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Phaser.MSPointer.prototype.constructor = Phaser.MSPointer;
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