2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-07-04 00:59:31 +00:00
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var Class = require('../../utils/Class');
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2017-06-30 14:47:51 +00:00
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2018-02-01 01:20:11 +00:00
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/**
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2018-02-07 15:27:21 +00:00
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* @classdesc
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2018-02-01 01:20:11 +00:00
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* [description]
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*
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* @class TransformMatrix
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* @memberOf Phaser.GameObjects.Components
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* @constructor
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* @since 3.0.0
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*
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* @param {number} [a=1] - [description]
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* @param {number} [b=0] - [description]
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* @param {number} [c=0] - [description]
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* @param {number} [d=1] - [description]
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* @param {number} [tx=0] - [description]
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* @param {number} [ty=0] - [description]
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*/
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2017-06-30 14:47:51 +00:00
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var TransformMatrix = new Class({
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initialize:
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function TransformMatrix (a, b, c, d, tx, ty)
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{
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if (a === undefined) { a = 1; }
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if (b === undefined) { b = 0; }
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if (c === undefined) { c = 0; }
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if (d === undefined) { d = 1; }
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if (tx === undefined) { tx = 0; }
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if (ty === undefined) { ty = 0; }
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.TransformMatrix#matrix
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* @type {Float32Array}
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* @since 3.0.0
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*/
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2017-06-30 14:47:51 +00:00
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this.matrix = new Float32Array([ a, b, c, d, tx, ty, 0, 0, 1 ]);
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.TransformMatrix#decomposedMatrix
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* @type {object}
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* @since 3.0.0
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*/
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2017-06-30 14:47:51 +00:00
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this.decomposedMatrix = {
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translateX: 0,
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translateY: 0,
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scaleX: 1,
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scaleY: 1,
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rotation: 0
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};
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},
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#loadIdentity
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* @since 3.0.0
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*
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* @return {Phaser.GameObjects.Components.TransformMatrix} This TransformMatrix.
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*/
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2017-06-30 14:47:51 +00:00
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loadIdentity: function ()
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{
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var matrix = this.matrix;
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2018-03-20 14:56:31 +00:00
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2017-06-30 14:47:51 +00:00
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matrix[0] = 1;
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matrix[1] = 0;
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matrix[2] = 0;
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matrix[3] = 1;
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matrix[4] = 0;
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matrix[5] = 0;
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return this;
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},
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#translate
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* @since 3.0.0
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*
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* @param {number} x - [description]
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* @param {number} y - [description]
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*
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* @return {Phaser.GameObjects.Components.TransformMatrix} This TransformMatrix.
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*/
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2017-06-30 14:47:51 +00:00
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translate: function (x, y)
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{
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var matrix = this.matrix;
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matrix[4] = matrix[0] * x + matrix[2] * y + matrix[4];
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matrix[5] = matrix[1] * x + matrix[3] * y + matrix[5];
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return this;
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},
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#scale
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* @since 3.0.0
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*
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* @param {number} x - [description]
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* @param {number} y - [description]
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*
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* @return {Phaser.GameObjects.Components.TransformMatrix} This TransformMatrix.
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*/
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2017-06-30 14:47:51 +00:00
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scale: function (x, y)
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{
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var matrix = this.matrix;
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matrix[0] *= x;
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matrix[1] *= x;
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matrix[2] *= y;
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matrix[3] *= y;
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return this;
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},
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#rotate
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* @since 3.0.0
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*
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* @param {number} radian - [description]
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*
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* @return {Phaser.GameObjects.Components.TransformMatrix} This TransformMatrix.
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*/
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2017-06-30 14:47:51 +00:00
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rotate: function (radian)
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{
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var radianSin = Math.sin(radian);
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var radianCos = Math.cos(radian);
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2017-11-23 19:02:41 +00:00
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return this.transform(radianCos, radianSin, -radianSin, radianCos, 0, 0);
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2017-06-30 14:47:51 +00:00
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},
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#multiply
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Components.TransformMatrix} rhs - [description]
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*
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* @return {Phaser.GameObjects.Components.TransformMatrix} This TransformMatrix.
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*/
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2017-11-30 19:05:45 +00:00
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multiply: function (rhs)
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2017-06-30 14:47:51 +00:00
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{
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var matrix = this.matrix;
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2017-11-30 19:05:45 +00:00
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var otherMatrix = rhs.matrix;
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2017-06-30 14:47:51 +00:00
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var a0 = matrix[0];
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var b0 = matrix[1];
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var c0 = matrix[2];
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var d0 = matrix[3];
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var tx0 = matrix[4];
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var ty0 = matrix[5];
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var a1 = otherMatrix[0];
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var b1 = otherMatrix[1];
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var c1 = otherMatrix[2];
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var d1 = otherMatrix[3];
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var tx1 = otherMatrix[4];
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var ty1 = otherMatrix[5];
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matrix[0] = a1 * a0 + b1 * c0;
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matrix[1] = a1 * b0 + b1 * d0;
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matrix[2] = c1 * a0 + d1 * c0;
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matrix[3] = c1 * b0 + d1 * d0;
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matrix[4] = tx1 * a0 + ty1 * c0 + tx0;
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matrix[5] = tx1 * b0 + ty1 * d0 + ty0;
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return this;
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},
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#transform
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* @since 3.0.0
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*
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* @param {number} a - [description]
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* @param {number} b - [description]
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* @param {number} c - [description]
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* @param {number} d - [description]
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* @param {number} tx - [description]
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* @param {number} ty - [description]
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*
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* @return {Phaser.GameObjects.Components.TransformMatrix} This TransformMatrix.
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*/
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2017-06-30 14:47:51 +00:00
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transform: function (a, b, c, d, tx, ty)
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{
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var matrix = this.matrix;
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var a0 = matrix[0];
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var b0 = matrix[1];
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var c0 = matrix[2];
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var d0 = matrix[3];
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var tx0 = matrix[4];
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var ty0 = matrix[5];
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matrix[0] = a * a0 + b * c0;
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matrix[1] = a * b0 + b * d0;
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matrix[2] = c * a0 + d * c0;
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matrix[3] = c * b0 + d * d0;
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matrix[4] = tx * a0 + ty * c0 + tx0;
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matrix[5] = tx * b0 + ty * d0 + ty0;
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return this;
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},
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#transformPoint
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* @since 3.0.0
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*
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* @param {number} x - [description]
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* @param {number} y - [description]
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2018-03-20 14:56:31 +00:00
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* @param {(Phaser.Geom.Point|Phaser.Math.Vector2|object)} point - [description]
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2018-02-01 01:20:11 +00:00
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*
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2018-03-20 14:56:31 +00:00
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* @return {(Phaser.Geom.Point|Phaser.Math.Vector2|object)} [description]
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2018-02-01 01:20:11 +00:00
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*/
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2017-06-30 14:47:51 +00:00
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transformPoint: function (x, y, point)
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{
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if (point === undefined) { point = { x: 0, y: 0 }; }
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var matrix = this.matrix;
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var a = matrix[0];
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var b = matrix[1];
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var c = matrix[2];
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var d = matrix[3];
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var tx = matrix[4];
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var ty = matrix[5];
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point.x = x * a + y * c + tx;
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point.y = x * b + y * d + ty;
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return point;
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},
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#invert
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* @since 3.0.0
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*
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* @return {Phaser.GameObjects.Components.TransformMatrix} This TransformMatrix.
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*/
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2017-06-30 14:47:51 +00:00
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invert: function ()
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{
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var matrix = this.matrix;
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var a = matrix[0];
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var b = matrix[1];
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var c = matrix[2];
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var d = matrix[3];
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var tx = matrix[4];
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var ty = matrix[5];
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var n = a * d - b * c;
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matrix[0] = d / n;
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matrix[1] = -b / n;
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matrix[2] = -c / n;
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matrix[3] = a / n;
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matrix[4] = (c * ty - d * tx) / n;
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matrix[5] = -(a * ty - b * tx) / n;
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return this;
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},
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#setTransform
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* @since 3.0.0
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*
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* @param {number} a - [description]
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* @param {number} b - [description]
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* @param {number} c - [description]
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* @param {number} d - [description]
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* @param {number} tx - [description]
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* @param {number} ty - [description]
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*
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* @return {Phaser.GameObjects.Components.TransformMatrix} This TransformMatrix.
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*/
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2017-06-30 14:47:51 +00:00
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setTransform: function (a, b, c, d, tx, ty)
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{
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var matrix = this.matrix;
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matrix[0] = a;
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matrix[1] = b;
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matrix[2] = c;
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matrix[3] = d;
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matrix[4] = tx;
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matrix[5] = ty;
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return this;
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},
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2018-02-01 01:20:11 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#decomposeMatrix
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* @since 3.0.0
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*
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* @return {object} [description]
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*/
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2017-06-30 14:47:51 +00:00
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decomposeMatrix: function ()
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{
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var decomposedMatrix = this.decomposedMatrix;
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var matrix = this.matrix;
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var a = matrix[0];
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var b = matrix[1];
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var c = matrix[2];
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var d = matrix[3];
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var a2 = a * a;
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var b2 = b * b;
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var c2 = c * c;
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var d2 = d * d;
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var sx = Math.sqrt(a2 + c2);
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var sy = Math.sqrt(b2 + d2);
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decomposedMatrix.translateX = matrix[4];
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decomposedMatrix.translateY = matrix[5];
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decomposedMatrix.scaleX = sx;
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decomposedMatrix.scaleY = sy;
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decomposedMatrix.rotation = Math.acos(a / sx) * (Math.atan(-c / a) < 0 ? -1 : 1);
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return decomposedMatrix;
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},
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2018-02-01 01:20:11 +00:00
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/**
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* Identity + Translate + Rotate + Scale
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#applyITRS
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* @since 3.0.0
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*
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} rotation - [description]
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* @param {number} scaleX - [description]
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* @param {number} scaleY - [description]
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*
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* @return {Phaser.GameObjects.Components.TransformMatrix} This TransformMatrix.
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*/
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2017-07-12 11:58:09 +00:00
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applyITRS: function (x, y, rotation, scaleX, scaleY)
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{
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var matrix = this.matrix;
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var sr = Math.sin(rotation);
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var cr = Math.cos(rotation);
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// Translate
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matrix[4] = x;
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matrix[5] = y;
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// Rotate and Scale
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matrix[0] = cr * scaleX;
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matrix[1] = -sr * scaleX;
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matrix[2] = sr * scaleY;
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matrix[3] = cr * scaleY;
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2017-06-30 14:47:51 +00:00
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return this;
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}
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});
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2017-02-21 00:38:22 +00:00
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2017-02-22 16:44:14 +00:00
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module.exports = TransformMatrix;
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