2018-01-12 17:09:09 +00:00
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var Class = require('../utils/Class');
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2016-12-06 15:15:42 +00:00
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var CONST = require('./const');
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2017-10-04 22:48:16 +00:00
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var CustomSet = require('../structs/Set');
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2018-01-12 17:09:09 +00:00
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var EventEmitter = require('eventemitter3');
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2018-01-19 14:47:16 +00:00
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var FileTypesManager = require('./FileTypesManager');
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2018-01-19 16:56:41 +00:00
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var GetFastValue = require('../utils/object/GetFastValue');
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2018-01-19 14:54:50 +00:00
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var ParseXMLBitmapFont = require('../gameobjects/bitmaptext/ParseXMLBitmapFont');
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2018-01-19 14:47:16 +00:00
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var PluginManager = require('../plugins/PluginManager');
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2018-01-19 14:54:50 +00:00
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var XHRSettings = require('./XHRSettings');
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2016-11-30 17:16:45 +00:00
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2018-01-19 14:54:50 +00:00
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// Phaser.Loader.LoaderPlugin
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2016-12-05 15:29:53 +00:00
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2018-01-19 14:54:50 +00:00
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var LoaderPlugin = new Class({
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2016-11-30 17:16:45 +00:00
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2018-01-12 17:09:09 +00:00
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Extends: EventEmitter,
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2017-07-03 15:05:22 +00:00
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initialize:
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2016-11-30 17:16:45 +00:00
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2018-01-19 14:54:50 +00:00
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function LoaderPlugin (scene)
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2017-07-03 15:05:22 +00:00
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{
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2018-01-12 17:09:09 +00:00
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EventEmitter.call(this);
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2017-08-04 17:43:05 +00:00
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2018-01-12 17:09:09 +00:00
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this.scene = scene;
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2017-07-03 15:05:22 +00:00
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2018-01-19 14:47:16 +00:00
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this.systems = scene.sys;
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if (!scene.sys.settings.isBooted)
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{
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scene.sys.events.once('boot', this.boot, this);
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}
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this._multilist = {};
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// Inject the available filetypes into the Loader
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FileTypesManager.install(this);
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2018-01-19 16:56:41 +00:00
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var sceneConfig = this.systems.settings.loader;
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var gameConfig = this.systems.game.config;
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2016-11-30 17:16:45 +00:00
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2018-01-19 16:56:41 +00:00
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this.baseURL = GetFastValue(sceneConfig, 'baseURL', gameConfig.loaderBaseURL);
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this.path = GetFastValue(sceneConfig, 'path', gameConfig.loaderPath);
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this.enableParallel = GetFastValue(sceneConfig, 'enableParallel', gameConfig.loaderEnableParallel);
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this.maxParallelDownloads = GetFastValue(sceneConfig, 'maxParallelDownloads', gameConfig.loaderMaxParallelDownloads);
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2016-11-30 17:16:45 +00:00
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2017-07-03 15:05:22 +00:00
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// xhr specific global settings (can be overridden on a per-file basis)
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2018-01-19 16:56:41 +00:00
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this.xhr = XHRSettings(
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GetFastValue(sceneConfig, 'responseType', gameConfig.loaderResponseType),
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GetFastValue(sceneConfig, 'async', gameConfig.loaderAsync),
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GetFastValue(sceneConfig, 'user', gameConfig.loaderUser),
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GetFastValue(sceneConfig, 'password', gameConfig.loaderPassword),
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GetFastValue(sceneConfig, 'timeout', gameConfig.loaderTimeout)
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);
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2016-11-30 17:16:45 +00:00
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2018-01-19 16:56:41 +00:00
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this.crossOrigin = GetFastValue(sceneConfig, 'crossOrigin', gameConfig.loaderCrossOrigin);
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2016-11-30 17:16:45 +00:00
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2018-01-19 16:28:59 +00:00
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this.totalToLoad = 0;
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this.progress = 0;
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2017-10-04 22:48:16 +00:00
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this.list = new CustomSet();
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this.inflight = new CustomSet();
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this.failed = new CustomSet();
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this.queue = new CustomSet();
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this.storage = new CustomSet();
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2016-11-30 17:16:45 +00:00
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2017-07-14 13:30:20 +00:00
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this.state = CONST.LOADER_IDLE;
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2017-07-03 15:05:22 +00:00
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},
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2016-11-30 17:16:45 +00:00
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2018-01-19 14:47:16 +00:00
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boot: function ()
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{
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var eventEmitter = this.systems.events;
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eventEmitter.on('shutdown', this.shutdown, this);
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eventEmitter.on('destroy', this.destroy, this);
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},
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2018-01-19 16:28:59 +00:00
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setBaseURL: function (url)
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{
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this.baseURL = url;
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return this;
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},
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2017-08-04 15:15:00 +00:00
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setPath: function (path)
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{
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if (path.substr(-1) !== '/')
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{
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path = path.concat('/');
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}
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this.path = path;
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return this;
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},
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2016-11-30 17:16:45 +00:00
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addFile: function (file)
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{
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if (!this.isReady())
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{
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return -1;
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}
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2016-12-12 22:27:53 +00:00
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file.path = this.path;
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2016-11-30 17:16:45 +00:00
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2016-12-12 22:35:47 +00:00
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this.list.set(file);
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2016-11-30 17:16:45 +00:00
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return this;
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},
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// Is the Loader actively loading (or processing loaded files)
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isLoading: function ()
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{
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2017-07-14 13:30:20 +00:00
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return (this.state === CONST.LOADER_LOADING || this.state === CONST.LOADER_PROCESSING);
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2016-11-30 17:16:45 +00:00
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},
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// Is the Loader ready to start a new load?
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isReady: function ()
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{
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2017-07-14 13:30:20 +00:00
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return (this.state === CONST.LOADER_IDLE || this.state === CONST.LOADER_COMPLETE || this.state === CONST.LOADER_FAILED);
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2016-11-30 17:16:45 +00:00
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},
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start: function ()
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{
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2018-01-19 16:28:59 +00:00
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// console.log(this.scene.sys.settings.key, '- Loader start. Files to load:', this.list.size);
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2016-11-30 17:16:45 +00:00
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if (!this.isReady())
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{
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return;
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}
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2018-01-19 16:28:59 +00:00
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this.progress = 0;
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this.totalToLoad = this.list.size;
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2018-01-12 17:09:09 +00:00
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this.emit('start', this);
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2016-12-05 17:19:12 +00:00
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2016-11-30 17:16:45 +00:00
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if (this.list.size === 0)
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{
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this.finishedLoading();
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}
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else
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{
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2017-07-14 13:30:20 +00:00
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this.state = CONST.LOADER_LOADING;
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2016-11-30 17:16:45 +00:00
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this.failed.clear();
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this.inflight.clear();
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this.queue.clear();
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2016-12-08 16:21:16 +00:00
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this.queue.debug = true;
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2016-11-30 17:16:45 +00:00
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this.updateProgress();
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this.processLoadQueue();
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}
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},
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updateProgress: function ()
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{
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2018-01-19 16:28:59 +00:00
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this.progress = 1 - (this.list.size / this.totalToLoad);
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2016-11-30 17:16:45 +00:00
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2018-01-19 16:28:59 +00:00
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this.emit('progress', this.progress);
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2016-11-30 17:16:45 +00:00
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},
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processLoadQueue: function ()
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{
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2018-01-19 14:54:50 +00:00
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// console.log('======== LoaderPlugin processLoadQueue');
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2016-12-08 16:21:16 +00:00
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// console.log('List size', this.list.size);
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// console.log(this.inflight.size, 'items still in flight. Can load another', (this.maxParallelDownloads - this.inflight.size));
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2016-11-30 17:16:45 +00:00
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this.list.each(function (file)
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{
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2017-10-04 22:48:16 +00:00
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if (file.state === CONST.FILE_PENDING && this.inflight.size < this.maxParallelDownloads)
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2016-11-30 17:16:45 +00:00
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{
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2017-10-04 22:48:16 +00:00
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this.inflight.set(file);
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2016-11-30 17:16:45 +00:00
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2017-10-04 22:48:16 +00:00
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this.list.delete(file);
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2016-11-30 17:16:45 +00:00
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2017-10-04 22:48:16 +00:00
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this.loadFile(file);
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2016-11-30 17:16:45 +00:00
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}
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2017-10-04 22:48:16 +00:00
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if (this.inflight.size === this.maxParallelDownloads)
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2016-11-30 17:16:45 +00:00
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{
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// Tells the Set iterator to abort
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return false;
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}
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2017-10-04 22:48:16 +00:00
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}, this);
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2016-11-30 17:16:45 +00:00
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},
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// private
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loadFile: function (file)
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{
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2016-12-06 15:25:24 +00:00
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// console.log('LOADING', file.key);
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2016-11-30 17:16:45 +00:00
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// If the file doesn't have its own crossOrigin set,
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// we'll use the Loaders (which is undefined by default)
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if (!file.crossOrigin)
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{
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file.crossOrigin = this.crossOrigin;
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}
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2018-01-19 16:56:41 +00:00
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file.load(this.nextFile.bind(this), this.baseURL, this.xhr);
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2016-11-30 17:16:45 +00:00
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},
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nextFile: function (previousFile, success)
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{
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2016-12-06 15:25:24 +00:00
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// console.log('LOADED:', previousFile.src, success);
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2016-11-30 17:16:45 +00:00
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// Move the file that just loaded from the inflight list to the queue or failed Set
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if (success)
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{
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2018-01-19 16:28:59 +00:00
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this.emit('load', previousFile);
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2016-12-12 22:35:47 +00:00
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this.queue.set(previousFile);
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2016-11-30 17:16:45 +00:00
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}
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else
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{
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2018-01-19 16:28:59 +00:00
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this.emit('loaderror', previousFile);
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2016-12-12 22:35:47 +00:00
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this.failed.set(previousFile);
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2016-11-30 17:16:45 +00:00
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}
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this.inflight.delete(previousFile);
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2018-01-19 16:28:59 +00:00
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this.updateProgress();
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2016-11-30 17:16:45 +00:00
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if (this.list.size > 0)
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{
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2016-12-06 15:25:24 +00:00
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// console.log('nextFile - still something in the list');
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2016-11-30 17:16:45 +00:00
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this.processLoadQueue();
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}
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else if (this.inflight.size === 0)
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{
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2016-12-06 15:25:24 +00:00
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// console.log('nextFile calling finishedLoading');
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2016-11-30 17:16:45 +00:00
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this.finishedLoading();
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}
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},
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finishedLoading: function ()
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{
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2018-01-19 14:54:50 +00:00
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// console.log('---> LoaderPlugin.finishedLoading PROCESSING', this.queue.size, 'files');
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2016-11-30 17:16:45 +00:00
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2018-01-19 16:28:59 +00:00
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if (this.state === CONST.LOADER_PROCESSING)
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2018-01-08 16:38:56 +00:00
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{
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return;
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}
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2018-01-19 16:28:59 +00:00
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this.progress = 1;
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2017-07-14 13:30:20 +00:00
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this.state = CONST.LOADER_PROCESSING;
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2016-11-30 17:16:45 +00:00
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2016-12-08 16:21:16 +00:00
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this.storage.clear();
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2016-11-30 17:16:45 +00:00
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this.queue.each(function (file)
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{
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2016-12-08 16:21:16 +00:00
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// console.log('%c Calling process on ' + file.key, 'color: #000000; background: #ffff00;');
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2017-10-04 22:48:16 +00:00
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file.onProcess(this.processUpdate.bind(this));
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}, this);
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2016-12-07 00:27:56 +00:00
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},
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2016-11-30 17:16:45 +00:00
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2016-12-07 04:43:02 +00:00
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// Called automatically by the File when it has finished processing
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2016-12-07 00:27:56 +00:00
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processUpdate: function (file)
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{
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2016-12-08 16:21:16 +00:00
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// console.log('-> processUpdate', file.key, file.state);
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2016-12-07 04:43:02 +00:00
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// This file has failed to load, so move it to the failed Set
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2016-12-07 01:13:17 +00:00
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if (file.state === CONST.FILE_ERRORED)
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{
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2016-12-12 22:35:47 +00:00
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this.failed.set(file);
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2016-12-07 04:43:02 +00:00
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if (file.linkFile)
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{
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this.queue.delete(file.linkFile);
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}
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return this.removeFromQueue(file);
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2016-12-07 01:13:17 +00:00
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}
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2016-12-07 04:43:02 +00:00
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// If we got here, then the file loaded
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// Special handling for multi-part files
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if (file.linkFile)
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2016-12-07 01:13:17 +00:00
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{
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2016-12-07 04:43:02 +00:00
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if (file.state === CONST.FILE_COMPLETE && file.linkFile.state === CONST.FILE_COMPLETE)
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{
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// Partner has loaded, so add them both to Storage
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2016-12-07 10:50:10 +00:00
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2016-12-12 22:35:47 +00:00
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this.storage.set({ type: file.linkType, fileA: file, fileB: file.linkFile });
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2016-11-30 17:16:45 +00:00
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2016-12-07 04:43:02 +00:00
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this.queue.delete(file.linkFile);
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2016-12-07 01:13:17 +00:00
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2016-12-07 04:43:02 +00:00
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this.removeFromQueue(file);
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}
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}
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else
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2016-12-07 00:27:56 +00:00
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{
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2016-12-12 22:35:47 +00:00
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this.storage.set(file);
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2016-12-08 16:21:16 +00:00
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2016-12-07 04:43:02 +00:00
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this.removeFromQueue(file);
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2016-12-07 00:27:56 +00:00
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}
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},
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2016-11-30 17:16:45 +00:00
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2016-12-08 16:21:16 +00:00
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removeFromQueue: function (file)
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{
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this.queue.delete(file);
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2017-07-14 13:30:20 +00:00
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if (this.queue.size === 0 && this.state === CONST.LOADER_PROCESSING)
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2016-12-08 16:21:16 +00:00
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{
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|
// We've processed all the files we loaded
|
|
|
|
this.processComplete();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2016-12-07 00:27:56 +00:00
|
|
|
processComplete: function ()
|
|
|
|
{
|
2018-01-19 16:28:59 +00:00
|
|
|
// console.log(this.scene.sys.settings.key, '- Loader Complete. Loaded:', this.storage.size, 'Failed:', this.failed.size);
|
2016-12-08 16:21:16 +00:00
|
|
|
|
2016-11-30 17:16:45 +00:00
|
|
|
this.list.clear();
|
|
|
|
this.inflight.clear();
|
|
|
|
this.queue.clear();
|
|
|
|
|
2017-08-04 17:43:05 +00:00
|
|
|
this.processCallback();
|
2016-11-30 17:16:45 +00:00
|
|
|
|
2017-07-14 13:30:20 +00:00
|
|
|
this.state = CONST.LOADER_COMPLETE;
|
2016-11-30 17:16:45 +00:00
|
|
|
|
2018-01-12 17:09:09 +00:00
|
|
|
this.emit('complete', this, this.storage.size, this.failed.size);
|
2016-11-30 17:16:45 +00:00
|
|
|
},
|
|
|
|
|
2017-08-04 17:43:05 +00:00
|
|
|
// The Loader has finished
|
|
|
|
processCallback: function ()
|
|
|
|
{
|
|
|
|
if (this.storage.size === 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// The global Texture Manager
|
|
|
|
var cache = this.scene.sys.cache;
|
|
|
|
var textures = this.scene.sys.textures;
|
|
|
|
var anims = this.scene.sys.anims;
|
|
|
|
|
|
|
|
// Process multiatlas groups first
|
|
|
|
|
|
|
|
var file;
|
|
|
|
var fileA;
|
|
|
|
var fileB;
|
|
|
|
|
|
|
|
for (var key in this._multilist)
|
|
|
|
{
|
|
|
|
var data = [];
|
|
|
|
var images = [];
|
|
|
|
var keys = this._multilist[key];
|
|
|
|
|
|
|
|
for (var i = 0; i < keys.length; i++)
|
|
|
|
{
|
|
|
|
file = this.storage.get('key', keys[i]);
|
|
|
|
|
|
|
|
if (file)
|
|
|
|
{
|
|
|
|
if (file.type === 'image')
|
|
|
|
{
|
|
|
|
images.push(file.data);
|
|
|
|
}
|
|
|
|
else if (file.type === 'json')
|
|
|
|
{
|
|
|
|
data.push(file.data);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.storage.delete(file);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Do we have everything needed?
|
|
|
|
if (images.length + data.length === keys.length)
|
|
|
|
{
|
|
|
|
// Yup, add them to the Texture Manager
|
|
|
|
|
|
|
|
// Is the data JSON Hash or JSON Array?
|
|
|
|
if (Array.isArray(data[0].frames))
|
|
|
|
{
|
|
|
|
textures.addAtlasJSONArray(key, images, data);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
textures.addAtlasJSONHash(key, images, data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Process all of the files
|
|
|
|
|
|
|
|
// Because AnimationJSON may require images to be loaded first, we process them last
|
|
|
|
var animJSON = [];
|
|
|
|
|
|
|
|
this.storage.each(function (file)
|
|
|
|
{
|
|
|
|
switch (file.type)
|
|
|
|
{
|
|
|
|
case 'animationJSON':
|
|
|
|
animJSON.push(file);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'image':
|
|
|
|
case 'svg':
|
|
|
|
case 'html':
|
|
|
|
textures.addImage(file.key, file.data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'atlasjson':
|
|
|
|
|
|
|
|
fileA = file.fileA;
|
|
|
|
fileB = file.fileB;
|
|
|
|
|
|
|
|
if (fileA.type === 'image')
|
|
|
|
{
|
|
|
|
textures.addAtlas(fileA.key, fileA.data, fileB.data);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
textures.addAtlas(fileB.key, fileB.data, fileA.data);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2017-08-10 04:17:02 +00:00
|
|
|
case 'unityatlas':
|
|
|
|
|
|
|
|
fileA = file.fileA;
|
|
|
|
fileB = file.fileB;
|
|
|
|
|
|
|
|
if (fileA.type === 'image')
|
|
|
|
{
|
|
|
|
textures.addUnityAtlas(fileA.key, fileA.data, fileB.data);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
textures.addUnityAtlas(fileB.key, fileB.data, fileA.data);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2017-08-04 17:43:05 +00:00
|
|
|
case 'bitmapfont':
|
|
|
|
|
|
|
|
fileA = file.fileA;
|
|
|
|
fileB = file.fileB;
|
|
|
|
|
|
|
|
if (fileA.type === 'image')
|
|
|
|
{
|
|
|
|
cache.bitmapFont.add(fileB.key, { data: ParseXMLBitmapFont(fileB.data), texture: fileA.key, frame: null });
|
|
|
|
textures.addImage(fileA.key, fileA.data);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
cache.bitmapFont.add(fileA.key, { data: ParseXMLBitmapFont(fileA.data), texture: fileB.key, frame: null });
|
|
|
|
textures.addImage(fileB.key, fileB.data);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'spritesheet':
|
|
|
|
textures.addSpriteSheet(file.key, file.data, file.config);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'json':
|
|
|
|
cache.json.add(file.key, file.data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'xml':
|
|
|
|
cache.xml.add(file.key, file.data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'text':
|
|
|
|
cache.text.add(file.key, file.data);
|
|
|
|
break;
|
|
|
|
|
2017-12-07 02:18:40 +00:00
|
|
|
case 'obj':
|
|
|
|
cache.obj.add(file.key, file.data);
|
|
|
|
break;
|
|
|
|
|
2017-08-04 17:43:05 +00:00
|
|
|
case 'binary':
|
|
|
|
cache.binary.add(file.key, file.data);
|
|
|
|
break;
|
|
|
|
|
2017-11-10 17:51:19 +00:00
|
|
|
case 'audio':
|
|
|
|
cache.audio.add(file.key, file.data);
|
2017-08-04 17:43:05 +00:00
|
|
|
break;
|
|
|
|
|
2017-11-30 17:09:11 +00:00
|
|
|
case 'audioSprite':
|
|
|
|
|
|
|
|
var files = [ file.fileA, file.fileB ];
|
|
|
|
|
|
|
|
files.forEach(function (file)
|
|
|
|
{
|
|
|
|
cache[file.type].add(file.key, file.data);
|
|
|
|
});
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
2017-08-04 17:43:05 +00:00
|
|
|
case 'glsl':
|
|
|
|
cache.shader.add(file.key, file.data);
|
|
|
|
break;
|
2017-11-09 18:21:06 +00:00
|
|
|
|
|
|
|
case 'tilemapCSV':
|
|
|
|
case 'tilemapJSON':
|
2018-01-18 00:30:22 +00:00
|
|
|
cache.tilemap.add(file.key, { format: file.tilemapFormat, data: file.data });
|
2017-11-09 18:21:06 +00:00
|
|
|
break;
|
2017-08-04 17:43:05 +00:00
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
animJSON.forEach(function (file)
|
|
|
|
{
|
|
|
|
anims.fromJSON(file.data);
|
|
|
|
});
|
|
|
|
|
|
|
|
this.storage.clear();
|
|
|
|
},
|
|
|
|
|
2017-10-02 21:41:52 +00:00
|
|
|
saveJSON: function (data, filename)
|
|
|
|
{
|
|
|
|
return this.save(JSON.stringify(data), filename);
|
|
|
|
},
|
|
|
|
|
|
|
|
save: function (data, filename, filetype)
|
|
|
|
{
|
|
|
|
if (filename === undefined) { filename = 'file.json'; }
|
|
|
|
if (filetype === undefined) { filetype = 'application/json'; }
|
|
|
|
|
2018-01-19 14:54:50 +00:00
|
|
|
var blob = new Blob([ data ], { type: filetype });
|
2017-10-02 21:41:52 +00:00
|
|
|
|
|
|
|
var url = URL.createObjectURL(blob);
|
|
|
|
|
|
|
|
var a = document.createElement('a');
|
|
|
|
|
|
|
|
a.download = filename;
|
|
|
|
a.textContent = 'Download ' + filename;
|
|
|
|
a.href = url;
|
|
|
|
a.click();
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2016-11-30 17:16:45 +00:00
|
|
|
reset: function ()
|
|
|
|
{
|
|
|
|
this.list.clear();
|
|
|
|
this.inflight.clear();
|
|
|
|
this.failed.clear();
|
|
|
|
this.queue.clear();
|
|
|
|
this.storage.clear();
|
|
|
|
|
2018-01-12 17:09:09 +00:00
|
|
|
this.removeAllListeners('start');
|
2018-01-19 16:28:59 +00:00
|
|
|
this.removeAllListeners('load');
|
|
|
|
this.removeAllListeners('loaderror');
|
2018-01-12 17:09:09 +00:00
|
|
|
this.removeAllListeners('complete');
|
2017-02-07 12:54:20 +00:00
|
|
|
|
2016-11-30 17:16:45 +00:00
|
|
|
this.tag = '';
|
|
|
|
this.path = '';
|
|
|
|
this.baseURL = '';
|
|
|
|
|
2017-07-14 13:30:20 +00:00
|
|
|
this.state = CONST.LOADER_IDLE;
|
2016-11-30 17:16:45 +00:00
|
|
|
},
|
|
|
|
|
2018-01-19 14:54:50 +00:00
|
|
|
shutdown: function ()
|
|
|
|
{
|
|
|
|
this.reset();
|
|
|
|
this.state = CONST.LOADER_SHUTDOWN;
|
|
|
|
},
|
|
|
|
|
2016-11-30 17:16:45 +00:00
|
|
|
destroy: function ()
|
|
|
|
{
|
|
|
|
this.reset();
|
2017-07-14 13:30:20 +00:00
|
|
|
this.state = CONST.LOADER_DESTROYED;
|
2016-11-30 17:16:45 +00:00
|
|
|
}
|
|
|
|
|
2017-07-03 15:05:22 +00:00
|
|
|
});
|
2016-11-30 17:16:45 +00:00
|
|
|
|
2018-01-19 14:54:50 +00:00
|
|
|
PluginManager.register('Loader', LoaderPlugin, 'load');
|
2018-01-19 14:47:16 +00:00
|
|
|
|
2018-01-19 14:54:50 +00:00
|
|
|
module.exports = LoaderPlugin;
|