phaser/v3/src/geom/circle/Random.js

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var Point = require('../point/Point');
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/**
* Returns a uniformly distributed random point from anywhere within this Circle.
*/
var Random = function (circle, out)
{
if (out === undefined) { out = new Point(); }
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var t = 2 * Math.PI * Math.random();
var u = Math.random() + Math.random();
var r = (u > 1) ? 2 - u : u;
var x = r * Math.cos(t);
var y = r * Math.sin(t);
out.x = circle.x + (x * circle.radius);
out.y = circle.y + (y * circle.radius);
return out;
};
module.exports = Random;