phaser/src/core/LinkedList.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
* @module Phaser.LinkedList
*/
/**
* A linked list data structure.
*
* @class Phaser.LinkedList
* @constructor
*/
Phaser.LinkedList = function () {
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/**
* @property {object} next - Next element in the list.
* @default
*/
this.next = null;
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/**
* @property {object} prev - Previous element in the list.
* @default
*/
this.prev = null;
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/**
* @property {object} first - First element in the list.
* @default
*/
this.first = null;
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/**
* @property {object} last - Last element in the list.
* @default
*/
this.last = null;
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/**
* @property {object} game - Number of elements in the list.
* @default
*/
this.total = 0;
};
Phaser.LinkedList.prototype = {
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/**
* Add element to a linked list.
*
* @method add
* @param {object} child - Description.
* @return {object} Description.
*/
add: function (child) {
// If the list is empty
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if (this.total == 0 && this.first == null && this.last == null)
{
this.first = child;
this.last = child;
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this.next = child;
child.prev = this;
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this.total++;
return;
}
// Get gets appended to the end of the list, regardless of anything, and it won't have any children of its own (non-nested list)
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this.last.next = child;
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child.prev = this.last;
this.last = child;
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this.total++;
return child;
},
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/**
* Remove element from a linked list.
*
* @method remove
* @param {object} child - Description.
*/
remove: function (child) {
if( child == this.first ) this.first = this.first.next; // It was 'first', make 'first' point to first.next
else if ( child == this.last ) this.last = this.last.prev; // It was 'last', make 'last' point to last.prev
if( child.prev ) child.prev.next = child.next; // make child.prev.next point to childs.next instead of child
if( child.next ) child.next.prev = child.prev; // make child.next.prev point to child.prev instead of child
child.next = child.prev = null;
if( this.first == null ) this.last = null;
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this.total--;
},
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/**
* Description.
*
* @method callAll
* @param {object} callback - Description.
*/
callAll: function (callback) {
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if (!this.first || !this.last)
{
return;
}
var entity = this.first;
do
{
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if (entity && entity[callback])
{
entity[callback].call(entity);
}
entity = entity.next;
}
while(entity != this.last.next)
},
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/**
* Description.
*
* @method dump
*/
dump: function () {
var spacing = 20;
var output = "\n" + Phaser.Utils.pad('Node', spacing) + "|" + Phaser.Utils.pad('Next', spacing) + "|" + Phaser.Utils.pad('Previous', spacing) + "|" + Phaser.Utils.pad('First', spacing) + "|" + Phaser.Utils.pad('Last', spacing);
console.log(output);
var output = Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing);
console.log(output);
var entity = this;
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var testObject = entity.last.next;
entity = entity.first;
do
{
var name = entity.sprite.name || '*';
var nameNext = '-';
var namePrev = '-';
var nameFirst = '-';
var nameLast = '-';
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if (entity.next)
{
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nameNext = entity.next.sprite.name;
}
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if (entity.prev)
{
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namePrev = entity.prev.sprite.name;
}
if (entity.first)
{
nameFirst = entity.first.sprite.name;
}
if (entity.last)
{
nameLast = entity.last.sprite.name;
}
if (typeof nameNext === 'undefined')
{
nameNext = '-';
}
if (typeof namePrev === 'undefined')
{
namePrev = '-';
}
if (typeof nameFirst === 'undefined')
{
nameFirst = '-';
}
if (typeof nameLast === 'undefined')
{
nameLast = '-';
}
var output = Phaser.Utils.pad(name, spacing) + "|" + Phaser.Utils.pad(nameNext, spacing) + "|" + Phaser.Utils.pad(namePrev, spacing) + "|" + Phaser.Utils.pad(nameFirst, spacing) + "|" + Phaser.Utils.pad(nameLast, spacing);
console.log(output);
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entity = entity.next;
}
while(entity != testObject)
}
};