2013-10-01 12:54:29 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2014-02-05 05:54:25 +00:00
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* @copyright 2014 Photon Storm Ltd.
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2013-10-01 12:54:29 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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2013-11-25 03:13:04 +00:00
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* Phaser.Mouse is responsible for handling all aspects of mouse interaction with the browser. It captures and processes mouse events.
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2013-10-01 12:54:29 +00:00
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*
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* @class Phaser.Mouse
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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*/
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2013-08-31 20:50:34 +00:00
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Phaser.Mouse = function (game) {
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2013-08-31 12:54:59 +00:00
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2013-11-25 03:13:04 +00:00
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/**
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* @property {Phaser.Game} game - A reference to the currently running game.
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*/
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this.game = game;
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2014-03-23 07:59:28 +00:00
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2013-11-25 03:13:04 +00:00
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/**
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* @property {Object} callbackContext - The context under which callbacks are called.
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*/
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this.callbackContext = this.game;
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/**
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* @property {function} mouseDownCallback - A callback that can be fired when the mouse is pressed down.
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*/
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this.mouseDownCallback = null;
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2014-03-23 07:59:28 +00:00
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2013-11-25 03:13:04 +00:00
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/**
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* @property {function} mouseMoveCallback - A callback that can be fired when the mouse is moved while pressed down.
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*/
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this.mouseMoveCallback = null;
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2014-03-23 07:59:28 +00:00
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2013-11-25 03:13:04 +00:00
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/**
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* @property {function} mouseUpCallback - A callback that can be fired when the mouse is released from a pressed down state.
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*/
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this.mouseUpCallback = null;
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2013-11-04 03:16:17 +00:00
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2014-05-14 21:56:12 +00:00
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/**
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* @property {function} mouseOutCallback - A callback that can be fired when the mouse is no longer over the game canvas.
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*/
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this.mouseOutCallback = null;
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2014-05-19 17:49:16 +00:00
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/**
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* @property {function} mouseOverCallback - A callback that can be fired when the mouse enters the game canvas (usually after a mouseout).
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*/
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this.mouseOverCallback = null;
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2014-06-29 11:45:39 +00:00
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/**
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* @property {function} mouseWheelCallback - A callback that can be fired when the mousewheel is used.
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*/
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this.mouseWheelCallback = null;
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2013-11-24 11:04:58 +00:00
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/**
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* @property {boolean} capture - If true the DOM mouse events will have event.preventDefault applied to them, if false they will propogate fully.
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*/
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2013-11-27 16:33:49 +00:00
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this.capture = false;
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2013-11-24 11:04:58 +00:00
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2013-11-25 03:13:04 +00:00
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/**
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* @property {number} button- The type of click, either: Phaser.Mouse.NO_BUTTON, Phaser.Mouse.LEFT_BUTTON, Phaser.Mouse.MIDDLE_BUTTON or Phaser.Mouse.RIGHT_BUTTON.
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* @default
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*/
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this.button = -1;
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2013-08-31 12:54:59 +00:00
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2014-06-29 11:45:39 +00:00
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/**
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* @property {number} wheelDelta - The direction of the mousewheel usage 1 for up -1 for down
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*/
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this.wheelDelta = 0;
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2013-08-31 12:54:59 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {boolean} disabled - You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
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2013-10-01 12:54:29 +00:00
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* @default
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2013-08-31 12:54:59 +00:00
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*/
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2013-10-02 14:05:55 +00:00
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this.disabled = false;
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2013-08-31 12:54:59 +00:00
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2013-09-09 18:59:31 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {boolean} locked - If the mouse has been Pointer Locked successfully this will be set to true.
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2013-10-01 12:54:29 +00:00
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* @default
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2013-09-09 18:59:31 +00:00
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*/
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2013-10-02 14:05:55 +00:00
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this.locked = false;
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2014-05-14 21:56:12 +00:00
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/**
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* @property {boolean} stopOnGameOut - If true Pointer.stop will be called if the mouse leaves the game canvas.
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* @default
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*/
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this.stopOnGameOut = false;
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2013-11-04 03:16:17 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {Phaser.Signal} pointerLock - This event is dispatched when the browser enters or leaves pointer lock state.
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2013-11-04 03:16:17 +00:00
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* @default
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*/
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2013-11-25 03:13:04 +00:00
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this.pointerLock = new Phaser.Signal();
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2013-11-04 03:16:17 +00:00
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2013-11-17 12:31:57 +00:00
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/**
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2013-12-27 00:26:21 +00:00
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* @property {MouseEvent} event - The browser mouse DOM event. Will be set to null if no mouse event has ever been received.
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* @default
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2013-11-17 12:31:57 +00:00
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*/
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2013-11-25 03:13:04 +00:00
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this.event = null;
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2013-11-17 12:31:57 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} _onMouseDown - Internal event handler reference.
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2013-11-17 12:31:57 +00:00
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* @private
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*/
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2013-11-25 03:13:04 +00:00
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this._onMouseDown = null;
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2013-11-17 12:31:57 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} _onMouseMove - Internal event handler reference.
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2013-11-17 12:31:57 +00:00
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* @private
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*/
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2013-11-25 03:13:04 +00:00
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this._onMouseMove = null;
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2013-11-17 12:31:57 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} _onMouseUp - Internal event handler reference.
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2013-11-17 12:31:57 +00:00
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* @private
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*/
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2013-11-25 03:13:04 +00:00
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this._onMouseUp = null;
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2013-11-17 12:31:57 +00:00
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2014-05-14 21:56:12 +00:00
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/**
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* @property {function} _onMouseOut - Internal event handler reference.
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* @private
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*/
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this._onMouseOut = null;
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2014-05-19 17:49:16 +00:00
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/**
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* @property {function} _onMouseOver - Internal event handler reference.
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* @private
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*/
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this._onMouseOver = null;
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2014-06-29 11:45:39 +00:00
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/**
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* @property {function} _onMouseWheel - Internal event handler reference.
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* @private
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*/
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this._onMouseWheel = null;
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2013-10-02 14:05:55 +00:00
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};
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2013-11-03 23:16:36 +00:00
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/**
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* @constant
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* @type {number}
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*/
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Phaser.Mouse.NO_BUTTON = -1;
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2013-11-25 03:13:04 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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* @constant
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* @type {number}
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*/
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Phaser.Mouse.LEFT_BUTTON = 0;
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/**
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* @constant
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* @type {number}
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*/
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Phaser.Mouse.MIDDLE_BUTTON = 1;
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/**
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* @constant
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* @type {number}
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*/
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Phaser.Mouse.RIGHT_BUTTON = 2;
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Phaser.Mouse.prototype = {
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2013-09-09 18:59:31 +00:00
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2013-11-25 03:13:04 +00:00
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/**
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2013-10-01 12:54:29 +00:00
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* Starts the event listeners running.
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2013-10-02 14:05:55 +00:00
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* @method Phaser.Mouse#start
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2013-08-31 12:54:59 +00:00
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*/
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start: function () {
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2013-11-25 03:13:04 +00:00
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if (this.game.device.android && this.game.device.chrome === false)
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2013-08-31 12:54:59 +00:00
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{
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// Android stock browser fires mouse events even if you preventDefault on the touchStart, so ...
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return;
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}
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2014-03-19 13:22:04 +00:00
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if (this._onMouseDown !== null)
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{
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// Avoid setting multiple listeners
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return;
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}
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var _this = this;
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2013-08-31 12:54:59 +00:00
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this._onMouseDown = function (event) {
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return _this.onMouseDown(event);
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};
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this._onMouseMove = function (event) {
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return _this.onMouseMove(event);
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};
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this._onMouseUp = function (event) {
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return _this.onMouseUp(event);
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};
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2014-05-14 21:56:12 +00:00
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this._onMouseOut = function (event) {
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return _this.onMouseOut(event);
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};
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2014-05-19 17:49:16 +00:00
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this._onMouseOver = function (event) {
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return _this.onMouseOver(event);
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};
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2014-06-29 11:45:39 +00:00
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this._onMouseWheel = function (event) {
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2014-06-29 11:49:45 +00:00
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return _this.onMouseWheel(event);
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2014-06-29 11:45:39 +00:00
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};
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2014-02-14 03:34:35 +00:00
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this.game.canvas.addEventListener('mousedown', this._onMouseDown, true);
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this.game.canvas.addEventListener('mousemove', this._onMouseMove, true);
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this.game.canvas.addEventListener('mouseup', this._onMouseUp, true);
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2014-06-29 11:45:39 +00:00
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this.game.canvas.addEventListener('mousewheel', this._onMouseWheel, true);
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this.game.canvas.addEventListener('DOMMouseScroll', this._onMouseWheel, true);
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2014-05-29 21:23:33 +00:00
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if (!this.game.device.cocoonJS)
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{
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this.game.canvas.addEventListener('mouseover', this._onMouseOver, true);
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this.game.canvas.addEventListener('mouseout', this._onMouseOut, true);
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}
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2013-09-10 15:46:39 +00:00
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2013-08-31 12:54:59 +00:00
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},
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2013-11-25 03:13:04 +00:00
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/**
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* The internal method that handles the mouse down event from the browser.
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* @method Phaser.Mouse#onMouseDown
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* @param {MouseEvent} event - The native event from the browser. This gets stored in Mouse.event.
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2013-08-31 12:54:59 +00:00
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*/
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onMouseDown: function (event) {
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2013-11-17 12:31:57 +00:00
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this.event = event;
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2013-11-24 11:04:58 +00:00
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if (this.capture)
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{
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event.preventDefault();
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}
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2013-11-01 02:07:21 +00:00
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2014-02-21 15:47:00 +00:00
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this.button = event.button;
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2013-11-03 22:43:47 +00:00
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2013-08-31 12:54:59 +00:00
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if (this.mouseDownCallback)
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{
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this.mouseDownCallback.call(this.callbackContext, event);
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}
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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event['identifier'] = 0;
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this.game.input.mousePointer.start(event);
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},
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2013-11-25 03:13:04 +00:00
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/**
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2013-11-04 03:16:17 +00:00
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* The internal method that handles the mouse move event from the browser.
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2013-11-25 03:13:04 +00:00
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* @method Phaser.Mouse#onMouseMove
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* @param {MouseEvent} event - The native event from the browser. This gets stored in Mouse.event.
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2013-08-31 12:54:59 +00:00
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*/
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onMouseMove: function (event) {
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2013-11-17 12:31:57 +00:00
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this.event = event;
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2013-11-24 11:04:58 +00:00
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if (this.capture)
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{
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event.preventDefault();
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}
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2013-11-01 02:07:21 +00:00
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2013-08-31 12:54:59 +00:00
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if (this.mouseMoveCallback)
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{
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this.mouseMoveCallback.call(this.callbackContext, event);
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}
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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event['identifier'] = 0;
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this.game.input.mousePointer.move(event);
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},
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2013-11-25 03:13:04 +00:00
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/**
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2013-11-04 03:16:17 +00:00
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* The internal method that handles the mouse up event from the browser.
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2013-11-25 03:13:04 +00:00
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* @method Phaser.Mouse#onMouseUp
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* @param {MouseEvent} event - The native event from the browser. This gets stored in Mouse.event.
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2013-08-31 12:54:59 +00:00
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*/
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onMouseUp: function (event) {
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2013-11-17 12:31:57 +00:00
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this.event = event;
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2013-11-24 11:04:58 +00:00
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if (this.capture)
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{
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event.preventDefault();
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}
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2013-11-01 02:07:21 +00:00
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2013-11-25 03:13:04 +00:00
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this.button = Phaser.Mouse.NO_BUTTON;
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2013-11-03 22:43:47 +00:00
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2013-08-31 12:54:59 +00:00
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if (this.mouseUpCallback)
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{
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this.mouseUpCallback.call(this.callbackContext, event);
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}
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if (this.game.input.disabled || this.disabled)
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{
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return;
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}
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event['identifier'] = 0;
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this.game.input.mousePointer.stop(event);
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2013-09-09 18:59:31 +00:00
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},
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2014-05-14 21:56:12 +00:00
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/**
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* The internal method that handles the mouse out event from the browser.
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*
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* @method Phaser.Mouse#onMouseOut
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* @param {MouseEvent} event - The native event from the browser. This gets stored in Mouse.event.
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*/
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onMouseOut: function (event) {
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this.event = event;
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if (this.capture)
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{
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|
|
event.preventDefault();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.mouseOutCallback)
|
|
|
|
{
|
|
|
|
this.mouseOutCallback.call(this.callbackContext, event);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.game.input.disabled || this.disabled)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.game.input.mousePointer.withinGame = false;
|
|
|
|
|
|
|
|
if (this.stopOnGameOut)
|
|
|
|
{
|
|
|
|
event['identifier'] = 0;
|
|
|
|
|
|
|
|
this.game.input.mousePointer.stop(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2014-06-29 11:45:39 +00:00
|
|
|
/**
|
|
|
|
* The internal method that handles the mouse wheel event from the browser.
|
|
|
|
*
|
|
|
|
* @method Phaser.Mouse#onMouseWheel
|
|
|
|
* @param {MouseEvent} event - The native event from the browser. This gets stored in Mouse.event.
|
|
|
|
*/
|
|
|
|
onMouseWheel: function (event) {
|
|
|
|
|
|
|
|
this.event = event;
|
|
|
|
|
|
|
|
if (this.capture)
|
|
|
|
{
|
|
|
|
event.preventDefault();
|
|
|
|
}
|
|
|
|
|
|
|
|
// reverse detail for firefox
|
|
|
|
this.wheelDelta = Math.max(-1, Math.min(1, (event.wheelDelta || -event.detail)));
|
|
|
|
|
|
|
|
if (this.mouseWheelCallback)
|
|
|
|
{
|
|
|
|
this.mouseWheelCallback.call(this.callbackContext, event);
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2014-05-19 17:49:16 +00:00
|
|
|
/**
|
|
|
|
* The internal method that handles the mouse over event from the browser.
|
|
|
|
*
|
|
|
|
* @method Phaser.Mouse#onMouseOver
|
|
|
|
* @param {MouseEvent} event - The native event from the browser. This gets stored in Mouse.event.
|
|
|
|
*/
|
|
|
|
onMouseOver: function (event) {
|
|
|
|
|
|
|
|
this.event = event;
|
|
|
|
|
|
|
|
if (this.capture)
|
|
|
|
{
|
|
|
|
event.preventDefault();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.mouseOverCallback)
|
|
|
|
{
|
|
|
|
this.mouseOverCallback.call(this.callbackContext, event);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.game.input.disabled || this.disabled)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.game.input.mousePointer.withinGame = true;
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-10-01 12:54:29 +00:00
|
|
|
/**
|
2013-11-04 03:16:17 +00:00
|
|
|
* If the browser supports it you can request that the pointer be locked to the browser window.
|
|
|
|
* This is classically known as 'FPS controls', where the pointer can't leave the browser until the user presses an exit key.
|
|
|
|
* If the browser successfully enters a locked state the event Phaser.Mouse.pointerLock will be dispatched and the first parameter will be 'true'.
|
2013-11-25 03:13:04 +00:00
|
|
|
* @method Phaser.Mouse#requestPointerLock
|
2013-10-01 12:54:29 +00:00
|
|
|
*/
|
2013-09-09 18:59:31 +00:00
|
|
|
requestPointerLock: function () {
|
|
|
|
|
|
|
|
if (this.game.device.pointerLock)
|
|
|
|
{
|
2014-02-13 12:55:58 +00:00
|
|
|
var element = this.game.canvas;
|
2013-09-09 18:59:31 +00:00
|
|
|
|
|
|
|
element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
|
|
|
|
|
|
|
|
element.requestPointerLock();
|
|
|
|
|
|
|
|
var _this = this;
|
|
|
|
|
|
|
|
this._pointerLockChange = function (event) {
|
|
|
|
return _this.pointerLockChange(event);
|
|
|
|
};
|
|
|
|
|
2013-11-04 03:16:17 +00:00
|
|
|
document.addEventListener('pointerlockchange', this._pointerLockChange, true);
|
|
|
|
document.addEventListener('mozpointerlockchange', this._pointerLockChange, true);
|
|
|
|
document.addEventListener('webkitpointerlockchange', this._pointerLockChange, true);
|
2013-09-09 18:59:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-11-25 03:13:04 +00:00
|
|
|
/**
|
|
|
|
* Internal pointerLockChange handler.
|
|
|
|
* @method Phaser.Mouse#pointerLockChange
|
|
|
|
* @param {pointerlockchange} event - The native event from the browser. This gets stored in Mouse.event.
|
2013-10-01 12:54:29 +00:00
|
|
|
*/
|
2013-09-09 18:59:31 +00:00
|
|
|
pointerLockChange: function (event) {
|
|
|
|
|
2014-02-13 12:55:58 +00:00
|
|
|
var element = this.game.canvas;
|
2013-09-09 18:59:31 +00:00
|
|
|
|
|
|
|
if (document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element)
|
|
|
|
{
|
|
|
|
// Pointer was successfully locked
|
|
|
|
this.locked = true;
|
2013-11-25 03:13:04 +00:00
|
|
|
this.pointerLock.dispatch(true, event);
|
2013-09-09 18:59:31 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Pointer was unlocked
|
|
|
|
this.locked = false;
|
2013-11-25 03:13:04 +00:00
|
|
|
this.pointerLock.dispatch(false, event);
|
2013-09-09 18:59:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-11-25 03:13:04 +00:00
|
|
|
/**
|
|
|
|
* Internal release pointer lock handler.
|
|
|
|
* @method Phaser.Mouse#releasePointerLock
|
2013-10-01 12:54:29 +00:00
|
|
|
*/
|
2013-09-09 18:59:31 +00:00
|
|
|
releasePointerLock: function () {
|
|
|
|
|
|
|
|
document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock || document.webkitExitPointerLock;
|
|
|
|
|
|
|
|
document.exitPointerLock();
|
|
|
|
|
2013-11-04 03:16:17 +00:00
|
|
|
document.removeEventListener('pointerlockchange', this._pointerLockChange, true);
|
|
|
|
document.removeEventListener('mozpointerlockchange', this._pointerLockChange, true);
|
|
|
|
document.removeEventListener('webkitpointerlockchange', this._pointerLockChange, true);
|
2013-09-09 18:59:31 +00:00
|
|
|
|
2013-08-31 12:54:59 +00:00
|
|
|
},
|
|
|
|
|
2013-11-25 03:13:04 +00:00
|
|
|
/**
|
2013-10-01 12:54:29 +00:00
|
|
|
* Stop the event listeners.
|
2013-10-02 14:05:55 +00:00
|
|
|
* @method Phaser.Mouse#stop
|
2013-08-31 12:54:59 +00:00
|
|
|
*/
|
|
|
|
stop: function () {
|
|
|
|
|
2014-02-14 03:34:35 +00:00
|
|
|
this.game.canvas.removeEventListener('mousedown', this._onMouseDown, true);
|
|
|
|
this.game.canvas.removeEventListener('mousemove', this._onMouseMove, true);
|
|
|
|
this.game.canvas.removeEventListener('mouseup', this._onMouseUp, true);
|
2014-05-19 17:49:16 +00:00
|
|
|
this.game.canvas.removeEventListener('mouseover', this._onMouseOver, true);
|
2014-05-14 21:56:12 +00:00
|
|
|
this.game.canvas.removeEventListener('mouseout', this._onMouseOut, true);
|
2014-06-29 11:45:39 +00:00
|
|
|
this.game.canvas.removeEventListener('mousewheel', this._onMouseWheel, true);
|
|
|
|
this.game.canvas.removeEventListener('DOMMouseScroll', this._onMouseWheel, true);
|
2013-08-31 12:54:59 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-11-03 22:43:47 +00:00
|
|
|
};
|
2013-12-30 16:54:00 +00:00
|
|
|
|
|
|
|
Phaser.Mouse.prototype.constructor = Phaser.Mouse;
|