phaser/Tests/sprites/sprite origin 1.ts

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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
game.loader.load();
}
var fuji: Phaser.Sprite;
var tween: Phaser.Tween;
function create() {
game.stage.backgroundColor = 'rgb(0,0,100)';
// Here we'll assign the new sprite to the local fuji variable
fuji = game.add.sprite(200, 200, 'fuji');
// The sprite is 320 x 200 pixels in size
// If we don't set an origin then the sprite will rotate around 0,0 - the top left corner
tween = game.add.tween(fuji);
// Start it going
rotate();
}
function rotate() {
tween.clear();
tween.to({ rotation: 360 }, 2000);
tween.onComplete.add(rotate, this);
tween.start();
}
})();