mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 17:16:03 +00:00
215 lines
7.8 KiB
JavaScript
215 lines
7.8 KiB
JavaScript
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/**
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* Renders the object using the Canvas renderer
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*
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* @method _renderCanvas
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* @param renderSession {RenderSession}
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* @private
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*/
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Phaser.Renderer.Canvas.GameObjects.Graphics = {
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render: function (renderer, graphics)
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{
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var worldAlpha = graphics.worldAlpha;
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var context = renderer.context;
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if (graphics.dirty)
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{
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this.updateGraphicsTint(graphics);
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graphics.dirty = false;
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}
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for (var i = 0; i < graphics.graphicsData.length; i++)
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{
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var data = graphics.graphicsData[i];
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var shape = data.shape;
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var fillColor = data._fillTint;
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var lineColor = data._lineTint;
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context.lineWidth = data.lineWidth;
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if (data.type === Phaser.POLYGON)
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{
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context.beginPath();
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var points = shape.points;
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context.moveTo(points[0], points[1]);
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for (var j = 1; j < points.length / 2; j++)
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{
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context.lineTo(points[j * 2], points[j * 2 + 1]);
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}
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if (shape.closed)
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{
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context.lineTo(points[0], points[1]);
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}
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// if the first and last point are the same close the path - much neater :)
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if (points[0] === points[points.length - 2] && points[1] === points[points.length - 1])
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{
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context.closePath();
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}
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if (data.fill)
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{
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context.globalAlpha = data.fillAlpha * worldAlpha;
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context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);
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context.fill();
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}
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if (data.lineWidth)
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{
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context.globalAlpha = data.lineAlpha * worldAlpha;
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context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);
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context.stroke();
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}
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}
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else if (data.type === Phaser.RECTANGLE)
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{
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if (data.fillColor || data.fillColor === 0)
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{
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context.globalAlpha = data.fillAlpha * worldAlpha;
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context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);
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context.fillRect(shape.x, shape.y, shape.width, shape.height);
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}
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if (data.lineWidth)
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{
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context.globalAlpha = data.lineAlpha * worldAlpha;
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context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);
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context.strokeRect(shape.x, shape.y, shape.width, shape.height);
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}
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}
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else if (data.type === Phaser.CIRCLE)
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{
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// TODO - need to be Undefined!
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context.beginPath();
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context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI);
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context.closePath();
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if (data.fill)
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{
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context.globalAlpha = data.fillAlpha * worldAlpha;
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context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);
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context.fill();
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}
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if (data.lineWidth)
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{
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context.globalAlpha = data.lineAlpha * worldAlpha;
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context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);
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context.stroke();
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}
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}
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else if (data.type === Phaser.ELLIPSE)
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{
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// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
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var w = shape.width * 2;
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var h = shape.height * 2;
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var x = shape.x - (w / 2);
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var y = shape.y - (h / 2);
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context.beginPath();
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var kappa = 0.5522848,
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ox = (w / 2) * kappa, // control point offset horizontal
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oy = (h / 2) * kappa, // control point offset vertical
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xe = x + w, // x-end
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ye = y + h, // y-end
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xm = x + (w / 2), // x-middle
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ym = y + (h / 2); // y-middle
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context.moveTo(x, ym);
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context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
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context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
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context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
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context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
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context.closePath();
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if (data.fill)
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{
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context.globalAlpha = data.fillAlpha * worldAlpha;
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context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);
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context.fill();
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}
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if (data.lineWidth)
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{
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context.globalAlpha = data.lineAlpha * worldAlpha;
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context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);
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context.stroke();
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}
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}
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else if (data.type === Phaser.ROUNDEDRECTANGLE)
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{
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var rx = shape.x;
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var ry = shape.y;
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var width = shape.width;
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var height = shape.height;
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var radius = shape.radius;
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var maxRadius = Math.min(width, height) / 2 | 0;
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radius = radius > maxRadius ? maxRadius : radius;
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context.beginPath();
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context.moveTo(rx, ry + radius);
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context.lineTo(rx, ry + height - radius);
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context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
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context.lineTo(rx + width - radius, ry + height);
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context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
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context.lineTo(rx + width, ry + radius);
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context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
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context.lineTo(rx + radius, ry);
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context.quadraticCurveTo(rx, ry, rx, ry + radius);
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context.closePath();
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if (data.fillColor || data.fillColor === 0)
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{
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context.globalAlpha = data.fillAlpha * worldAlpha;
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context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);
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context.fill();
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}
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if (data.lineWidth)
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{
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context.globalAlpha = data.lineAlpha * worldAlpha;
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context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);
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context.stroke();
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}
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}
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}
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},
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updateGraphicsTint: function (graphics)
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{
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if (graphics.tint === 0xFFFFFF)
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{
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return;
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}
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var tintR = (graphics.tint >> 16 & 0xFF) / 255;
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var tintG = (graphics.tint >> 8 & 0xFF) / 255;
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var tintB = (graphics.tint & 0xFF)/ 255;
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for (var i = 0; i < graphics.graphicsData.length; i++)
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{
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var data = graphics.graphicsData[i];
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var fillColor = data.fillColor | 0;
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var lineColor = data.lineColor | 0;
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data._fillTint = (((fillColor >> 16 & 0xFF) / 255 * tintR * 255 << 16) + ((fillColor >> 8 & 0xFF) / 255 * tintG * 255 << 8) + (fillColor & 0xFF) / 255 * tintB * 255);
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data._lineTint = (((lineColor >> 16 & 0xFF) / 255 * tintR * 255 << 16) + ((lineColor >> 8 & 0xFF) / 255 * tintG * 255 << 8) + (lineColor & 0xFF) / 255 * tintB * 255);
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}
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}
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};
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